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Old 04-05-2005, 07:38 PM   #1
o_holybeernutz
 
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Crossover Icebergs?

When I saw your crossover models I was amazed quite frankly. I thought the snow was an Excellent touch and then I thought that you might oughta just consider puttin a few decorative/interactive Icebergs or things in the pool in-between the 2 forts.

thanks for readin it I hope you consider my request/idea!
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Old 04-06-2005, 09:23 PM   #2
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Yeh I have been thinking about this... I was also thinking of some walls of ice for detpacks to blow apart.

We'll see if its feasible...
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Old 04-06-2005, 10:24 PM   #3
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Quote:
Yeh I have been thinking about this... I was also thinking of some walls of ice for detpacks to blow apart.

We'll see if its feasible...
Probably what u were thinking but just incase...

In the current co2 there is that part of the rock u blow up, say that that part of the map was a mountain with snow on it covering the use of that "cave" that leads from bridge (dunno if the design layout alows for this in new version )
terefore the detpack is used to blow away the ice covering over the cave instead of in the TFC version where the explosion completes the cave.

dunno if that makes any sense??? if not let me know i'll try to explain
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Old 04-06-2005, 11:11 PM   #4
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Hey some ice in the water would look pretty cool, floating like those barrels in the sewer levels.
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Old 04-06-2005, 11:15 PM   #5
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*IDEA(s)*

#1
Might wan't to add a damage zone to the water as well.
You know like in HL1 when you walked through the freezer room you got cold-damage and saw a little snowflake symbol on your left hud.

I mean the water should be below zero degrees right in such an environment?

#2
Add some physics controlled breakable iceplatforms as well, could be modeled in 3D-software and breakable into smaller parts, larger pieces could be walked upon but with low friction
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Old 04-06-2005, 11:17 PM   #6
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Quote:
Originally Posted by rebo
Hey some ice in the water would look pretty cool, floating like those barrels in the sewer levels.
indeed this would look very nice -- how would the practicalities of concing etc work with that, would the ice be non-clippable so too speak, or just static so ice is in one place all the time or even leave it be an obsticle to add a new challenge?

probably wouldnt even be an issue tho if there was ice
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Old 04-06-2005, 11:33 PM   #7
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I dont think ice would get in the way really

unless you could conc it out and block an entrance or something lol.
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Old 04-07-2005, 01:03 AM   #8
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Yes to ice!
No to "cold" damage.
Yes to detpack icewalls!

And you could close the holes with another detpack and this could be explained by saying more "snow" or "ice" fell down on top of it....maybe that is too drastic.
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Old 04-07-2005, 01:09 AM   #9
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Let's not get too carried away here...
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Old 04-07-2005, 01:32 AM   #10
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Quote:
Originally Posted by SoBe Green
Yes to ice!
No to "cold" damage.
Yes to detpack icewalls!

And you could close the wholes with another detpack and this could be explained by saying more "snow" or "ice" fell down on top of it....maybe that is too drastic.
No to wan not (wan't???)

Just giving ya a hard time cruor because another guy made the same mistake.
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Old 04-07-2005, 02:25 AM   #11
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I think you quoted the wrong guy... That's sobe, not cruor.
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Old 04-07-2005, 03:15 AM   #12
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yeah...i quoted SoBe because he was using all the YES, NOs...(No to wan not)....I was afraid it might be confusing...sorry.
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Old 04-07-2005, 04:19 AM   #13
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In turn you confused me
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Old 04-07-2005, 12:05 PM   #14
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It could be like the iceberg in the water in Vidar2... It moves around in the water, but can't get out of it.
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Old 04-11-2005, 04:32 AM   #15
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Damn u etzell i was just gonna mention Vidars.
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Old 04-11-2005, 05:58 AM   #16
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Quote:
Originally Posted by Cudweiser
Quote:
Originally Posted by SoBe Green
Yes to ice!
No to "cold" damage.
Yes to detpack icewalls!

And you could close the wholes with another detpack and this could be explained by saying more "snow" or "ice" fell down on top of it....maybe that is too drastic.
No to wan not (wan't???)

Just giving ya a hard time cruor because another guy made the same mistake.
Oops never noticed that, must have written that in a hurry. I assure you I would not misspell that when fully aware
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Old 04-11-2005, 07:18 AM   #17
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I think some old lead piping would look pretty sweet in this map. Icebergs in the water could be a nice touch, too; especially if they're destructable.

Quote:
Originally Posted by Cruor
Might wan't to add a damage zone to the water as well.
Might make the water access a lil less appealing to the average player. Although I gotta agree that hazards are fun. Maybe some of those led pipes could shoot out some hazardous freezing gases. Where to put them would be the question...
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Old 04-11-2005, 11:53 AM   #18
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Adding damage to the water would completely break the map. No one would ever take water, as by the time you got to the enemy base you'd be mostly dead due to drown damage and freezing damage.
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