Fortress Forever

Go Back   Fortress Forever > Off Topic > Other Games

Reply
 
Thread Tools Display Modes
Old 04-19-2017, 09:02 AM   #1
caesium
Fortress Forever Staff
 
caesium's Avatar
 
Join Date: Mar 2007
Location: europe
Class/Position: anything
Gametype: everything
Affiliations: #teamfail
Posts Rated Helpful 27 Times
Quake Champions

Anyone tried the beta?
__________________
Support FF:
caesium is offline   Reply With Quote


Old 04-19-2017, 08:45 PM   #2
Bully
Beta Tester
Fortress Forever Staff
 
Bully's Avatar
 
Join Date: Mar 2007
Location: Yorkshire, England
Class/Position: Spectating
Gametype: British Bulldogs
Affiliations: ®™ ^
Posts Rated Helpful 67 Times
Signed up and waiting on a email, however I'm wondering, as my old PC might not be up to it
__________________
®™
Support FF:
Bully is offline   Reply With Quote


Old 04-20-2017, 08:41 AM   #3
caesium
Fortress Forever Staff
 
caesium's Avatar
 
Join Date: Mar 2007
Location: europe
Class/Position: anything
Gametype: everything
Affiliations: #teamfail
Posts Rated Helpful 27 Times
I really hope they release proper mapping tools, ideally with enough flexibility to create custom gamemodes. Doesn't need to be full on "modding" - a limited high-level interface like FF's lua would be ideal.

I think I read ages ago that they have no plans to do so, but for me games need the community content, including the weird stuff, to stay interesting in the longrun. So long as it's clearly labelled as community/custom and kept relatively hidden to new-comers (so they don't end up playing it by mistake and thinking that was the intended experience) I don't see much argument against it other than their time to release the tools.
__________________
Support FF:
caesium is offline   Reply With Quote


1 members found this post helpful.
Old 04-24-2017, 04:43 PM   #4
FDA_Approved
Beta Tester
 
FDA_Approved's Avatar
 
Join Date: Nov 2011
Gametype: Capture the Flag
Posts Rated Helpful 293 Times
I was really hoping for it at the start. Now I just highly doubt it.

QC is pretty dope. In terms of mapping and openness though, we'd probably be better off making a quake mod in ue4.
__________________
Currently equipped: Rad Scarf of liberating happiness.
FDA_Approved is offline   Reply With Quote


1 members found this post helpful.
Old 04-27-2017, 01:53 PM   #5
caesium
Fortress Forever Staff
 
caesium's Avatar
 
Join Date: Mar 2007
Location: europe
Class/Position: anything
Gametype: everything
Affiliations: #teamfail
Posts Rated Helpful 27 Times
Is dope good?
__________________
Support FF:
caesium is offline   Reply With Quote


Old 04-28-2017, 09:59 AM   #6
Paft
Beta Tester
 
Paft's Avatar
 
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med
Gametype: CTF/Skills
Posts Rated Helpful 67 Times
I played some yesterday. I wasn't overly impressed. The speed is still there.

Straight away the anime style irritates me. Since TF2, any FPS that isn't set in realistic war has defaulted to the polar opposite. Bright, colourful, goofy characters with their own personalities and annoying lines. It's like watching the Power Rangers.

Their unique abilities will likely make it too annoying to play. MOBA/MMO feel, stats, looting, all games must come with this these days...

If I can get over these cons maybe it will grow on me.

Last edited by Paft; 04-28-2017 at 10:00 AM.
Paft is offline   Reply With Quote


Old 04-28-2017, 09:15 PM   #7
FDA_Approved
Beta Tester
 
FDA_Approved's Avatar
 
Join Date: Nov 2011
Gametype: Capture the Flag
Posts Rated Helpful 293 Times
Quote:
Originally Posted by caesium View Post
Is dope good?
Yeah. As in "sick', or "cool ass", perhaps "bitchin".

Quote:
Originally Posted by Paft View Post
I played some yesterday. I wasn't overly impressed. The speed is still there.

Straight away the anime style irritates me. Since TF2, any FPS that isn't set in realistic war has defaulted to the polar opposite. Bright, colourful, goofy characters with their own personalities and annoying lines. It's like watching the Power Rangers.

Their unique abilities will likely make it too annoying to play. MOBA/MMO feel, stats, looting, all games must come with this these days...

If I can get over these cons maybe it will grow on me.
I think the art direction is pretty solid. I prefer a grittier style as well. But a more stylized art direction ages much better and is more attractive to a wider audience. For instance I really thought FF and Q4 looked pretty bad when I first started playing them, I just sort of grew to like the grittier feel for them.

Honestly QC hits a pretty nice middle ground on that. It's not cartoony, but it's not photo realistic.

I think if you really do enjoy the quake style DM and movement, hero abilities will be pretty easy to get over. I've found them rather inconsequential with maybe around 20 hours so far. The only ability that really bothers me is the nyx one. Because it allows her to exit combat entirely. Very frustrating when you're about to get the kill.
__________________
Currently equipped: Rad Scarf of liberating happiness.
FDA_Approved is offline   Reply With Quote


2 members found this post helpful.
Old 04-29-2017, 11:40 AM   #8
Paft
Beta Tester
 
Paft's Avatar
 
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med
Gametype: CTF/Skills
Posts Rated Helpful 67 Times
I don't like Bethesda's influence in some of these current ID games.

I miss the Gothic Scifi mood. Each version of Quake always felt unique.

Annoying one-liners. Particularly Anarki, Nyx, Slash. Ah, fuck it..they're all annoying. They better add a mute voice option.


Good to hear you can play without abilities.

These are just nitpick feelings and impressions that I will likely get over with time. I'll play a lot of it on release for sure.

