Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Closed Thread
 
Thread Tools Display Modes
Old 12-08-2014, 03:31 AM   #1
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
Latest Github Events

This thread will be populated with the various goings-on over at https://github.com/fortressforever

Last edited by squeek.; 12-08-2014 at 04:51 AM.
FF_Team is offline  


1 members found this post helpful.
Old 12-08-2014, 05:28 AM   #2
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
squeek502 pushed 1 commit to fortressforever/fortressforever:features/ramp-sliding-sparks

  • 7c78f2 squeek502: 'Networked IsRampsliding so that rampslide sparks work for other players. * The tracing is done...'

View on Github
FF_Team is offline  


Old 12-08-2014, 10:01 AM   #3
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
squeek502 pushed 1 commit to fortressforever/git-svn-sync:master

  • a9e808 squeek502: 'Add another attempt at a script for mirroring git commits to an svn repo without shared history. *...'

View on Github
FF_Team is offline  


Old 12-08-2014, 04:14 PM   #4
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
mikeparker commented on issue fortressforever/fortressforever#82 ('Get rid of single shotgun on as many classes as possible'): 'Is it also the case that other games have the best weapons in low-numbered slots (1 is the best) and...'

View on Github
FF_Team is offline  


Old 12-08-2014, 05:28 PM   #5
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
ddm999 commented on issue fortressforever/fortressforever#82 ('Get rid of single shotgun on as many classes as possible'): 'Well I believe the whole low number = good weapon thing comes from the fact you have a small array...'

View on Github
FF_Team is offline  


Old 12-09-2014, 01:21 AM   #6
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
squeek502 created fortressforever/fortressforever:fixes/xhair-option-assert at e9c4db (+1 new commit)

  • e9c4db squeek502: 'Fixed CFFCrosshairOptions::UpdateSliders assert and did some cleanup'

View on Github
FF_Team is offline  


Old 12-09-2014, 01:21 AM   #7
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
squeek502 created fortressforever/fortressforever:features/show-weapon-select at 9a0ec8 (+2 new commits)

  • 7852fe squeek502: 'Add hud_weaponselect cvar. * Briefly shows the weapon select menu whenever switching weapons when...'
  • 9a0ec8 squeek502: 'Default hud_fastswitch to 1'

View on Github
FF_Team is offline  


Old 12-09-2014, 01:23 AM   #8
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
squeek502 opened pull request fortressforever/fortressforever#89 ('Fixed CFFCrosshairOptions::UpdateSliders assert and did some cleanup')

View on Github
FF_Team is offline  


Old 12-09-2014, 01:25 AM   #9
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
squeek502 opened pull request fortressforever/fortressforever#90 ('Default hud_fastswitch to 1 but still show the menu when switching weapons (hud_weaponselect 1)')

View on Github
FF_Team is offline  


Old 12-09-2014, 01:37 AM   #10
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
squeek502 opened issue fortressforever/fortressforever#91 ('Convert Lua Collections to use Lua tables instead of std::vector')

View on Github
FF_Team is offline  


Old 12-09-2014, 02:35 AM   #11
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
squeek502 created fortressforever/fortressforever-scripts:features/weapon-select-options at 978cfa (+1 new commit)

  • 978cfa squeek502: 'Add hud_fastswitch and hud_weaponselect to the Fortress Options "HUD" section. * See...'

View on Github
FF_Team is offline  


Old 12-09-2014, 02:35 AM   #12
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
squeek502 opened pull request fortressforever/fortressforever-scripts#6 ('Add hud_fastswitch and hud_weaponselect to the Fortress Options "HUD" section')

View on Github
FF_Team is offline  


Old 12-09-2014, 06:56 PM   #13
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
Largos commented on issue fortressforever/fortressforever#82 ('Get rid of single shotgun on as many classes as possible'): 'Agreed with only 1 shotgun on each class. HWGuy in fact especially shouldn't have a single shotty,...'

View on Github
FF_Team is offline  


Old 12-09-2014, 10:14 PM   #14
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
ddm999 opened issue fortressforever/fortressforever#92 ('With the new require("") replace')

View on Github
FF_Team is offline  


Old 12-09-2014, 10:29 PM   #15
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
squeek502 commented on issue fortressforever/fortressforever#92 ('With require() replacing IncludeScript(), included files are not logged.'): 'Could you explain why this functionality was desirable? Note that failing to find a require'd module...'

View on Github
FF_Team is offline  


Old 12-09-2014, 10:56 PM   #16
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
squeek502 opened issue fortressforever/fortressforever#93 ('Make weapon slots consistent (3 weapon system revisited)')

View on Github
FF_Team is offline  


Old 12-09-2014, 11:07 PM   #17
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
squeek502 commented on issue fortressforever/fortressforever#93 ('Make weapon slots consistent (3 weapon system revisited)'): 'An idea from that dev forum thread for combining the blue pipe launcher with the functionality of...'

View on Github
FF_Team is offline  


Old 12-09-2014, 11:12 PM   #18
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
ddm999 commented on issue fortressforever/fortressforever#92 ('With require() replacing IncludeScript(), included files are not logged.'): 'It's helpful to know what's been loaded and what hasn't. For instance, if you're setting up a new...'

View on Github
FF_Team is offline  


Old 12-09-2014, 11:12 PM   #19
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
ddm999 commented on issue fortressforever/fortressforever#92 ('With require() replacing IncludeScript(), included files are not logged.'): 'It's helpful to know what's been loaded and what hasn't. For instance, if you're setting up a new...'

View on Github
FF_Team is offline  


Old 12-09-2014, 11:19 PM   #20
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
squeek502 commented on issue fortressforever/fortressforever#92 ('With require() replacing IncludeScript(), included files are not logged.'): 'base.lua is loaded via a separate method every map load.. See:...'

View on Github
FF_Team is offline  


Closed Thread


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:12 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.