Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 04-21-2007, 03:37 PM   #1
shadow
Retired FF Staff
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
How will FF address mat hacks?

Whereby a player adds $translucent 1 and such to all their VMTs?
shadow is offline   Reply With Quote


Old 04-21-2007, 07:37 PM   #2
unf
TFC since 99'
 
unf's Avatar
 
Join Date: Mar 2007
Location: Texas, Plano
Posts Rated Helpful 0 Times
Quote:
Originally Posted by shadow
Whereby a player adds $translucent 1 and such to all their VMTs?

force file consistency
unf is offline   Reply With Quote


Old 04-21-2007, 08:27 PM   #3
Scale
Science
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
yes force consistency....
O right there are a ton of hacks to bypass force consistancy

Last edited by Scale; 04-21-2007 at 08:46 PM.
Scale is offline   Reply With Quote


Old 04-21-2007, 11:52 PM   #4
Defrag
Retired FF Staff
 
Defrag's Avatar
 
Join Date: Dec 2004
Location: Scotland
Posts Rated Helpful 0 Times
Short of going the usual routes (i.e. anti-cheat methods inherent to the Source engine like file consistency checks) there's little we can do about any kind of cheating on the first release.
__________________
Fortress Forever.
Level Designer, Gameplay Dude and whatnot.
Defrag is offline   Reply With Quote


Old 04-21-2007, 11:57 PM   #5
RP.
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
The same way hedgehogs fuck - Slowly and carefully
RP. is offline   Reply With Quote


Old 04-22-2007, 12:00 AM   #6
iMpi
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by RP.
The same way hedgehogs fuck - Slowly and carefully
How would you know
iMpi is offline   Reply With Quote


Old 04-22-2007, 12:13 AM   #7
gizmofo
The Bestest
 
gizmofo's Avatar
 
Join Date: Apr 2007
Location: Portland, OR
Posts Rated Helpful 0 Times
Send a message via AIM to gizmofo
Quote:
Originally Posted by RP.
The same way hedgehogs fuck - Slowly and carefully
God-like post buddy
gizmofo is offline   Reply With Quote


Old 04-22-2007, 12:32 AM   #8
skuLL
 
skuLL's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 1 Times
The only thing that bypass sv_consistency are memory hacks
Wich are almost all detected by vac2 :]
skuLL is offline   Reply With Quote


Old 04-22-2007, 02:39 AM   #9
iMpi
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
VAC is useless when it comes to transparent walls.. You just need clear textures. Not that I would know or anything
iMpi is offline   Reply With Quote


Old 04-22-2007, 11:14 AM   #10
TheWetMule
 
TheWetMule's Avatar
 
Join Date: Mar 2007
Location: England, Midlands
Posts Rated Helpful 0 Times
Send a message via MSN to TheWetMule Send a message via Skype™ to TheWetMule
Quote:
Originally Posted by RP.
The same way hedgehogs fuck - Slowly and carefully
Have you ever watched hedgehogs chase each other before they have fun? Holy hell they run forever, me and several friends followed 2 for about an hour ( Hey we had nothing better to do and the hedgehogs were in the middle of a busy town centre, so harrr)
TheWetMule is offline   Reply With Quote


Old 04-22-2007, 12:14 PM   #11
Direhit
Retired FF Staff
 
Direhit's Avatar
 
Join Date: Jan 2006
Location: NY
Posts Rated Helpful 0 Times
Quote:
Originally Posted by skuLL
The only thing that bypass sv_consistency are memory hacks
Wich are almost all detected by vac2 :]
There are a few ways to hide memory from VAC2, even more now on Vista...
__________________
The Catacombs - Home Of Team Fortress News
http://www.thecatacombs.net
#thecatacombs - irc.gamesurge.net
Direhit is offline   Reply With Quote


Old 04-22-2007, 01:06 PM   #12
Scale
Science
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Even beter u dont even have to modify memory to bypass it
Scale is offline   Reply With Quote


Old 04-22-2007, 03:01 PM   #13
SizeableSSonic
Joystick Junkie
D&A Member
 
SizeableSSonic's Avatar
 
Join Date: Mar 2007
Location: I know where YOU live!
Class/Position: Engineer or Sniper
Gametype: CTF
Posts Rated Helpful 0 Times
Send a message via AIM to SizeableSSonic Send a message via MSN to SizeableSSonic
Quote:
Originally Posted by iMpi
How would you know
QFT.
__________________
I like chocolate milk.
SizeableSSonic is offline   Reply With Quote


Old 04-22-2007, 04:26 PM   #14
nex nicholai
Predates/not in "Clan NeX"
 
nex nicholai's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
The best way to deal with any hack is and will be a good admin team on the server.

