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Old 05-19-2008, 08:37 PM   #13
squeek.
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Quote:
Originally Posted by chilledsanity
Squeek: What's the reasoning for lowering the health? It seems like it's pretty easy to take them out as it is. Also I doubt the current build time is a concern for most engineers. I spend more time running around finding enough metal to build one in the first place (since the amount of cells for engi's on spawn has been lowered for 2.0) than I do building it. I think ground push is probably a little high, but air push feels kind of weak.
There are a lot of reasons for a lot of different angles to take when balancing the SG. Right now, nothing is set in stone and nothing has even been properly tested with the SG yet.

Basically, the reason for lowering SG health is that, as of right now, a medic can not consistently take down an unguarded sentry gun. If the engi is out of position/dead, a medic has to really struggle to get the SG down. This is a major problem, and it's a major reason as to why demomen are used as SG killers instead. Build time is being looked at as a compromise to reducing SG health/push. And, air AND ground push are absolutely out of control currently. See startec or 2mesa3 for proof.

EDIT: By the way, SG is not the only thing that is changing. Everything will be tested, and it will be tested well.
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Last edited by squeek.; 05-19-2008 at 08:45 PM.
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