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Old 04-23-2015, 09:22 PM   #81
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squeek502 pushed 2 commits to fortressforever/fortressforever:beta

  • 206733 squeek502: 'Fix CFFPlayer noisy BodyTarget while crouched. * Was always returning a hardcoded view offset...'
  • 252ff1 squeek502: 'Merge pull request #190 from fortressforever/fixes/crouched-body-target. Fix CFFPlayer noisy...'

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Old 04-23-2015, 10:05 PM   #82
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squeek502 pushed 2 commits to fortressforever/fortressforever-scripts:master

  • c586b7 squeek502: 'Increase flag touch bounds a bit. * Height from 65% of model height to 80%. * Width from 100% of...'
  • 261bd0 squeek502: 'Merge pull request #39 from fortressforever/flag-touch-bounds. Increase flag touch bounds a bit'

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Old 04-27-2015, 01:21 AM   #83
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AfterShockFF pushed 2 commits to fortressforever/fortressforever-scripts:master

  • 5d079c R00Ki3: 'Update FortressForever_english.txt'
  • 7a630e AfterShockFF: 'Merge pull request #46 from R00Ki3/Dispenser-cells-fix. Dispenser cells to build displayed...'

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Old 04-27-2015, 10:06 PM   #84
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squeek502 pushed 2 commits to fortressforever/fortressforever:beta

  • fecb35 squeek502: 'Fix release build not linking against steam_api.lib'
  • bd9d86 squeek502: 'Cleanup: Fix unused variable warning'

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Old 04-30-2015, 01:55 AM   #85
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squeek502 pushed 2 commits to fortressforever/fortressforever:beta

  • 8cda92 squeek502: 'Update func_button:ondamage lua callback to use parameters instead of global vars. * This is a...'
  • e5f7b9 squeek502: 'Merge pull request #214 from fortressforever/lua/button-ondamage. Update func_button:ondamage lua...'

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Old 04-30-2015, 01:56 AM   #86
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squeek502 pushed 2 commits to fortressforever/fortressforever:beta

  • facb16 squeek502: 'Add global callbacks intermission() and restartround(). * intermission() is called when...'
  • 29d776 squeek502: 'Merge pull request #213 from fortressforever/lua/global-callbacks. Add global callbacks...'

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Old 05-25-2015, 12:06 AM   #87
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alaswell pushed 3 commits to fortressforever/fortressforever-scripts:master

  • 827af8 alaswell: 'gives a player fortress points and displays a HUD message whenever a player disables security'
  • 06c826 alaswell: 'string now localized. points now a global var and set to 50'
  • 25009c alaswell: 'Merge branch 'master' into features/disabling-security-rewards. Conflicts:....'

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Old 06-07-2015, 05:08 PM   #88
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alaswell pushed 2 commits to fortressforever/fortressforever-scripts:master

  • 7c54db alaswell: 'adds FF_FORTPOINTS_DISABLE_SECURITY string to other languages'
  • fd0d9a alaswell: 'Merge pull request #48 from fortressforever/fixes/update-other-languages. adds...'

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Old 07-03-2015, 10:23 PM   #89
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squeek502 pushed 2 commits to fortressforever/fortressforever-scripts:master

  • 97de86 squeek502: 'Increase monkey nade bag respawn time from 15 to 30 seconds. * Spam is bad'
  • 4b3f9e squeek502: 'Merge pull request #49 from fortressforever/spam-is-bad. Increase monkey nade bag respawn time from...'

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Old 08-07-2015, 07:02 AM   #90
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squeek502 pushed 2 commits to fortressforever/fortressforever-scripts:master

  • 188e3c squeek502: 'Rename single shotgun to pellet gun and make it sound weak'
  • 30eb75 squeek502: 'Merge pull request #44 from fortressforever/pellet-gun. Rename single shotgun to "Pellet Gun" and...'

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Old 08-07-2015, 07:04 AM   #91
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squeek502 pushed 2 commits to fortressforever/fortressforever-scripts:master

  • e88453 squeek502: 'Re-add single shotgun (now pellet gun) to pyro'
  • 4d8e9d squeek502: 'Merge pull request #45 from fortressforever/pyro-shotgun. Re-add single shotgun (now pellet gun) to...'

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Old 10-03-2015, 09:15 PM   #92
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alaswell pushed 2 commits to fortressforever/fortressforever-scripts:master

  • 886570 squeek502: 'Add script changes for hud_keystate addition'
  • 35fabc alaswell: 'Merge pull request #53 from fortressforever/hud-keystate. Add script changes for hud_keystate...'

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Old 10-03-2015, 09:15 PM   #93
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alaswell pushed 6 commits to fortressforever/fortressforever:beta

  • 7ae004 squeek502: 'Fix speedometer not showing while spectating in certain cases. * Fixes speedometer not showing up...'
  • c6de17 squeek502: 'Network m_nButtons to spectators'
  • 86c02c squeek502: 'Add visualization of pressed keys to the HUD. - Adds cvars:. hud_keystate (defaulted to 0)....'
  • 230b98 squeek502: 'Clean up HUD visibility logic. * Remove all redundant ShouldDraw implementations. * Fix...'
  • 50a2ee squeek502: 'Hide hud_keystate in sourcetv demos because it won't work there'
  • 9e5045 alaswell: 'Merge pull request #212 from fortressforever/features/hud_keystate. Add in-game on-screen keyboard...'

