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Old 07-22-2008, 09:34 AM   #121
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high-er. More high than 2.0.
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Old 07-22-2008, 09:38 AM   #122
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That would do exactly the opposite of what the skimcap exists for.

That's like "hey instead of wrapping that in duct tape why don't you jackhammer it?"

Yeah that's what you're saying.
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Old 07-22-2008, 12:21 PM   #123
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-_-. No, as in increase the percentage that you are slowed after each hop. Somewhere in the last 4 posts apparently what higher was referring to was lost.
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Old 07-22-2008, 09:02 PM   #124
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Quote:
Originally Posted by Tsukasa
-_-. No, as in increase the percentage that you are slowed after each hop. Somewhere in the last 4 posts apparently what higher was referring to was lost.
It's not the percentage you lose, it's the percentage you keep. Take a look at this thread again. You have it backwards. Plus, that solution is not very good. It's been tried.
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Old 07-22-2008, 09:17 PM   #125
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right now, the skim cap is 2.0 or, 200%. so if your class is... medic, you move at 320 regularly, you are no allowed to go over 640. if your a heavy, your moving at 240, you cant go over 480. either way, I cant see it really doing much to any classes other than medic and scout. it can, but mostly those classes will be effected the most by it. which isnt a bad thing.
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Old 07-22-2008, 09:21 PM   #126
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right now, the skim cap is 2.0 or, 200%. so if your class is... medic, you move at 320 regularly, you are no allowed to go over 640. if your a heavy, your moving at 240, you cant go over 480. either way, I cant see it really doing much to any classes other than medic and scout. it can, but mostly those classes will be effected the most by it. which isnt a bad thing.
It's actually 180% because of the hard cap degen thingar.
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Old 07-22-2008, 09:34 PM   #127
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Quote:
Originally Posted by squeek.
It's actually 180% because of the hard cap degen thingar.
eh, 200% was smooth to me. well, idk i liked 800 as scout, maybe make it 2.1 to compensate? i remember we decided on 2.0 before the hardcap degen variable
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Old 07-22-2008, 09:38 PM   #128
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eh, 200% was smooth to me. well, idk i liked 800 as scout, maybe make it 2.1 to compensate? i remember we decided on 2.0 before the hardcap degen variable
We had 1.8 before the degen. Why are we discussing this here?
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Old 07-22-2008, 09:42 PM   #129
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Because it's easy to lose track of which, of like 5, thread you are in discussing it?
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Old 07-22-2008, 09:44 PM   #130
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Because it's easy to lose track of which, of like 5, thread you are in discussing it?
Very true.
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Old 07-22-2008, 09:56 PM   #131
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1.8? i thought we said that was too low? wowzers you know default is 2.0 right? if im not mistaken. yeah actually it has been 2.0 for a long time now.
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Old 07-22-2008, 10:03 PM   #132
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The value of the hard_cap variable is 2.0, but because of the hard_cap_degen variable it works out to 1.8...
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Old 07-22-2008, 10:06 PM   #133
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oh i see now, yeah i just tested it, its fine. i was thinkin it was at 1.8 being slowed to 1.6
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Old 07-22-2008, 10:07 PM   #134
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I hope you guys don't mind but I got rid of the beta discussion shit here.
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Old 07-22-2008, 10:27 PM   #135
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tbh, it didnt hit me that i was under general discussion.
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Old 07-26-2008, 06:02 AM   #136
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just curious, what % unaided bunnyhop caps are you guys testing?
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Old 07-26-2008, 09:05 PM   #137
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140% soft cap. You can get to about 160% easily, and the max you can come up off a jump is around 180-185%.

I've only hit the hard cap unaided once, but I'm no great bunnyhopper... the cool thing about getting over the hard cap, though, is that the hard cap affects you instead of the soft cap's degen, so you lose less speed.

Pretty neat, anyway.
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