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Old 07-12-2015, 06:57 PM   #1
Fat-Suzy
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Shoop!

Hi guys.
As an original Team Fortress fanatic i have taken it upon myself to convert some of the better ctf maps from qtf to ff.

The process of conversion is simple enough:
  1. Decompile bsp to map,
  2. open map in hammer 3.4 save as rmf
  3. open rmf in hammer 3.5 save as vmf
  4. fix doors, spawns, flags, cap points, triggers, ladders, sky, water and replace missing brushes.
  5. retexture with ff textures or import and pak quake textures.
  6. add cubemaps
  7. scale up by 1.3
  8. compile buildcubemaps paktextures and run

So heres my take on the classic map shoop:





Basically the idea of the map is to "shoop" around using the push triggers, theres one in the respawn that will send you across the map and another just inside the base to the left.

Textures aren't final, and models / signage will be added in next release.
I also took it upon myself to modify some brushes that slow down the flow of the game, eg there were walls which would get in the way of down trimps etc.

Links to current release:
http://suzysworld.site.nfoservers.co...11_130.bsp.bz2
http://suzysworld.site.nfoservers.co...11_130.lua.bz2

Thats all for now.
-Suzy

Last edited by Fat-Suzy; 07-15-2015 at 07:30 PM.
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Old 07-12-2015, 08:46 PM   #2
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Nice job. You should try to do this with Vidars from TFC.
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Old 07-12-2015, 08:52 PM   #3
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Not a fan of the grey/default white lighting color scheme, but I've played shoop in Enemy Territory Fortress and it's fun.

Good to see more maps. Thanks for porting.
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Old 07-12-2015, 10:02 PM   #4
Fat-Suzy
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I haven't even touched lighting so the lights that are there are straight from quake
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Old 07-12-2015, 10:14 PM   #5
Fat-Suzy
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Quote:
Originally Posted by KubeDawg View Post
Nice job. You should try to do this with Vidars from TFC.
I thought vidars was on your to do list.
PS.. Can u plz upload shoop to your server? Lope was keen to play snipey on it

Last edited by Fat-Suzy; 07-13-2015 at 12:40 AM.
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Old 07-15-2015, 07:28 PM   #6
Fat-Suzy
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Ok quick update:

Added signs, light models, crates, barrels, cages etc. Added hazard striping and other textures. Redesigned midmap water to include docks. Other minor changes.

Screens:




Im a couple of modifications away from calling this a final. When it is final ill rename to ff_shoop.

Also i'd like opinions on the ramps...
Are the ramps too steep?

Thanks
-Suzy
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