Last edited by Paft; 04-29-2017 at 04:48 PM.
Paft is offline   Reply With Quote


Old 04-29-2017, 08:59 PM   #9
Paft
Beta Tester
 
Paft's Avatar
 
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med
Gametype: CTF/Skills
Posts Rated Helpful 67 Times
Why are games so blurry these days? Genuine question.

Install reshade and apply 'adaptivesharpening' for example Makes a world of difference.
Paft is offline   Reply With Quote


Old 05-02-2017, 09:57 AM   #10
Paft
Beta Tester
 
Paft's Avatar
 
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med
Gametype: CTF/Skills
Posts Rated Helpful 67 Times
Good fun overall.
Paft is offline   Reply With Quote


Old 05-03-2017, 09:20 AM   #11
caesium
Fortress Forever Staff
 
caesium's Avatar
 
Join Date: Mar 2007
Location: europe
Class/Position: anything
Gametype: everything
Affiliations: #teamfail
Posts Rated Helpful 27 Times
Ass bitchin.
__________________
Support FF:
caesium is offline   Reply With Quote


Old 05-03-2017, 05:06 PM   #12
Paft
Beta Tester
 
Paft's Avatar
 
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med
Gametype: CTF/Skills
Posts Rated Helpful 67 Times
I have spare codes. Caesium and Bully can have 2 of 3. Check your specs, Bully.
Paft is offline   Reply With Quote


Old 05-03-2017, 10:34 PM   #13
Bully
Beta Tester
Fortress Forever Staff
 
Bully's Avatar
 
Join Date: Mar 2007
Location: Yorkshire, England
Class/Position: Spectating
Gametype: British Bulldogs
Affiliations: ®™ ^
Posts Rated Helpful 67 Times
Unfortunately my PC doesn't cut the mustard and with needing a new roof and a new washing machine too very soon then its looking like i'll be sitting this one out.

Unless i win the lottery.
I have lots of body parts crossed in anticipation !
__________________
®™
Support FF:
Bully is offline   Reply With Quote


1 members found this post helpful.
Old 05-08-2017, 09:04 AM   #14
caesium
Fortress Forever Staff
 
caesium's Avatar
 
Join Date: Mar 2007
Location: europe
Class/Position: anything
Gametype: everything
Affiliations: #teamfail
Posts Rated Helpful 27 Times
Thanks for offering, but I'd rather wait until they finish it before having a go.
__________________
Support FF:
caesium is offline   Reply With Quote


1 members found this post helpful.
Old 05-15-2017, 06:50 PM   #15
Paft
Beta Tester
 
Paft's Avatar
 
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med
Gametype: CTF/Skills
Posts Rated Helpful 67 Times
I still don't care for classes or "Champions" with different health/armour/speed in DM, especially when you all use the same weapons anyway. They'll of course be very useful in CTF and other modes, but for DM...what's the point. It's like playing TFC/FF on DM maps most of the time.

Once I learned bhop in TFC it ruined standard Quake for me. The lack of air control is just frustrating now. It was good to learn Anarki has air control but because of low health/armour, unless you get Quad or you're the best in the match you aren't going to win the round vs heavier Champs.

Give me a classic mode and I'll play the shit out of it.
Paft is offline   Reply With Quote


Old 05-15-2017, 09:05 PM   #16
FDA_Approved
Beta Tester
 
FDA_Approved's Avatar
 
Join Date: Nov 2011
Gametype: Capture the Flag
Posts Rated Helpful 293 Times
I don't really care much for basic DM/TDM modes anyways so it's not a big deal to me. Sacrifice really isn't too bad even though it's getting totally panned on the forums.

And I totally agree I just can't have fun in a game like that unless I have air control. You should know sorlag also has air control. After they buffed his base speed and made his hit box smaller, he's all I've played. Obviously not as fast as anarki, but I've been having fun with him.

Another good thing to know is that the speed cap is only a strafe cap, and it's not a hard cap. Kind of weird but if you get boosts from any knock back you can maintain it in bhopping, at least on sorlag. I'm not sure if you maintain it indefinitely, or if it slowly bleeds. But get good at rocket boosting and you'll definitely notice some nice speed. Boosting with nails is something I should look into as well. They have knock back and you can wall climb with them, but idk if they'd give much horizontal speed.
__________________
Currently equipped: Rad Scarf of liberating happiness.
FDA_Approved is offline   Reply With Quote


3 members found this post helpful.
Old 05-16-2017, 03:03 PM   #17
caesium
Fortress Forever Staff
 
caesium's Avatar
 
Join Date: Mar 2007
Location: europe
Class/Position: anything
Gametype: everything
Affiliations: #teamfail
Posts Rated Helpful 27 Times
Any idea if it's going to be on steam when it's released?
__________________
Support FF:
caesium is offline   Reply With Quote


Old 05-16-2017, 05:48 PM   #18
Paft
Beta Tester
 
Paft's Avatar
 
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med
Gametype: CTF/Skills
Posts Rated Helpful 67 Times
I think they'll try pushing it out on their own launcher for a while. Yes, they have a launcher...

Paft is offline   Reply With Quote


Old 08-18-2017, 08:05 AM   #19
caesium
Fortress Forever Staff
 
caesium's Avatar
 
Join Date: Mar 2007
Location: europe
Class/Position: anything
Gametype: everything
Affiliations: #teamfail
Posts Rated Helpful 27 Times
22nd August
Steam
__________________
Support FF:
caesium is offline   Reply With Quote


Old 08-18-2017, 06:37 PM   #20
biohaZ
 
Join Date: Sep 2009
Gametype: Capture the Flag
Posts Rated Helpful 6 Times
I'm making a team with wds, zelenjava, and overkill. Still looking for one more spot if anyone is interested.
biohaZ is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:15 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.