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Old 07-11-2008, 07:43 PM   #41
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Yeah also cause the comic is kick ass
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Old 07-11-2008, 09:58 PM   #42
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Originally Posted by Skanky Butterpuss
im leaving this open, just because you are all retarded.
Good idea skank, besides.. you wouldnt want people to get the idea that you (or perhaps other mods) didnt want to hear what they have to say, would ya??
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Old 07-12-2008, 11:27 AM   #43
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I deleted the ibtl posts because they're retarded, and this is still a discussion (paft ). Also the comic is awesome.

If I thought teleporters had a chance of being put in FF, I'd be posting all of this on the dev forums, not here. And, FYI, I'm not.

But I still think I'm right and people who don't like them are just afraid of change, and I still think I haven't seen one persuasive argument against them. For the record.
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Old 07-13-2008, 01:36 PM   #44
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I can think of a persuasive argument. It would be a good deal of work to put teleporters into the game and they don't really affect gameplay very much. The devs should probably put their effort into something else more pressing.

You see, "I" can come up with a reasonable argument against teleporters, and I'm FOR them. What's the problem with all YOU people?

And then there's mrpotatoes, who seems to think that teleporters are some kind of munchkin superweapon WMD of the destruction of planets... have you ever even played TFC? Teleporters are practically useless even in pubs.

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Old 07-13-2008, 02:15 PM   #45
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That's because they are so easy to discover and destroy. Although, some maps have some nice little hiding spots. IF you can get to them.
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Old 07-13-2008, 04:56 PM   #46
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Its slightly odd when you see idle threats of people saying they will leave the game forever because it will become simply screwed up by an item like teleporters.

Its not the best mechanic for capture the flag, but it aids slower classes a lot in dustbowl style maps. (Where the capture point is over 2-3 rooms away.)
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Old 07-13-2008, 09:40 PM   #47
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Originally Posted by Thor-Stryker
Its not the best mechanic for capture the flag, but it aids slower classes a lot in dustbowl style maps. (Where the capture point is over 2-3 rooms away.)
And therefore it's still down to map design. Buildable teleporters aren't necessary.

And, AaronJer, that's exactly what I said a page ago.
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Yeah, 'cause everyone loves a feature that is utterly useless except for creating potential bugs and problems.
What's the problem with YOU? Bam.
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Old 07-14-2008, 01:10 AM   #48
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I remembere the tele's in Quake TF. It got out of hand. There would be an entrance and exit and the flag spawn as well as the cap point. You walk in, grab flag, tele out, cap, repeat. Got old fast. However, I do like having them for AvD. Helps get up further when your spawn is so far away as in TF2. But, whatever.

/thread

Oh yeah, the comic was awesome!!
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Old 07-14-2008, 02:32 AM   #49
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you cant tele with a flag in TFC....
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Old 07-14-2008, 02:40 AM   #50
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Quote:
Originally Posted by greenday5494
you cant tele with a flag in TFC....
you sure about that?

Quote:
Originally Posted by Paft
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Old 07-14-2008, 02:52 AM   #51
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Originally Posted by squeek.
Yeah, 'cause everyone loves a feature that is utterly useless except for creating potential bugs and problems.
That is obviously and distinctly different from what I said.
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Old 07-14-2008, 06:04 AM   #52
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Quote:
Originally Posted by greenday5494
you cant tele with a flag in TFC....
I realize that, but they never implemented that in Quake TF which I was referring to in the first place. You can't tele with the flag in TF2 either. Wait, everyone has CP maps running. Rarely do you find 2fort, and rarely do I not lag on said 2fort map...

Either way, tele's can be good for CP, but honestly, they make a mess of CTF
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Old 07-14-2008, 06:38 AM   #53
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Shouldn't this be in the debate section?
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Old 07-14-2008, 07:44 AM   #54
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Quote:
Originally Posted by atoberry
It would be a good deal of work to put teleporters into the game and they don't really affect gameplay very much. The devs should probably put their effort into something else more pressing
Ah, there you go. We'd be all like "2.1: We're adding teleporters. We'll see you next year!"

So, yea.
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Old 07-16-2008, 04:13 AM   #55
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gimme gimme gimmeeeeee boobies!
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Old 07-16-2008, 04:51 PM   #56
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Those are probably just implants.
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Old 07-16-2008, 05:01 PM   #57
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they aren't even that...... it looks like papermache
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Old 07-17-2008, 03:45 AM   #58
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<facepalm>
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