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Old 11-21-2006, 06:17 PM   #261
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in this pic
http://usera.imagecave.com/bumgravy/forty140012.jpg
there is a hole in the background, is there a way to make it look like there is something back there?
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Old 11-21-2006, 08:16 PM   #262
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Wow man!

I love checkin out the updates on your map.

As always, keep up the good work!
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Old 11-21-2006, 08:37 PM   #263
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I can only imagine what a pub/gather/match is going to be like on this map. Very sexy I bet.
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Old 11-22-2006, 06:27 AM   #264
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Quote:
Originally Posted by nodnarb
in this pic
http://usera.imagecave.com/bumgravy/forty140012.jpg
there is a hole in the background, is there a way to make it look like there is something back there?
I think he'll do it, but the 3D skybox shouldnt be a top priority at this point in mapping eh?
Lookin' way better than good Bum.
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Old 11-22-2006, 06:47 AM   #265
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Quote:
Originally Posted by nodnarb
in this pic
http://usera.imagecave.com/bumgravy/forty140012.jpg
there is a hole in the background, is there a way to make it look like there is something back there?
Damn i carfved too much D:
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Old 11-22-2006, 07:49 AM   #266
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a big waterfall would look cool there, if u dont have something else planned already
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Old 11-22-2006, 07:55 AM   #267
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Waterfalls are hard to do I gather, i think id need custom textures to do it properly (think theres some in CSS but cant infringe copyright). Also I want to leave room for the sun effect coming through there. I have some ideas, Ill see how it goes.
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Old 11-22-2006, 04:38 PM   #268
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waterfalls eat up r_speeds
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Old 11-23-2006, 01:25 PM   #269
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http://usera.imagecave.com/bumgravy/forty160002.jpg

Last edited by trepid_jesse; 01-22-2007 at 03:07 AM.
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Old 11-23-2006, 02:58 PM   #270
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Ive made a simple step by step guide to making bevelled curves, as seen in my map. Download it here if you would like to know how to make them!
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Old 11-23-2006, 04:10 PM   #271
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Does the sun normally not reflect in the water? Or is it like that because of an early compile?
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Old 11-23-2006, 05:33 PM   #272
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i guess its cus reflect all isnt on? just reflect world? *shrug*

still a beauty shot though
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Old 11-23-2006, 06:38 PM   #273
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but isnt 44fps not too great?


but yea, beautiful shot.
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Old 11-23-2006, 07:40 PM   #274
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It looks like 44 fps with 4x, 6x, or 8x AA on, so depending on his setup, I'm sure it would vary quite a bit
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Old 11-24-2006, 10:55 AM   #275
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Im not sure about the sun reflect, I do have everyhting on... The low fps is probably because I compiled with fast vis.
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Old 11-30-2006, 01:47 PM   #276
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OMG!!!!!!!!!!!

This map keeps on getting better and better. I cannot believe the detail put into this. Match this up against any of the olf tfc maps just to take a quick comparision and you will shit your pants. It is a difference between night and day. I cannot wait to rocket jump all of this place. OMFG!!!!!!!!

You have ouotdone yourself Bum_gravy and you continue to do so.

Tell me. Do you have the Beta of FF to test with your map? and what is the total download size per say do you think it is going to run when completed?

DH
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Old 11-30-2006, 01:52 PM   #277
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Quote:
Originally Posted by Darken_Hellspawn
This map keeps on getting better and better. I cannot believe the detail put into this. Match this up against any of the olf tfc maps just to take a quick comparision and you will shit your pants. It is a difference between night and day. I cannot wait to rocket jump all of this place. OMFG!!!!!!!!

You have ouotdone yourself Bum_gravy and you continue to do so.

Tell me. Do you have the Beta of FF to test with your map? and what is the total download size per say do you think it is going to run when completed?

DH
Thanks man

I dont have the FF beta (i wish) so I'm just making educated guesses for distances in terms of concs and rocket jumps but I think ive got the scale OK, Ive designed it in such a way that If their are distance issues it won't be too much of a headache to tweak. In terms of BSP size, I cant say for sure but the last compile I did of the entire map ran to 25 megs, I cant remember what settings I compiled with and how this will differ to a fnal compile tho.

I still have quite a bit of work to do on this, but im most of the way there now!
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Old 11-30-2006, 06:30 PM   #278
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Wait until a little after FF is released to put this map out. One so it isn't pushed behind all the others and two so its perfect . Obviously people will be playing dustbowl and all the other dev maps for a while.
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Old 12-01-2006, 12:20 AM   #279
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Why would he put out an FF map if FF wasn't out? That doesn't even make sense. At best it would be an HL2DM map.
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Old 12-01-2006, 12:25 AM   #280
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What he meant was:

Don't release your map right after FF is out because everyone will be playing official maps anyways and it's also going to give you more time to make it better.
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