Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

View Poll Results: What theme would look best to you?
Snowy, slightly foggy(FF_Dropdown style) 25 40.32%
Night but nicely light(CZ2 style) 21 33.87%
Day (SD2 style) 16 25.81%
Voters: 62. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 11-21-2007, 03:14 AM   #61
Hawk Eye
Who the fuck is this guy?
D&A Member
Beta Tester
 
Hawk Eye's Avatar
 
Join Date: Mar 2007
Class/Position: O Preferred
Gametype: AvD
Affiliations: [AE] Asseaters
Posts Rated Helpful 2 Times
ff_foglands
CTF map where you can only see 10 feet in front of you.

Sentry guns are a bitch, but spies will be used constantly
Hawk Eye is offline   Reply With Quote


Old 11-21-2007, 03:29 AM   #62
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
spies stick alot ALOT better in fog. the fog is not as bad now.
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 11-21-2007, 03:46 AM   #63
Zatoichi
 
Zatoichi's Avatar
 
Join Date: Jul 2007
Location: Upstate New York
Posts Rated Helpful 0 Times
love the map layout. only things i would do are:
make the "eles" push a bit faster
as for the columns on the sides..i think they just need the same lines that run throughout the map underneath the platforms..also the map is supposed to be sorta dark..i think that it could benefit from more/stronger shadows, say underneath the ledges and platforms..i think that would help the side columns as well. buti had great fun playing the map..i like the subtle changes and think that it is farely well balanced..but thats just my humble opinion.
Zatoichi is offline   Reply With Quote


Old 11-21-2007, 03:52 AM   #64
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
i agree the push speeds need to be tweaked.(how much more of a push would you suggest?, some ppl are happy with it as is, some ppl aren't, i need to find a medium)

the columns and shadows, i actually thought about having the lights at the top shining down casting shadows of the ledge the lights are in now(that you can jump on)

and i was thing about flowing the texture onto the floor b/w the columns but not sure that would look to good.

the lighting needs work, it doesn't feel cold enough to me.

thanks for your input.
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 11-21-2007, 04:01 AM   #65
Zatoichi
 
Zatoichi's Avatar
 
Join Date: Jul 2007
Location: Upstate New York
Posts Rated Helpful 0 Times
yeah i went back and messed with lifts and maybe just make the push more width (if thats possible) because if you jump right in the center it does a decent job but if your a hair off, its very slow and sloppy, which might be a good thing because enemy O can now use them. i think putting lights behind the columns is a good idea, that way the shadow can kinda hide the details on the front of them. i think more contrast between dark and light areas will help with the coldness feeling, but as you stated lighting needs work. example would be the ledges in the middle area, if the lighting above caused a hard shadow below them, on the wall, in areas like that it would reinforce the white snow on the ground and the light concrete texture of the bases...or maybe im crazy lol
Zatoichi is offline   Reply With Quote


Old 11-21-2007, 03:44 PM   #66
Scuzzy
D&A Member
Retired FF Staff
 
Scuzzy's Avatar
 
Join Date: Mar 2007
Location: Server: 206.217.134.170:27016
Posts Rated Helpful 2 Times
We loaded this a few days ago, I played it for the first time last night. Excellent map, everyone on the server thought it was a blast. VERY well done Gambit.
__________________
"Player Quality, not Quantity, is what we strive for." - The LLama Wrangler
"A clan is defined by the nature of it's enemies. - The Llama Wrangler
Scuzzy is offline   Reply With Quote


Old 11-21-2007, 03:48 PM   #67
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
thank you Scuzzy, i appreciate that. Did y'all wait until i left or what? lol
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 11-22-2007, 01:31 AM   #68
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
MAX_MAP_DISPINFO!!!!!!!!!!!!!!!!!!


max displacements, son of'ah bitch, gotta start over
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 11-22-2007, 11:16 PM   #69
Player
D&A Member
 
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
Lolcurveoverdose :P
Player is offline   Reply With Quote


Old 11-23-2007, 12:27 AM   #70
GhostBuster
SHUT UP AND SWALLOW
 
GhostBuster's Avatar
 
Join Date: Sep 2007
Location: Argentina
Posts Rated Helpful 0 Times
Nice map man, i liked the foggy thing, altough i think it looks pretty empty if there are no props or mountais "behind" the map u know, good job!
GhostBuster is offline   Reply With Quote


Old 11-23-2007, 12:52 AM   #71
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
thanks, i have mountains in it now, been working on it all day, i should have enough of what i wanted to do done so i should be able to compile tonight.
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 11-23-2007, 05:52 PM   #72
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
new beta is out, link in first post.

i was in a hurry to get it together as i'm about to leave, please let me know if i screwed something up.

and as always feedback is needed and welcomed.
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 11-23-2007, 05:56 PM   #73
[AE] 82694
Retired FF Staff
 
[AE] 82694's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Fucker More work for me. I'll get it put up right now.
^meant with a smile^

EDIT: I got the map put up on the server. But I seem to be missing the mountain textures. I checked and double checked the server and fast files and all the files in the zip are there.
__________________
I Love GenghisTron . I miss you sooooo Much. LOL.

Last edited by [AE] 82694; 11-23-2007 at 07:40 PM.
[AE] 82694 is offline   Reply With Quote


Old 11-23-2007, 08:28 PM   #74
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
fixed, first post
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 11-25-2007, 10:01 PM   #75
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
first post!!

im done with this map, time to move on, hope you enjoy!
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 11-25-2007, 10:15 PM   #76
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 348 Times
Send a message via AIM to squeek.
Quote:
Originally Posted by GambiT
first post!!

im done with this map, time to move on, hope you enjoy!
One of the few maps I'd D/L without seeing SS's. But seriously, put some shots of the final map up.
squeek. is offline   Reply With Quote


Old 11-25-2007, 10:26 PM   #77
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
sorry squeek forgot, i put a few in the first post.
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 11-25-2007, 10:52 PM   #78
4est
Fortress Forever Staff
 
4est's Avatar
 
Join Date: Mar 2007
Location: OK
Posts Rated Helpful 0 Times
Send a message via Yahoo to 4est
Quote:
Originally Posted by GambiT
sorry squeek forgot, i put a few in the first post.
That is one SEXY map. I love the night and winter theme.
__________________
Welcome to ZOMBOCOM!
Support FF:
4est is offline   Reply With Quote


Old 11-25-2007, 11:14 PM   #79
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
will re post link later, compiling now. we found a gap in the player clip that alowd you to get in the skybox

sorry..
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 11-26-2007, 12:30 AM   #80
Dr.Satan
Wiki Team
Fortress Forever Staff
 
Dr.Satan's Avatar
 
Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
just checked it out and this looks perfect! good job man...I will update my mappack post later today with this!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:
Dr.Satan is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:37 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.