1. A strong admin presence discourages hackers from being regulars since they often go for "easy servers" where no one is watching.

2. Hopefully there will be a DEMO-PLAYBACK only tool (like Xspec for HL1) that will allow admins to watch demos in wall hack mode. It makes it very easy to tell when someone is looking through the floor at someone.

3. Even without Xspec, a keen eye can spot someone wall hacking. Hackers are usually pretty dumb and just out to fuck around.

Anyhoo, software anti-cheat measures are always a good idea. But there are always workarounds and thats why there will always be a need for a good admin.
nex nicholai is offline   Reply With Quote


Old 04-22-2007, 04:37 PM   #15
ekiM
Arrogance is Bliss
 
ekiM's Avatar
 
Join Date: Mar 2007
Location: Bristol UK
Posts Rated Helpful 1 Times
Just make the game so enjoyable that hackers would rather play straight than ruin the fun for themselves and everyone else.
ekiM is offline   Reply With Quote


Old 04-22-2007, 04:53 PM   #16
TheWetMule
 
TheWetMule's Avatar
 
Join Date: Mar 2007
Location: England, Midlands
Posts Rated Helpful 0 Times
Send a message via MSN to TheWetMule Send a message via Skype™ to TheWetMule
Quote:
Originally Posted by ekiM
Just make the game so enjoyable that hackers would rather play straight than ruin the fun for themselves and everyone else.
You gotta remember, hackers love porno, everybody slap porno around their maps and they'll be too aroused to kill anything so we can easily spot them!
TheWetMule is offline   Reply With Quote


Old 04-22-2007, 06:24 PM   #17
luminous
 
luminous's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by TheWetMule
Have you ever watched hedgehogs chase each other before they have fun? Holy hell they run forever, me and several friends followed 2 for about an hour ( Hey we had nothing better to do and the hedgehogs were in the middle of a busy town centre, so harrr)
you sad, sad little man mule
luminous is offline   Reply With Quote


Old 04-22-2007, 06:32 PM   #18
[AE] 82694
Retired FF Staff
 
[AE] 82694's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by TheWetMule
Have you ever watched hedgehogs chase each other before they have fun? Holy hell they run forever, me and several friends followed 2 for about an hour ( Hey we had nothing better to do and the hedgehogs were in the middle of a busy town centre, so harrr)
Sounds like you were the ones chasing the hogs. I bet you grew up where men are men and the animals run scared.

had a type-o sorry
__________________
I Love GenghisTron . I miss you sooooo Much. LOL.
[AE] 82694 is offline   Reply With Quote


Old 04-22-2007, 08:14 PM   #19
unf
TFC since 99'
 
unf's Avatar
 
Join Date: Mar 2007
Location: Texas, Plano
Posts Rated Helpful 0 Times
Quote:
Originally Posted by nex nicholai
2. Hopefully there will be a DEMO-PLAYBACK only tool (like Xspec for HL1) that will allow admins to watch demos in wall hack mode. It makes it very easy to tell when someone is looking through the floor at someone.

There is one in css, so it's probably in hl2, so it could be in ff

mat_proxy = transparent walls in demo/sourceTV
unf is offline   Reply With Quote


Old 04-22-2007, 08:49 PM   #20
skuLL
 
skuLL's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 1 Times
Well, if you really put some think about mat hacks, they take a long time to be developed, because you need to make map per map, and with FF having such a large ammount of maps (done and beeing done) it'll take a real long time to do it.
CSS best mat hack has been done on August 2006, and the game has been there for some time now...
So, let's say FF is released in 2007, it'll take at least 1 or 2 years for all default maps to be hacked, and if you want to do it on custom map, you can add some other years to the equation too.
skuLL is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:00 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.