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Old 09-26-2007, 01:17 AM   #1
Meathook
 
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on the spy menu is has *last used disguise*, anyone know the command for that? thanks.
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Old 09-26-2007, 08:58 AM   #2
groovyf
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Quote:
Originally Posted by Dr.Satan
So essentially yes there is a built in double press script meaning if i bind q "toggleone" then first press will prime and second press will toss.
Yup, that's the one
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Old 03-18-2008, 02:29 PM   #3
dys
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Hi, sorry in advance if it's been asked but it's a lot to sift through! I have a couple binds I'd like to make but I'm clueless on how to do it, so any help would be appreciated.

Engi

- How about rotating the gun, let's say one button push to get the gun to rotate 45 degrees and another to rotate it 90 degrees?

Spy

- I'd like to be able to push one key for silent cloak without using the radial.

- For sabotaging sentry gun, can I just push one key once the meter has filled up rather then go to the radial menu? Example, I run up to a gun as spy, have the meter fill up, and I just push "G" and the gun is sabotaged.

Thank you to anyone willing to help out! I think i'd really enjoy both classes once I can avoid the radial a bit more.

Last edited by dys; 03-18-2008 at 02:37 PM.
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Old 03-18-2008, 03:08 PM   #4
Dr.Satan
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Quote:
Originally Posted by dys
Engi

- How about rotating the gun, let's say one button push to get the gun to rotate 45 degrees and another to rotate it 90 degrees?
Well with FF being the sexy shit it is, you actually have an aim here button. Basically you push it whenever you need to move / rotate your Sg and the gun will aim where you are aiming. Still here is you bind for that command:

Code:
bind g "aimsentry"
Replace 'g' with whatever key you wanted.

Quote:
Originally Posted by dys
Spy

- I'd like to be able to push one key for silent cloak without using the radial.
Code:
bind g "scloak"
Replace 'g' with whatever key you wanted.


Quote:
Originally Posted by dys
- For sabotaging sentry gun, can I just push one key once the meter has filled up rather then go to the radial menu? Example, I run up to a gun as spy, have the meter fill up, and I just push "G" and the gun is sabotaged.
I have 2 solutions for you on this one. The first is what you requested here. The 2nd is a copy of what I use:

Code:
bind g "sentrysabotage"
This will do what you wanted.

Code:
//     --------
//---- Sabotage ----
//     --------

alias sab_1 "sentrysabotage"
alias sab_2 "dispensersabotage"

alias sabsg "sab_1; wait; default; wait; speak vox/female/s.g."
alias sabdis "sab_2; wait; default; wait; speak vox/female/dispenser"
alias sabboth "sab_1; wait; sab_2; wait; default; wait; speak vox/female/both"

alias sabmenu "bind 1 sabsg; wait; echo 1) Sabotage SG; wait; bind 2 sabdis; wait; echo 2) Sabotage Dispenser; wait; bind 3 sabboth; wait; echo 3) Sabotage Both; wait; bind 0 default; wait; echo 0) Defaults"

bind ctrl "sabmenu"
This is what I use.

Once you have it sabotaged (the bar has filled) then you hit ctrl and then 1, 2, 3, or 0.

One will activate all the Sg's you have sabotaged, 2 will activate (blow up) all Dispensers you have sabotaged, 3 will activate both, 0 will reset the keys (if you hit it by accident and need to shut it off). Vox is contained so that it tells you either SG, dispenser, or both in only your ear.

Once you use the menu all keys are rebound to defaults by using this code:

Code:
//     -------
//---- Default ----
//     -------

alias d_1 "wait;bind 1 slot1"
alias d_2 "wait;bind 2 slot2"
alias d_3 "wait;bind 3 slot3"
alias d_4 "wait;bind 4 slot4"
alias d_5 "wait;bind 5 slot5"
alias d_6 "wait;bind 6 slot6"
alias d_7 "wait;bind 7 slot7"
alias d_8 "wait;bind 8 slot8"
alias d_9 "wait;bind 9 slot9"
alias d_0 "wait;bind 0 slot0"
alias default "wait;d_1;wait;d_2;wait;d_3;wait;d_4;wait;d_5;wait;d_6;wait;d_7;wait;d_8
;wait;d_9;wait;d_0"
Put both pieces in your spy.cfg.
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Old 03-18-2008, 03:17 PM   #5
dys
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Very cool, thanks man, very much appreciated!

on a side note, i'm the one SwizzleSticks was talking about, I'll shoot you a pm when I find what my steamid is again. Been in your server a few times with you and we got it hopping pretty good the other night!
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Old 09-26-2007, 05:09 PM   #6
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I have a question about the spy:

If I am the spy and i'm disguised whatever weapon I am holding is reflected as the disguised class' weapon...i get this.

