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Old 08-10-2009, 10:41 PM   #1
Firefox11
 
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Edited the first post; released a Beta version.

I would like help with the following things, since I can't seem to fix them by myself:
- Making the respawn turrets work (I could use a forcefield, but there are enough of them. Plus it would kill the option for Offense to go and mess with boxes that are still inside the box building).
- Changing the CP logo after a capture.
- Ideas to fill a bit the middle building and box warehouse lower floors.
- Opinions about the crates. Should keep all three for variety or change the three of them for one type only?

Also, if you find any bug or strange thing, please report so I can look into it.
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Old 08-28-2009, 02:53 AM   #2
zE
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Its a fun map to play, its running on my server on the primary map list : D
I thought this map had been done by some Talos clan guy, because i just seen this map on their server, then speaking randomly to Pon he sayd that u here the one who made it, and i was like wtf, because I look at foruns almost everydays and didnt see this map, prolly Dr Satan fault for spaming this forum section, and ur map went to the 2nd page or something lolz

Last edited by zE; 08-28-2009 at 02:58 AM.
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Old 08-28-2009, 05:19 PM   #3
Dr.Satan
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Quote:
Originally Posted by =AS= zE View Post
prolly Dr Satan fault for spaming this forum section, and ur map went to the 2nd page or something lolz
lmfao...use the new posts link zE!
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Old 09-17-2009, 08:36 PM   #4
thiz
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been enjoying the beta but it needs a bit of work still;

shooting through spawns is a pain

the points can be capped a bit quickly, maybe make more obstacles (bucket cap or coverings) or move points further back (cp1 inside the building, cp2 further back, cp3 higher up?)

bags give too much health/armour and some should be defenders only

jump pads help offence too much (maybe disable them for this map?)

alternatively, a fourth / fifth cap point might be a better way to go (just to avoid the waiting around after a team caps)

Last edited by thiz; 09-17-2009 at 08:37 PM.
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Old 12-27-2009, 07:11 AM   #5
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Anytime anything is blown up in the crowsnest above CP1 the entire map lags hardcore for a good 3+ seconds.
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