Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 03-24-2006, 09:16 PM   #21
o_ekim
 
o_ekim's Avatar
 
Join Date: Dec 2004
Location: Bristol UK
Posts Rated Helpful 1 Times
yazmo NEEDS to be capped
o_ekim is offline   Reply With Quote


Old 03-25-2006, 03:19 AM   #22
o_chu
 
Join Date: Nov 2005
Posts Rated Helpful 0 Times
i feel like im the only one excited about trimping. i am so happy that theyre including this because it will add a huuuuge new level of skill to movement. maybe you guys didn't play quake enough.
o_chu is offline   Reply With Quote


Old 03-25-2006, 09:11 AM   #23
o_player
 
Join Date: Mar 2005
Location: Europe
Posts Rated Helpful 0 Times
You are not alone.
o_player is offline   Reply With Quote


Old 03-25-2006, 10:08 AM   #24
o_kam
 
o_kam's Avatar
 
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
yeah im pretty excited about trimping tbh
o_kam is offline   Reply With Quote


Old 03-25-2006, 03:35 PM   #25
o_rannibunny
 
Join Date: Mar 2006
Posts Rated Helpful 0 Times
trimping... yey ^_^

Don't worry, I'm excited about trimping as well... And being able to bunnyhop with around 900 is enough to satisfy me as well ^_^
o_rannibunny is offline   Reply With Quote


Old 03-25-2006, 06:34 PM   #26
o_yazmo
 
o_yazmo's Avatar
 
Join Date: Feb 2005
Location: montreal canada
Posts Rated Helpful 0 Times
Quote:
Originally Posted by ekiM
yazmo NEEDS to be capped
putang ina mo
o_yazmo is offline   Reply With Quote


Old 03-27-2006, 01:48 PM   #27
o_nezumi
 
o_nezumi's Avatar
 
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
I've never trimped before in my life and I soooooooo can't wait to see what it feels like.
o_nezumi is offline   Reply With Quote


Old 03-27-2006, 03:24 PM   #28
o_player
 
Join Date: Mar 2005
Location: Europe
Posts Rated Helpful 0 Times
Go get Quake 3 and download the CPMA mod for it and give it a try.
o_player is offline   Reply With Quote


Old 03-27-2006, 05:02 PM   #29
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Or just download Quake. That's how I found out about it.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 03-28-2006, 08:39 AM   #30
o_nezumi
 
o_nezumi's Avatar
 
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
That'd ruin the surprise.
o_nezumi is offline   Reply With Quote


Old 03-31-2006, 07:46 PM   #31
o_elvis2049
 
o_elvis2049's Avatar
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
trimping is dificult 2 do it like prostyle
indeed the cpma mod is cool
and i downloaded some demo's 4 it but damn its hard......
o_elvis2049 is offline   Reply With Quote


Old 03-31-2006, 07:49 PM   #32
o_mescalito
 
o_mescalito's Avatar
 
Join Date: Aug 2005
Location: Israel
Posts Rated Helpful 0 Times
Say, if i can jump forever (without gaining speed with straifing), that means i got my timing right?
o_mescalito is offline   Reply With Quote


Old 04-01-2006, 12:43 AM   #33
o_chu
 
Join Date: Nov 2005
Posts Rated Helpful 0 Times
sure
o_chu is offline   Reply With Quote


Old 04-01-2006, 01:04 AM   #34
o_paft
 
o_paft's Avatar
 
Join Date: Jan 2006
Location: United Kingdom
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Mescalito
if you remove the timing that'd be just silly IMHO. noobs b.hopping all over the place.. where's the skill? (unless ppl eliminate the need for timing with scripts allready ?)
"noobs b.hopping all ober the place"

Exactly, i hope FF is not a let down for little reasons like that.
i don't like Quake TF ,but anyway. I hope that FF is no different to Team fortress classic apart from the graphics. No changes otherwise I'd be very disappointed.
o_paft is offline   Reply With Quote


Old 04-01-2006, 01:10 AM   #35
o_rp
 
o_rp's Avatar
 
Join Date: Mar 2005
Location: Israel
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Paft Dunk
Exactly, i hope FF is not a let down for little reasons like that.
i don't like Quake TF ,but anyway. I hope that FF is no different to Team fortress classic apart from the graphics. No changes otherwise I'd be very disappointed.
Then prepare your self to be disappointed as it been said quite a few times by the devs that FF isn't going to be a straight port of TFC, and thanks god it isn't.

Regarding the BH it self, the timing should be easyer than in TFC since as it is now in TFC, it's close to impossible to time it right on many machines/connections, it shouldn't toooo easy, there should be some sort of timing, but it shouldn't be as importent as it is in TFC, imo ofcourse.
o_rp is offline   Reply With Quote


Old 04-01-2006, 01:11 AM   #36
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Prepare to be disappointed, as it's already been said THOUSANDS OF TIMES that there will be some changes. Some major, some minor. But this is NOT TFC with better graphics. Never has been, never will be.

Edit: Whoa, is there an echo in here?

Edit 2: As for the timing, it's going to be Quake-style: hold jump before landing and it jumps for you.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 04-01-2006, 01:13 AM   #37
o_paft
 
o_paft's Avatar
 
Join Date: Jan 2006
Location: United Kingdom
Posts Rated Helpful 0 Times
I see OK! not had much time to read the most important threads.
I'll just have to see what i think when I've played FF, as Quake has never been to my taste.

My edit to Circuitous edit
Quote:
Edit 2: As for the timing, it's going to be Quake-style: hold jump before landing and it jumps for you.
Dam! Hum... getting abit disappointed already.I don't like the sound of that. To Quakey for me.

1st Single post to DrS from page 5:
http://forums.fortress-forever.com/s...7&postcount=94

Explained here: pages 5 & 6
http://forums.fortress-forever.com/s...?t=4362&page=5

Last edited by o_paft; 04-01-2006 at 01:43 AM.
o_paft is offline   Reply With Quote


Old 04-01-2006, 04:00 AM   #38
o_etzell
 
o_etzell's Avatar
 
Join Date: Feb 2005
Posts Rated Helpful 0 Times
It doesn't speed you up, it just takes away the mwheel rape. You still have to gain all the speed yourself.
o_etzell is offline   Reply With Quote


Old 04-01-2006, 05:58 PM   #39
PHISH
Retired FF Staff
 
Join Date: Dec 2004
Location: cow college
Posts Rated Helpful 13 Times
Quote:
Originally Posted by Paft Dunk
I see OK! not had much time to read the most important threads.
I'll just have to see what i think when I've played FF, as Quake has never been to my taste.

My edit to Circuitous edit
Dam! Hum... getting abit disappointed already.I don't like the sound of that. To Quakey for me.

1st Single post to DrS from page 5:
http://forums.fortress-forever.com/s...7&postcount=94

Explained here: pages 5 & 6
http://forums.fortress-forever.com/s...?t=4362&page=5
So you'd rather easier jump timing only be available to people that spam mousewheel, code a jump.dll or have a jump script? Makes less sense.
PHISH is offline   Reply With Quote


Old 04-02-2006, 08:49 AM   #40
o_meisteh
 
Join Date: Dec 2004
Location: Australia
Posts Rated Helpful 0 Times
yeah the whole idea of scrolling a wheel every jump to bhop is pretty crap. i've already changed to a +jump,etc spam script/alias, partially in anticipation of FF. it's much more comfortable ^_^
o_meisteh is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:17 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.