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09-26-2007, 01:17 AM | #1 |
on the spy menu is has *last used disguise*, anyone know the command for that? thanks.
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09-26-2007, 08:58 AM | #2 | |
In the clouds
Join Date: Mar 2007
Location: Halifax, UK
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Quote:
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03-18-2008, 02:29 PM | #3 |
I am the nip to your bud.
Join Date: Mar 2007
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Hi, sorry in advance if it's been asked but it's a lot to sift through! I have a couple binds I'd like to make but I'm clueless on how to do it, so any help would be appreciated.
Engi - How about rotating the gun, let's say one button push to get the gun to rotate 45 degrees and another to rotate it 90 degrees? Spy - I'd like to be able to push one key for silent cloak without using the radial. - For sabotaging sentry gun, can I just push one key once the meter has filled up rather then go to the radial menu? Example, I run up to a gun as spy, have the meter fill up, and I just push "G" and the gun is sabotaged. Thank you to anyone willing to help out! I think i'd really enjoy both classes once I can avoid the radial a bit more. Last edited by dys; 03-18-2008 at 02:37 PM. |
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03-18-2008, 03:08 PM | #4 | |||
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Quote:
Code:
bind g "aimsentry" Quote:
Code:
bind g "scloak" Quote:
Code:
bind g "sentrysabotage" Code:
// -------- //---- Sabotage ---- // -------- alias sab_1 "sentrysabotage" alias sab_2 "dispensersabotage" alias sabsg "sab_1; wait; default; wait; speak vox/female/s.g." alias sabdis "sab_2; wait; default; wait; speak vox/female/dispenser" alias sabboth "sab_1; wait; sab_2; wait; default; wait; speak vox/female/both" alias sabmenu "bind 1 sabsg; wait; echo 1) Sabotage SG; wait; bind 2 sabdis; wait; echo 2) Sabotage Dispenser; wait; bind 3 sabboth; wait; echo 3) Sabotage Both; wait; bind 0 default; wait; echo 0) Defaults" bind ctrl "sabmenu" Once you have it sabotaged (the bar has filled) then you hit ctrl and then 1, 2, 3, or 0. One will activate all the Sg's you have sabotaged, 2 will activate (blow up) all Dispensers you have sabotaged, 3 will activate both, 0 will reset the keys (if you hit it by accident and need to shut it off). Vox is contained so that it tells you either SG, dispenser, or both in only your ear. Once you use the menu all keys are rebound to defaults by using this code: Code:
// ------- //---- Default ---- // ------- alias d_1 "wait;bind 1 slot1" alias d_2 "wait;bind 2 slot2" alias d_3 "wait;bind 3 slot3" alias d_4 "wait;bind 4 slot4" alias d_5 "wait;bind 5 slot5" alias d_6 "wait;bind 6 slot6" alias d_7 "wait;bind 7 slot7" alias d_8 "wait;bind 8 slot8" alias d_9 "wait;bind 9 slot9" alias d_0 "wait;bind 0 slot0" alias default "wait;d_1;wait;d_2;wait;d_3;wait;d_4;wait;d_5;wait;d_6;wait;d_7;wait;d_8 ;wait;d_9;wait;d_0"
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03-18-2008, 03:17 PM | #5 |
I am the nip to your bud.
Join Date: Mar 2007
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Very cool, thanks man, very much appreciated!
on a side note, i'm the one SwizzleSticks was talking about, I'll shoot you a pm when I find what my steamid is again. Been in your server a few times with you and we got it hopping pretty good the other night! |
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09-26-2007, 05:09 PM | #6 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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I have a question about the spy:
If I am the spy and i'm disguised whatever weapon I am holding is reflected as the disguised class' weapon...i get this. My question is if i'm a spy disguised as say a soldier, the spy and the solly weapon slots don't match up; Here's how I see it slot1 = spy knife / solly c-bar slot2 = spy tranq / solly single shotty slot 3 = spy super shotty / solly super shotty BUT here is where I struggle slot4 = spy nailgun / solly nothing slot5 = spy nothing / solly RPG ANOTHER EXAMPLE IS THE DEMO: slot1 = spy knife / demo c-bar slot2 = spy tranq / demo single shotty slot3 = spy super shotty / demo nothing slot4 = spy nailgun / demo GL slot5 = spy nothing / demo PL can someone help me understand how this works? |
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09-28-2007, 08:14 PM | #7 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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anyone?
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09-29-2007, 12:36 AM | #8 |
It's actually not done by slots.
Generally, the knife goes to melee weapons, the tranq goes to the class's special weapon, the SSG goes to SG/SSG, and the nailgun goes to the nailgun. I'll try to get a list or something. Code:
Class/Weapon | Knife | Tranquilizer | Super Shotgun | Nailgun ----------------------------------------------------------------- Scout | Crowbar | Nailgun* | Shotgun | Nailgun Sniper | Crowbar | Sniper Rifle | Autorifle* | Nailgun Soldier | Crowbar | RPG | Super Shotgun | Shotgun Demoman | Crowbar | PL* | Shotgun* | GL* Medic | Medkit | SNG | Super Shotgun | Nailgun HWGuy | Crowbar | AC | Super Shotgun | Shotgun Pyro | Crowbar | Flamethrower*| Shotgun* | IC* Spy | Knife | Tranquilizer | Super Shotgun | Nailgun Engineer | Wrench | Railgun | Super Shotgun | Railgun* Last edited by paranoidkirb; 09-29-2007 at 12:45 AM. |
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09-29-2007, 09:42 PM | #9 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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you rock man that's exactly what i needed
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09-29-2007, 11:50 PM | #10 |
The "other" white meat....
Join Date: Sep 2007
Location: Tulsa, Ok
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went through and tested it heres what i came up with, used yoru table but made the corrections that updated it
Code:
Class/Weapon | Knife | Tranquilizer | Super Shotgun | Nailgun ----------------------------------------------------------------- Scout | Crowbar | Nailgun | Shotgun | Shotgun Sniper Crowbar | Sniper Rifle| Autorifle | Nailgun Soldier | Crowbar | Shotgun | Super Shotgun | RPG Demoman | Crowbar | shotgun | PL | GL Medic | Medkit | shotgun | Super Shotgun | SNG HWGuy | Crowbar | shotgun | Super Shotgun | AC Pyro | Crowbar | shotgun | Flamethrower | IC* Spy | Knife | Tranquilizer| Super Shotgun | Nailgun Engineer | Wrench | Railgun | Super Shotgun | Supershotgun edit: i fixed it |
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09-30-2007, 06:18 AM | #11 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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i think it looks awesome! thanks guys, I have been trying to incorporate a script similar to DarK_TaO's spy script (announces what weapon it looks like you are holding when diguised) with you spy script Porkchop! That was the last thing i was struggling with and i think i finally have it!
now i just have to set it up to dl like yours is so other people can check it out! |
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