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Old 06-29-2008, 11:16 PM   #21
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I'm very interested to see some of the new features that the orange box source has. Maybe a video sometime soon? Or shortly after 2.1 has been released? bases is coming along really well. I'm liking it a lot and can't wait to play it in leagues. And new cz2 +demo det area = win.
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Old 06-29-2008, 11:17 PM   #22
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I left out Jiggles' "straight down shadow projection" code, cause all the shadow code got reworked by Valve...whether that means better shadows or not, I dunno...I imagine I still hate Source shadows.

Do they suck in Orange Box? I can't even remember...haven't played TF2 in a long time.

And yeah, the cz2 CC was updated....teleporters instead of flags, cause the flags were moved to the base beams, which are now flag dispensers.
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Old 06-30-2008, 01:34 AM   #23
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Sometimes I just start spinning my mouse in portal.

HDR ftw!
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Old 06-30-2008, 01:41 AM   #24
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What is so special about in-game real time motion blur? That would be completely ridiculous to use in a regular game...
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Old 06-30-2008, 03:19 AM   #25
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i think i just came




how's ff_waterpolo coming along? i've heard lots of people have gotton terible FPS on that map.
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Old 06-30-2008, 03:45 AM   #26
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Quote:
Originally Posted by ensiform
What is so special about in-game real time motion blur? That would be completely ridiculous to use in a regular game...
It isn't. It makes your movements seem more fluid (by movements I mean mouse turns). It doesn't effect your skill in the slightest.
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Old 06-30-2008, 03:53 AM   #27
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Quote:
Originally Posted by ensiform
What is so special about in-game real time motion blur? That would be completely ridiculous to use in a regular game...
Regular games like just about every recent game that's been released? But of course, the main ones in this case being HL2:EP2, Portal, and TF2. And like Credge said, it's so subtle that it doesn't mess with your skill level...it just improves visuals.

As for waterpolo, uh...I dunno. The expensive water's gone now and I made some other tweaks. I'm not sure if the same FPS hits are still there or not. It might be the fact that everyone's playing in water...all the splashing and whatnot. I have no clue, we need to playtest it with lots of players.
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Old 06-30-2008, 07:53 AM   #28
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In waterpolo we noticed a lot of problems when ragdolls hit the water. Could be something to do with that?

Also, I just came a little. 8====D~
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Old 06-30-2008, 01:53 PM   #29
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Quote:
Originally Posted by randombewblova
how's ff_waterpolo coming along? i've heard lots of people have gotton terible FPS on that map.

i've never had a problem with this map, granted i havent played it with a full server, still, i saw no problems FPS.
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Old 06-30-2008, 02:10 PM   #30
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$jigglebones!
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Old 06-30-2008, 02:35 PM   #31
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Originally Posted by trepid_jon
As for waterpolo, uh...I dunno. The expensive water's gone now and I made some other tweaks. I'm not sure if the same FPS hits are still there or not. It might be the fact that everyone's playing in water...all the splashing and whatnot. I have no clue, we need to playtest it with lots of players.
I know you've done lots of work on waterpolo, but why not turn it into ukfootie instead? It's the same style of play just with no water, and some restricted classes. With all that water it just feels like no matter what people are going to have a hard time playing that game if they don't have a super computer to play it. Where i normally get 120-130 fps, I get like 5 in waterpolo, and on a full server it's like 1 heh.
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Old 06-30-2008, 03:21 PM   #32
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The thing is, I've never really given waterpolo the proper attention it needs. It was just a port of our TFC version. Then it got put in one of the releases. Then I just expanded it to be more like ukfootie, by removing the spawn rooms, adding rounds with an invisible wall, and making the arena bigger. I haven't ever done any real mapping for waterpolo, though...the brushwork is still basically the same TFC brushwork, for example.

But I agree, a version of waterpolo without the water (ukfootie) would be a good thing to have officially. I know there's already a community-made remake of that, so maybe we should just throw that in the next FF release. Or make a new one, I dunno. The waterpolo/ukfootie gameplay's too much fun for people to be missing out simply because waterpolo the map destroys FPS for most people.

Quote:
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$jigglebones!
I saw that in the Orange Box code and merged it into Orange Box FF. Don't even know what it does, but that's good if you do.
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Old 06-30-2008, 07:57 PM   #33
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Hint: it's a bone that jiggles.

It's handy for fat people and chicks without bras.
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Old 06-30-2008, 08:31 PM   #34
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The heavy's gut can jiggle eh?
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Old 06-30-2008, 09:20 PM   #35
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Our heavy isn't even fat (which sucks btw) so it's no use really.
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Old 06-30-2008, 09:31 PM   #36
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his gut is sticking out
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Old 06-30-2008, 10:14 PM   #37
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Alrighty then I vote we make the HWGuy chris farley.

http://images.google.com/images?gbv=...farley&spell=1
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Old 07-01-2008, 08:22 AM   #38
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lol this is good news...

make him look like this :
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Old 07-01-2008, 11:49 AM   #39
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omg now im gonna have fuckin nightmares...ass
thought it was john candy at first
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Old 07-01-2008, 05:33 PM   #40
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Is... is that supposed to be Don Vito?
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