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Old 10-03-2015, 09:38 PM   #94
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alaswell pushed 2 commits to fortressforever/fortressforever-scripts:master

  • 2832e1 squeek502: 'Fix the spanner special hit sound getting covered up by the clang sound. * This plays when you...'
  • f02473 alaswell: 'Merge pull request #51 from fortressforever/spanner-specialhit-sound. Fix the spanner special hit...'

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Old 10-11-2015, 03:54 PM   #95
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alaswell pushed 2 commits to fortressforever/fortressforever:beta

  • 93ce77 squeek502: 'Fix hud_keystate crashes. * Caused by storing the string returned by vgui::localize()->Find(),...'
  • 9e3d58 alaswell: 'Merge pull request #247 from fortressforever/fixes/hud_keystate. Fix hud_keystate crashes'

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Old 05-16-2016, 10:02 PM   #96
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squeek502 pushed 2 commits to fortressforever/fortressforever:beta

  • 1213b4 squeek502: 'Fix crosshairinfo hud_centerid horizontal positioning. * Fixes #252'
  • 4991fa squeek502: 'Merge pull request #254 from fortressforever/fixes/hud_centerid. Fix crosshairinfo hud_centerid...'

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Old 05-22-2016, 03:39 PM   #97
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AfterShockFF pushed 6 commits to fortressforever/fortressforever:beta

  • cdad52 AfterShockFF: 'Reshuffled SG / Dispenser costs to one centralised place. (havent changed the numbers yet though)'
  • 9e61bf AfterShockFF: 'Refactoring: Pull SG repair cost out into a constant'
  • 1420d5 AfterShockFF: 'Missed this one'
  • aef51e AfterShockFF: 'Refactoring: pull out dispenser repair amount constant'
  • 4557d9 AfterShockFF: 'Refactoring: pull out 2 helper methods for dismantling dispensers'
  • 7640e1 AfterShockFF: 'Merge pull request #256 from AfterShockFF/engi-tweaks. Refactoring: Put SG / Dispenser costs to one...'

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Old 05-22-2016, 03:57 PM   #98
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AfterShockFF pushed 15 commits to fortressforever/fortressforever:beta

  • 4efeaa squeek502: 'Added ff_weapon_jumpdown (scout movement weapon attempt). (cherry picked from commit...'
  • 5692fe squeek502: 'Fixed not switching away from the weapon if you hold fire and run out of ammo. (cherry picked from...'
  • c3cfe7 squeek502: 'Added an effect to the jumpdown. TODO: Make it show to the client doing the shooting. (cherry...'
  • b507d8 AfterShockFF: 'Scout gets jumpdown weapon out after building a jumppad. (cherry picked from commit...'
  • f04907 AfterShockFF: 'Scout jumpdown weapon: Crosshair bar now green when it's full. (cherry picked from commit...'
  • 590284 squeek502: 'Jumpdown pushes a standard horizontal amount no matter how far up/down you're looking (ignores...'
  • c93e10 squeek502: 'Made a lot of the jumpdown code shared. (cherry picked from commit...'
  • d1896a squeek502: 'Added cl_concaim_xhair 3 that flashes the trueaim crosshair when you shoot while conced. Added...'
  • 722510 : 'Jumpgun now starts fully charged on player spawn and doesn't lose charge when you build a jumppad....'
  • 619fe0 AdamWillden: 'Nothing changed. Removed GetLegacyAbsOrigin which just returned AbsOrigin. Removed GetWaistOrigin...'
  • c9bfd4 squeek502: 'Made jumpgun charge get the correct value while spectating someone in first-person mode. (cherry...'
  • 0dd656 squeek502: 'Rename jumpdown to jumpgun (not a good name, but it's at least a better codename)'
  • ddb886 squeek502: 'Review: Various cleanup of ff_weapon_jumpgun.cpp'
  • f188df AfterShockFF: 'Remove jumpgun cvars; change effect lifetime from 0.5 to 0.3'
  • 15938f AfterShockFF: 'Merge pull request #85 from fortressforever/features/scout-movement-weapon. Scout movement weapon'

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Old 05-29-2016, 08:43 AM   #99
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squeek502 pushed 3 commits to fortressforever/fortressforever:beta

  • 5d02af squeek502: 'Fix various HUD positioning on non-standard resolutions. - GetHudSize gets the root panel size when...'
  • 7e5264 squeek502: 'Remove redundant normalizing/scaling of the crosshairinfo y pos. - Was causing problems on...'
  • c1b9ba squeek502: 'Merge pull request #255 from fortressforever/fixes/getscreensize. Fix various HUD positioning on...'

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Old 05-29-2016, 11:53 PM   #100
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AfterShockFF pushed 6 commits to fortressforever/fortressforever:beta

  • af5efc AfterShockFF: 'Reduce dispenser cost to 30 cells'
  • bdaa7e AfterShockFF: 'Dispensers generate 20 cells every 2 seconds rather than 40 cells every 10 seconds. Dispensers can...'
  • 4db92d AfterShockFF: 'Reduce dispenser health from 150 to 75'
  • 5066fa AfterShockFF: 'Disable the "eating bags" mechanic of dispensers when it's full'
  • d0fcd8 AfterShockFF: 'Raise dispenser thinktime from 2 to 3 sec'
  • f3a683 AfterShockFF: 'Merge pull request #257 from fortressforever/features/cheaper-dispenser. Cheaper dispenser'

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