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View Poll Results: Rock textures? | |||
nature/blendrockdirt007d (old screens) | 54 | 38.03% | |
de_dust/rockwall01 (new screens) | 48 | 33.80% | |
nature/rockwall009b (see hammer) | 16 | 11.27% | |
halflife/-*out_rk* (hl: source & hl1) | 14 | 9.86% | |
other (please specify in a post) | 10 | 7.04% | |
Voters: 142. You may not vote on this poll |
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04-23-2006, 04:42 PM | #741 | |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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04-23-2006, 04:43 PM | #742 |
Join Date: Jun 2005
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Alighn the textures using the face, for example to align them round a corner select the one yo want it aligned to, then press and hold alt and click on another face then it will be alighned.
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04-23-2006, 04:47 PM | #743 | |
Join Date: Apr 2006
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And that is what you did, so cool |
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04-23-2006, 04:50 PM | #744 | |
Join Date: Jan 2005
Location: Tampa
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04-23-2006, 08:15 PM | #745 |
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
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The HUD pic fake
bwt That Rock texture really fits badlands and it gives it a realistic look to the map. Good Job |
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04-23-2006, 09:25 PM | #746 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Yea, that rock texture also looks more like the original TFC rock texture in addition to being better looking.
And I agree. With steep paralax mapping... |
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04-24-2006, 05:03 AM | #747 |
Join Date: Dec 2004
Location: Melbourne
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looks a bit weird...
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04-24-2006, 06:39 PM | #748 |
Join Date: Mar 2005
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I don't know.. It looks cool but the rock textures weird.
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04-24-2006, 08:42 PM | #749 |
Join Date: Dec 2005
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i love it, i say don worry about the rocks outside so much, i think theyre looking pretty good.
i say work on the inside of the bases a little more, give em a little more lovin (though maybe you have and we havent seen screenies of it) yeah, i think your version is looking great |
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04-24-2006, 09:11 PM | #750 |
Join Date: Jan 2005
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Wow....I didn't know people actually played HL/TFC in software mode.
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04-24-2006, 10:16 PM | #751 | |
Join Date: Jan 2005
Location: Tampa
Posts Rated Helpful 0 Times
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04-25-2006, 01:10 AM | #752 |
Useless
Retired FF Staff
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I did for about 2 years.
__________________
Look at all those dead links. |
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04-25-2006, 11:31 PM | #753 |
Join Date: Mar 2005
Location: California
Posts Rated Helpful 0 Times
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My first year in TFC I ran with software...then moved on to OpenGL
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04-26-2006, 03:14 AM | #754 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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Yeah, I was stuck in software for almost a year. My 8 meg Rage3d just didn't cut it
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04-26-2006, 08:40 AM | #755 |
Join Date: Jun 2005
Location: Brum.
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ATI RAGE PRO FTW.
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04-26-2006, 02:58 PM | #756 |
Join Date: Jan 2005
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Those are actually screenshots I took a gajabrillion years ago (and are currently on my website) when I played in software mode. Open GL was not an option on my old computer and I had to live with the crappy view.
Still... it is nice to know my pics are actually USED once in a while... I didnt realize anyone actually went there anymore. |
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04-30-2006, 06:02 PM | #757 |
Join Date: Mar 2005
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Your badlands version of the outside areas are too small compared with the original one, also some parts looks tiny or something.
Perhaps you need to open up the environment? |
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05-01-2006, 10:07 AM | #758 | |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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05-01-2006, 07:23 PM | #759 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
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The proportions seemed reasonably correct to me in the version I played. The only problem was the floor of the canyon in the middle seemed a bit small 'cause the cliffs, being round instead of angular, kinda puffed out making the bottom seem a bit squeezed. I don't mind the roundness but it did make the bottom of the canyon seem a bit small.
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05-02-2006, 01:03 PM | #760 |
Join Date: May 2006
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This does look good, but badlands was a much lighter map. I would recommend reducing the "cantilevering" of the overhanging rock (especially the rock above the blue battlements in the first picture), allowing more light to feed into the canyon. In addition, lightening up the textures by a bit and repositioning your primary light source could make worlds of a difference. In my experience, dark maps (with the exception of a few) don't stand well when pinned up against the lighter ones. No one would like the frustration associated with repeatedly dying from a hard to pick out sniper in the badlands canyon. I could forsee people avoiding the map, leaving the server when the map rotation reaches it as a result. Badlands may look more aesthetically pleasing with some shade, but I don't think it will play nearly as well.
Likewise, while on the topic, the rock formations almost make the map seem unwelcomely crowded. A little adjustments with that couldn't hurt either. Looks great though! Badlands is my favorite map :D |
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