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Old 04-15-2008, 04:45 AM   #1
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Explain why Engineers should be able to do grenade jump.

In TFC, engineer cannot survive a nade jump with a hand-held grenade. He dies even before he lands. In FF2.0, an engineer can jump with HH frag nade to incredible height, take fall damage and still have 10 health left. The result is that engineers can build sentry gun at normally inaccessible places. I remember back in the old days of TFC, I had to rely on EMP nades to reach only 60% of that jump height.

Is this an intended feature, or is it an unforeseen consequence of nerfing frag grenade?
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Old 04-15-2008, 05:04 AM   #2
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Quote:
Originally Posted by AWPerator
In TFC, engineer cannot survive a nade jump with a hand-held grenade. He dies even before he lands. In FF2.0, an engineer can jump with HH frag nade to incredible height, take fall damage and still have 10 health left. The result is that engineers can build sentry gun at normally inaccessible places. I remember back in the old days of TFC, I had to rely on EMP nades to reach only 60% of that jump height.

Is this an intended feature, or is it an unforeseen consequence of nerfing frag grenade?
In TFC I was able to do a grenade jump as an engi. I was also able to do rail gun grenade jumps.

I didn't have alot of health left, but I still survived. It all comes down to timing really.
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Old 04-15-2008, 05:19 AM   #3
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Just to be sure, you are referring to hand-held grenade jump with a frag grenade, correct?
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Old 04-15-2008, 07:50 AM   #4
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You could also ask for a boost in non FF servers. I've done that multiple times in sandbowl_r to build a teleporter inside one of those CP3 buildings.

Also, Dispenser jumps > frag jumps, just by how cool it is.
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Old 04-15-2008, 08:10 AM   #5
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Gwarsbane, you cannot rail gun jump in TFC, and furthermore, you cannot hand-held gren (frag) jump in TFC...you will die.
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Old 04-15-2008, 09:00 AM   #6
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TFC Engineer Mobility Skills:
- Grenade Jumping (dropped grenade)
- EMP Jumping (hand held and dropped)
- Dispenser Jumping (20% charge or so)
- SG Jumping (Don't remember exactly, but Lv3 would be too much)

FF off: Pipe assist, rocket assist, Sniper assist, dispenser/SG assist, frag assist.

That's all I think.

Also, I think in FF the Engineer can withstand more damage than in TFC due to the armor. And I don't see what's wrong on building SGs in strange places, it makes the game more interesting...
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Old 04-15-2008, 07:10 PM   #7
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Quote:
Originally Posted by AWPerator
Just to be sure, you are referring to hand-held grenade jump with a frag grenade, correct?
I never held grenades to do jumps. I always tossed them out and jumped that way.


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Gwarsbane, you cannot rail gun jump in TFC, and furthermore, you cannot hand-held gren (frag) jump in TFC...you will die.
I'm pretty sure you can, or at least you could when I last played it, which I admit was a long time ago now. But I do remember getting boosts from the railgun.
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Old 04-15-2008, 09:00 PM   #8
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Can't railgun jump in TFC. You might have been playing on a TFC Tech server, which was a server-side mod (sort of like NeoTF) that added a shockwave effect to the railgun that allowed you to jump.
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Old 04-15-2008, 09:23 PM   #9
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Originally Posted by Agent Buckshot Moose
Can't railgun jump in TFC. You might have been playing on a TFC Tech server, which was a server-side mod (sort of like NeoTF) that added a shockwave effect to the railgun that allowed you to jump.
could have been, like I said it was a long while ago that I stopped playing.
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