My question is if i'm a spy disguised as say a soldier, the spy and the solly weapon slots don't match up;

Here's how I see it

slot1 = spy knife / solly c-bar
slot2 = spy tranq / solly single shotty
slot 3 = spy super shotty / solly super shotty

BUT here is where I struggle

slot4 = spy nailgun / solly nothing
slot5 = spy nothing / solly RPG

ANOTHER EXAMPLE IS THE DEMO:

slot1 = spy knife / demo c-bar
slot2 = spy tranq / demo single shotty
slot3 = spy super shotty / demo nothing
slot4 = spy nailgun / demo GL
slot5 = spy nothing / demo PL

can someone help me understand how this works?
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Old 09-28-2007, 08:14 PM   #7
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anyone?
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Old 09-29-2007, 12:36 AM   #8
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It's actually not done by slots.
Generally, the knife goes to melee weapons, the tranq goes to the class's special weapon, the SSG goes to SG/SSG, and the nailgun goes to the nailgun.

I'll try to get a list or something.

Code:
Class/Weapon  |  Knife  | Tranquilizer | Super Shotgun | Nailgun
-----------------------------------------------------------------
Scout         | Crowbar |   Nailgun*   |    Shotgun    | Nailgun
Sniper        | Crowbar | Sniper Rifle |   Autorifle*  | Nailgun
Soldier       | Crowbar |     RPG      | Super Shotgun | Shotgun
Demoman       | Crowbar |     PL*      |    Shotgun*   |   GL*
Medic         | Medkit  |     SNG      | Super Shotgun | Nailgun
HWGuy         | Crowbar |     AC       | Super Shotgun | Shotgun
Pyro          | Crowbar | Flamethrower*|    Shotgun*   |   IC*
Spy           |  Knife  | Tranquilizer | Super Shotgun | Nailgun
Engineer      | Wrench  |   Railgun    | Super Shotgun | Railgun*
*needs confirmation

Last edited by paranoidkirb; 09-29-2007 at 12:45 AM.
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Old 09-29-2007, 09:42 PM   #9
Dr.Satan
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you rock man that's exactly what i needed
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Old 09-29-2007, 11:50 PM   #10
PorkChopVII
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went through and tested it heres what i came up with, used yoru table but made the corrections that updated it

Code:
Class/Weapon  |  Knife  | Tranquilizer | Super Shotgun | Nailgun
-----------------------------------------------------------------
Scout         | Crowbar |   Nailgun   |    Shotgun    |  Shotgun
Sniper          Crowbar | Sniper Rifle|   Autorifle   | Nailgun
Soldier       | Crowbar |     Shotgun | Super Shotgun | RPG
Demoman       | Crowbar |     shotgun |    PL         |   GL
Medic         | Medkit  |     shotgun | Super Shotgun | SNG
HWGuy         | Crowbar |     shotgun | Super Shotgun | AC
Pyro          | Crowbar | shotgun     |  Flamethrower |   IC*
Spy           |  Knife  | Tranquilizer| Super Shotgun | Nailgun
Engineer      | Wrench  |   Railgun   | Super Shotgun | Supershotgun
know prolly doenst look as nice but this is it tested and updated. thanks kirb for the layout

edit: i fixed it
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Old 09-30-2007, 06:18 AM   #11
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i think it looks awesome! thanks guys, I have been trying to incorporate a script similar to DarK_TaO's spy script (announces what weapon it looks like you are holding when diguised) with you spy script Porkchop! That was the last thing i was struggling with and i think i finally have it!

now i just have to set it up to dl like yours is so other people can check it out!
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