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11-14-2009, 12:05 AM | #1 |
AKA LittleAndroidMan
D&A Member
Beta Tester Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic Gametype: CTF Affiliations: [TALOS] [SR] Posts Rated Helpful 11 Times
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Making TFC/FF Ramps?
I'm learning Hammer in the hopes of helping to port over more maps to FF, but I'm stumped as far as creating the walk-way ramps (Like the two beside the spawn in 2fort). I've been messing with the vertex tool trying to make a variant of stairs, but I'm just failing hard. Any help is greatly appreciated.
Also, I must say I'm glad I decided to pick up mapping. I've watched most of the tutorials on interlopers and read plenty more, and mapping is WAY easier than I thought it would be. I'm sure optimization and all that will own me, but as far as the geometry and conceptualization, it's not difficult at all.
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11-14-2009, 01:32 AM | #2 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Care to post a screenshot of what you're trying to make? I don't think I know what you're talking about.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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11-14-2009, 03:04 AM | #3 |
Who the fuck is this guy?
D&A Member
Beta Tester Join Date: Mar 2007
Class/Position: O Preferred Gametype: AvD Affiliations: [AE] Asseaters Posts Rated Helpful 2 Times
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IIRC, you take a square block the size you want of the ramp.
Then use the vertex tool or w/e it is, and merge corners together. Code:
*._____*. *.______. (It's a 3d box, I swear) Then merge the left side to: _______*. *.______. |
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11-14-2009, 03:24 AM | #4 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Ah, yeah, if you're just trying to make a regular ol' ramp, do what Hawk said.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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11-14-2009, 11:08 AM | #5 |
AKA LittleAndroidMan
D&A Member
Beta Tester Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic Gametype: CTF Affiliations: [TALOS] [SR] Posts Rated Helpful 11 Times
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I had someone help me minutes after I posted this thread, and I ended up just making a huge brush and using the clipping tool, and made the ramp about 4 uniformally units thick.
I'll still be updating this thread with questions, and I intend to turn the answers into tutorials for other people who become new to mapping (like me) who can't find tutorials specific to FF map making, since most tutorials I've found out there are for HL2DM/DOD/etc. My next question is.... how would I go about making a huge arched ceiling follow a path? For example, in the map I'm making now, there's a huge ramp that goes from the front door (Think of that TFC map with the huge ramp, and the flag room was a gigantic spiraling ramp with water at the bottom... the name escapes me) and nearly to the flag room, and about 3/4's of the way up it takes a 90 degree turn. I'm making the ceiling arched, so it's economical for concing. In other words, (and I'm going to use 2fort as an example again) I'm trying to make the spiral from the ramp room/spawn area, down to the flag room and scale it up a few times.
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11-14-2009, 04:12 PM | #6 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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pic man...use pics, it'll be 100x easier to help if we can all see what your talking about
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