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Old 02-02-2007, 12:29 PM   #21
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I'd be very happy to see the pipe down scripts just go away. It really isn't hard to lay pipes without it and a lot of the time it's a better option not to use it since while laying the pipes you aren't directly on your trap and able to det it without killing yourself.
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Old 02-02-2007, 01:22 PM   #22
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Quote:
Originally Posted by Norris
and what about the soldier with faster rocket speed?
i was under the impression that they decided to keep the rocket speed almost the same as it is in TFC. someone please correct me if im wrong.
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Old 02-02-2007, 04:09 PM   #23
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Quote:
Originally Posted by id_
i was under the impression that they decided to keep the rocket speed almost the same as it is in TFC.
You practically answered your own question :P

I think they mentioned that a slight speed increase would be implemented so it would better fit into the faster paced gameplay.
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Old 02-02-2007, 10:09 PM   #24
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Quote:
Originally Posted by Cosides
That is so stupid, if u can't aim down yourself, go play another class
Lol, Cosides, you can't do that without a script. If you manually look all the way down your pipes don't bounce straight up.

And yes, the rockets are being sped up somewhat.

And the devs have mentioned that the pipe physics in FF will be much better than in TFC, with no more sliding up hills and stuff.
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Old 02-02-2007, 11:02 PM   #25
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ya sliding was stupid as hell when your flag was on a ramp and u got the angle perfect for ur trap but OH NO!! ur pipe decides it has a mind of its own and wants to roll all the way to the top of the ramp.. stupid..
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Old 02-03-2007, 03:44 AM   #26
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thank your for the quote PAFT.

that clears things up a bit.
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Old 02-03-2007, 08:44 PM   #27
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What exactly is going to be needed to paly FF steam .. hl2 ..what?
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Old 02-03-2007, 10:51 PM   #28
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Half Life 2 will be needed to play Fortress Forever.
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Old 02-04-2007, 01:23 PM   #29
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Various packages work, aparently, including HL2EP1. I don't know if that's final but one of the devs was playing with just EP1.
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Old 02-04-2007, 02:02 PM   #30
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I suppose any stand-alone Source game should work then
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Old 02-04-2007, 04:31 PM   #31
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Quote:
Originally Posted by Br0wnCow
Are the yellow pipes able to det faster off of the throw? ect.
Ahem... First of all, the pipes are GREEN
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Old 02-04-2007, 06:40 PM   #32
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k seriously thats the dumbest shit ever.. obviously there ahve been tons of posts.. but seriously i think if it was Green it would be distinctively green and ther ewould be no debate about it .. its a deeper mustard yellow however u wanna call it if u don't like it go play a fortress game where there red and blue .. or would the blue be purple to u ?
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Old 02-05-2007, 06:15 AM   #33
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It's hopeless Br0wnCow, I have fought many battles on the yellow vs green pipes debate but some people on these boards are under serious mindcontrol! Even after properly carried out scientific research pointed out that they are in fact green they still wont admit that they were wrong about this. Also they try to convince people with all sorts of modified pictures to make them look yellowish!

Last edited by omen; 02-05-2007 at 06:37 AM.
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Old 02-05-2007, 08:01 AM   #34
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Quote:
Originally Posted by Paft
Scripts! Oh dear.
I find the pipe down script far less annoying than the bloody quick switch insta-det script for green pipes :/
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Old 02-05-2007, 08:41 AM   #35
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The pipe down script is lame.

IMHO
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Old 02-06-2007, 11:00 AM   #36
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I think it should be possible without scripting, or the script should be imopssible.
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Old 02-06-2007, 11:07 AM   #37
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Another related question:

At the moment, the pipe det delay is in place even with other weapons - this is very unintuitive and I see a lot of demomen trying to det pipes while firing blues. Will this 'any weapon' delay be kept or will the delay only last for firing pipes themselves?
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Old 02-06-2007, 04:35 PM   #38
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You can achieve the same effect as the pipedown script by looking up. The exact number for pitchup is about 108.5 (out of the max 189 or whatever it is). Of course, look-up scripts are stupid-lame too. Get some experience!
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Old 02-06-2007, 04:39 PM   #39
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Quote:
Originally Posted by Agent Buckshot Moose
You can achieve the same effect as the pipedown script by looking up.
As long as you don't hit a ceiling. I admit I have a pipe down script, but I only use it when the flag is in a very awkword place.
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Old 02-06-2007, 04:45 PM   #40
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Quote:
Originally Posted by SaberWolf
As long as you don't hit a ceiling. I admit I have a pipe down script, but I only use it when the flag is in a very awkword place.
Translated to: I only use it when it will give me an advantage over someone who doesn't use it.
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