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Old 07-04-2007, 12:19 AM   #41
own3r
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Old 07-06-2007, 05:38 AM   #42
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Curse2 for TFC did have some awesome textures and models... artistically i give the map a 10 but it lacked in design so much that it was really stupid to play on a server. Unreal Tournament 2k3 also had a great pharoah design map where they basically had three pyramids in the sky; two bases and a middle pyramid to separate them. I'd draw artist influence from both maps if possible.
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Old 07-07-2007, 06:15 PM   #43
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Originally Posted by Doughnut-4|4-
Curse2 for TFC did have some awesome textures and models... artistically i give the map a 10 but it lacked in design so much that it was really stupid to play on a server. Unreal Tournament 2k3 also had a great pharoah design map where they basically had three pyramids in the sky; two bases and a middle pyramid to separate them. I'd draw artist influence from both maps if possible.
face, and face3 in ut2k4 , i'm remaking them for the source engine and i could really use those textures my plans are to modify face3 so whould fit in ff gameplay
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Old 07-09-2007, 11:15 AM   #44
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Ya the flatter wider map styles in Unreal created a vastly different style of deathmatching. Those maps and some other maps from Unreal are beautiful. I actually think those games though years old surpass some current games being released today when talking about graphics.
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