04-12-2007, 01:00 PM | #221 | ||
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Quote:
Quote:
|
||
|
04-12-2007, 04:32 PM | #222 | |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Quote:
Last edited by tu!; 04-12-2007 at 06:11 PM. |
|
|
04-12-2007, 10:50 PM | #223 |
Darknight
Join Date: Mar 2007
Location: England
Posts Rated Helpful 0 Times
|
I prefered the original, tu.
|
|
04-13-2007, 12:02 AM | #224 |
IRL Combat Medic
Join Date: Mar 2007
Location: Ethanol Land
Class/Position: D Medic Gametype: Conca Jumping Affiliations: ^iv Posts Rated Helpful 0 Times
|
They mean recreational matches and for more fun things, not HH-Rampslide-Frag.
|
|
04-13-2007, 01:28 AM | #225 | |
Quote:
|
||
|
04-13-2007, 01:34 AM | #226 | ||
the pumps dont work
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Quote:
Quote:
|
||
|
04-13-2007, 01:50 AM | #227 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
|
Quote:
As for the 3 engies.....3 Engies working together, can have 3 SGs set up, at level 3, in 1 minute or less. Give me 2 engies who will cooperate, and I will prove this. It's a matter of teamwork. Toss an idiot into the mix, and you can call it a day. |
|
|
04-13-2007, 02:28 AM | #228 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Iggy, CLEARLY you did not understand the point he was making which was with multiple engineers you could put up an SG in less time.
|
|
04-13-2007, 07:48 AM | #229 |
In the clouds
Join Date: Mar 2007
Location: Halifax, UK
Posts Rated Helpful 0 Times
|
It's great fun playing dusty when you've got 3 engies all helping each other and spannering everyone else
|
|
04-13-2007, 11:36 AM | #230 |
Join Date: Mar 2007
Location: Bournemouth, England
Posts Rated Helpful 1 Times
|
Apart from when they build an sg hugging yours
|
|
04-13-2007, 05:35 PM | #231 |
Join Date: Apr 2007
Posts Rated Helpful 0 Times
|
The problem with TF2 is that everyone wants it to be the same game with pretty graphics. C'mon guys, this isn't TFC UPGRADED, this is an entirely new game.
And if you want TFC with pretty graphics, just play fortress forever. |
|
04-13-2007, 05:54 PM | #232 |
Join Date: Mar 2007
Location: São Paulo, Brazil
Posts Rated Helpful 0 Times
|
I would love to play a new version of TF... like, TF with some "twists" if you wish. When I saw the first TF2 screens and videos, I tought it would be like that so of course I was really excited.
Then.... after reading the latest interviews, it sounds like they didn't CHANGE the game, they just made it EASIER. TF2 now sounds like it's TFC -movement, -concs, -grenades, -ctf, -whatever... many things removed and almost nothing new (apart from medic being able to make people invulnerable... which is pretty lame). |
|
04-13-2007, 08:48 PM | #233 | |
The 1337est
D&A Member
Join Date: Mar 2007
Location: Omagosh Canada.
Posts Rated Helpful 9 Times
|
Quote:
If you want to play TFC, then go play TFC.
__________________
James, while John had had 'had', had had 'had had' ; 'had had' had had a better effect on the teacher. |
|
|
04-13-2007, 09:23 PM | #234 |
Join Date: Apr 2007
Posts Rated Helpful 0 Times
|
Well Robin Walker made Team Fortress, and he likes TF2. I don't think he would let us down.
But eh, it might suck. |
|
04-13-2007, 09:43 PM | #235 | |
Alcoholocaust
|
Quote:
The things that are being taken away are additions, in a gameplay sense. The removal of these elements is a huge change to gameplay, and the way the natural metagame evolves will change as a result. The game now becomes about different play, classes are more diversified as a result. Did they make it easier to pick up and learn TF2 than TFC? For the love of God I hope so. As long as a high level of skill is required for mastery of the game, I don't care if a 5 year old can log in and have fun playing. Allowing new players easy access to your game is -key- to surviving in the market, which equates to continued support for competitive play via 3rd-party leagues and 1st-party patch updates. While these are elements we've grown to love, TF's core gameplay has nothing to do with concing, grenade priming, BHopping, trimping, skimming, any off that. Those are the systems in one version of Fortress, but are not essential or core gameplay elements. The class system, the arcadey feel, the teamplay and significant role difference are what is core to Fortress, which TF2 not only maintains well, but exemplifies. And, there are a number of things TF2 is adding; -- Control point and and Capture-and-hold gameplay as a forefront -- Better class balance (from a theory standpoint, but it is a goal either way) -- Improved accessibility, tooltips, and learning resources -- New maps and content These things are all significant, but about all we want them to add. It's not a time to add a 10th class, or lasers, or grappling hooks, or other things that add too much but offer little. Simplifying a bogged-down system (and face it, for everyone but the top 5% TFC is incredibly over-complex) is a good thing for almost any game, as long as the systems are simple but the gameplay is deep. Most strong classic games follow this formula, such as Go, Chess, the Street Fighter series, Starcraft, etc. TFC's popularity is limited by its complexity. That means its life is limited by that lack of popularity, and then the top 5% have an unsupported game to play and will crave something new. I'm glad Valve is learning from their mistakes as opposed to repeating them. |
|
|
04-14-2007, 01:59 AM | #236 |
Join Date: Apr 2007
Posts Rated Helpful 0 Times
|
IGN just did a hands-on impression, and they say the game is still violent as hell. Niiiice.
|
|
04-14-2007, 02:52 AM | #237 |
Join Date: Apr 2007
Location: Seattle, WA
Posts Rated Helpful 0 Times
|
Yeah that IGN preview was too short and rehashed most of what I've already read.
+Valve won't charge for extra content. Thank god they're not interested in nickel-and-diming like the bastards at EA. I'm not surprised, but it's good to hear. +The sniper still has the red dot. hoorah +Still no word on respawn time or times-to-kill. In any event, TF2 sounds fun as hell. Can't wait to see screenshots of the new Dustbowl. |
|
04-14-2007, 03:09 AM | #238 |
I don't remember anything on the red dot. As far as I know, it's just an AWP now.
|
|
|
04-14-2007, 09:25 AM | #239 | ||
The Good German
Join Date: Mar 2007
Location: Germany
Posts Rated Helpful 1 Times
|
Quote:
http://pc.ign.com/articles/780/780666p2.html Quote:
|
||
|
04-15-2007, 10:00 AM | #240 |
o.O Sniper gets a machete, cool.
|
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|