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View Poll Results: Rock textures?
nature/blendrockdirt007d (old screens) 54 38.03%
de_dust/rockwall01 (new screens) 48 33.80%
nature/rockwall009b (see hammer) 16 11.27%
halflife/-*out_rk* (hl: source & hl1) 14 9.86%
other (please specify in a post) 10 7.04%
Voters: 142. You may not vote on this poll

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Old 04-23-2006, 04:42 PM   #741
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Quote:
Originally Posted by MikeQuist
Yea but learn to align the textures properly PLEASEEE.

Edit: Nice photoshop btw. Except the Shield and Health are backwards...
who said that the hud isn't like that in FF, the picture has been made by someone of the ff staff so
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Old 04-23-2006, 04:43 PM   #742
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Alighn the textures using the face, for example to align them round a corner select the one yo want it aligned to, then press and hold alt and click on another face then it will be alighned.
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Old 04-23-2006, 04:47 PM   #743
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Quote:
Originally Posted by stino


Now THAT looks nice, I think just ment "please square up the cliffs more"

And that is what you did, so cool
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Old 04-23-2006, 04:50 PM   #744
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Quote:
Originally Posted by stino
who said that the hud isn't like that in FF, the picture has been made by someone of the ff staff so
Well then I guess the FF staff has some fixing to do, becuase there's a shield next to the 90 and a 50 next to the health sign. And the sign is on the left and armor on right = backwards.
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Old 04-23-2006, 08:15 PM   #745
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The HUD pic fake

bwt That Rock texture really fits badlands and it gives it a realistic look to the map. Good Job
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Old 04-23-2006, 09:25 PM   #746
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Yea, that rock texture also looks more like the original TFC rock texture in addition to being better looking.

And I agree. With steep paralax mapping...
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Old 04-24-2006, 05:03 AM   #747
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looks a bit weird...
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Old 04-24-2006, 06:39 PM   #748
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I don't know.. It looks cool but the rock textures weird.
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Old 04-24-2006, 08:42 PM   #749
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i love it, i say don worry about the rocks outside so much, i think theyre looking pretty good.

i say work on the inside of the bases a little more, give em a little more lovin (though maybe you have and we havent seen screenies of it)






yeah, i think your version is looking great
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Old 04-24-2006, 09:11 PM   #750
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Wow....I didn't know people actually played HL/TFC in software mode.
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Old 04-24-2006, 10:16 PM   #751
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Quote:
Originally Posted by GhOsT
Wow....I didn't know people actually played HL/TFC in software mode.
Quoted for truth.
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Old 04-25-2006, 01:10 AM   #752
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Old 04-25-2006, 11:31 PM   #753
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My first year in TFC I ran with software...then moved on to OpenGL
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Old 04-26-2006, 03:14 AM   #754
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Yeah, I was stuck in software for almost a year. My 8 meg Rage3d just didn't cut it
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Old 04-26-2006, 08:40 AM   #755
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ATI RAGE PRO FTW.
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Old 04-26-2006, 02:58 PM   #756
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Those are actually screenshots I took a gajabrillion years ago (and are currently on my website) when I played in software mode. Open GL was not an option on my old computer and I had to live with the crappy view.

Still... it is nice to know my pics are actually USED once in a while... I didnt realize anyone actually went there anymore.
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Old 04-30-2006, 06:02 PM   #757
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Your badlands version of the outside areas are too small compared with the original one, also some parts looks tiny or something.

Perhaps you need to open up the environment?
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Old 05-01-2006, 10:07 AM   #758
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Quote:
Originally Posted by Ambex
Your badlands version of the outside areas are too small compared with the original one, also some parts looks tiny or something.

Perhaps you need to open up the environment?
perhaps you should not judge the area sizes when you only have screenshots, without references (like player models in it :d), the rocks are higher so you think that the canyons are narrow :d
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Old 05-01-2006, 07:23 PM   #759
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The proportions seemed reasonably correct to me in the version I played. The only problem was the floor of the canyon in the middle seemed a bit small 'cause the cliffs, being round instead of angular, kinda puffed out making the bottom seem a bit squeezed. I don't mind the roundness but it did make the bottom of the canyon seem a bit small.
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Old 05-02-2006, 01:03 PM   #760
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This does look good, but badlands was a much lighter map. I would recommend reducing the "cantilevering" of the overhanging rock (especially the rock above the blue battlements in the first picture), allowing more light to feed into the canyon. In addition, lightening up the textures by a bit and repositioning your primary light source could make worlds of a difference. In my experience, dark maps (with the exception of a few) don't stand well when pinned up against the lighter ones. No one would like the frustration associated with repeatedly dying from a hard to pick out sniper in the badlands canyon. I could forsee people avoiding the map, leaving the server when the map rotation reaches it as a result. Badlands may look more aesthetically pleasing with some shade, but I don't think it will play nearly as well.

Likewise, while on the topic, the rock formations almost make the map seem unwelcomely crowded. A little adjustments with that couldn't hurt either.

Looks great though! Badlands is my favorite map :D
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