Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 06-21-2015, 05:07 AM   #1
Fat-Suzy
Server Owner
 
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy.
Gametype: Capture the Flag
Affiliations: {TALOS}
Posts Rated Helpful 75 Times
ff_2fat

Hi guys,
I made a map... this is still very much a work in progress, but im happy enough with it to release for beta testing.

Security controls lasers & drawbridge.

Please let me know what you guys think needs to be bigger / smaller / longer / shorter etc... I do plan on changing the following already:

Add ramps to cap point.
New flag and cap point models.
Add ladder to battlements on ramp-room side.
Redesign midmap (maybe add a center island).
Retexture everything
Add signs

Some Pics:




Download:
http://suzysworld.site.nfoservers.co...at_b12.bsp.bz2
http://suzysworld.site.nfoservers.co...at_b12.lua.bz2

Feedback please? =)
-Suzy

Last edited by Fat-Suzy; 06-28-2015 at 02:46 AM. Reason: Updated download links
Fat-Suzy is offline   Reply With Quote


Old 06-21-2015, 08:45 AM   #2
FDA_Approved
Beta Tester
 
FDA_Approved's Avatar
 
Join Date: Nov 2011
Gametype: Capture the Flag
Posts Rated Helpful 291 Times
Lighting makes a pretty insane visual improvement to any map, as I'm sure you know. But it also goes a long way in helping a player judge depths and distances, corners and angles and such, so even some basic lighting would be useful for play testing. It's also a little easier on the eyes, I think playing on full bright maps for too long can put a strain on them.

Edit: I never could get homie to light any of his dumb maps, which is a shame because they really probably would look quite nice.
__________________
Currently equipped: Rad Scarf of liberating happiness.

Last edited by FDA_Approved; 06-21-2015 at 08:47 AM.
FDA_Approved is offline   Reply With Quote


Old 06-22-2015, 11:51 PM   #3
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
Ricey's Avatar
 
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 44 Times
As FDA said, lighting is extremely important piece of the map.

http://www.tophattwaffle.com/lightin...cks-and-hints/
__________________
Support FF:
Maps : Haste |Scrummage |Mulch_Trench
Voltage | Exchange Classic | Fortsake
ricecakes: I demand SGs get a buff
squeek.: buy it a gym membership


'I have an eye for design' - Kube 2014
Ricey is offline   Reply With Quote


1 members found this post helpful.
Old 06-26-2015, 02:01 PM   #4
Fat-Suzy
Server Owner
 
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy.
Gametype: Capture the Flag
Affiliations: {TALOS}
Posts Rated Helpful 75 Times
Okay made a few adjustments so i thought i'd update you guys.
Completely new midmap design, carved new ramps for sec and ramp room, added a ladder to battlements and changed a bunch of textures.

I also added some basic lighting which i am yet to position and color properly... there will also be models added for light sources (im still learning all this mapping stuff).

Also added cubemaps everywhere.

Some Screens:





One thing i would like to know... is it possible to disable detpack placement in certain areas, akin to the nobuild resctricted areas enforced upon engineers? After a few playtests i realised my entire flagroom is vulnerable to offense detpacks.
Fat-Suzy is offline   Reply With Quote


Old 06-28-2015, 02:45 AM   #5
Fat-Suzy
Server Owner
 
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy.
Gametype: Capture the Flag
Affiliations: {TALOS}
Posts Rated Helpful 75 Times
Updated to b12, a few minor tweaks, new doors added some signs, areaportals and a couple of hint/skips.
Fat-Suzy is offline   Reply With Quote


Old 06-30-2015, 08:43 AM   #6
Dexter
internet user
Fortress Forever Staff
 
Dexter's Avatar
 
Join Date: Jun 2007
Posts Rated Helpful 42 Times
Quote:
Originally Posted by Fat-Suzy View Post
One thing i would like to know... is it possible to disable detpack placement in certain areas, akin to the nobuild resctricted areas enforced upon engineers? After a few playtests i realised my entire flagroom is vulnerable to offense detpacks.
I think, not 100% sure tho, that if you do a trigger_ff_clip set to block_buildables that will include detpacks

http://www.fortress-forever.com/wiki...rigger_ff_clip

edit: or, block_buildableweapons
__________________
9:17 PM - DEXTER: can you teach me how to play o
9:17 PM - squeek.: you jump a lot
9:18 PM - squeek.: and do sweet moves

8:55 PM - FDA: fart in you fridge and blame it on wild animals

Last edited by Dexter; 06-30-2015 at 08:44 AM.
Dexter is offline   Reply With Quote


Old 06-30-2015, 08:46 AM   #7
Dexter
internet user
Fortress Forever Staff
 
Dexter's Avatar
 
Join Date: Jun 2007
Posts Rated Helpful 42 Times
oh wait, I think that wouldnt do what you want, would force det to clip in the upper area and look stupid probably
__________________
9:17 PM - DEXTER: can you teach me how to play o
9:17 PM - squeek.: you jump a lot
9:18 PM - squeek.: and do sweet moves

8:55 PM - FDA: fart in you fridge and blame it on wild animals
Dexter is offline   Reply With Quote


Old 06-30-2015, 08:51 AM   #8
Dexter
internet user
Fortress Forever Staff
 
Dexter's Avatar
 
Join Date: Jun 2007
Posts Rated Helpful 42 Times
well, I checked and nobuild doesnt check for detpacks which surprised me
__________________
9:17 PM - DEXTER: can you teach me how to play o
9:17 PM - squeek.: you jump a lot
9:18 PM - squeek.: and do sweet moves

8:55 PM - FDA: fart in you fridge and blame it on wild animals
Dexter is offline   Reply With Quote


Old 10-27-2015, 05:40 AM   #9
Jay Mofo Mills
Jay|mOfO|Mills
Beta Tester
 
Join Date: Feb 2009
Location: Santa Fe, NM
Gametype: Snag the flag beotches
Posts Rated Helpful 8 Times
Dont carve

Not sure if when you said you were carving you meant that you were using hammers carve feature. If so that is a bad idea. Interlopers has a ton of great mapping articles on this and many other points.
Jay Mofo Mills is offline   Reply With Quote


Old 10-27-2015, 08:04 PM   #10
FDA_Approved
Beta Tester
 
FDA_Approved's Avatar
 
Join Date: Nov 2011
Gametype: Capture the Flag
Posts Rated Helpful 291 Times
Quote:
Originally Posted by Jay Mofo Mills View Post
Not sure if when you said you were carving you meant that you were using hammers carve feature. If so that is a bad idea. Interlopers has a ton of great mapping articles on this and many other points.
Yes, please do not carve.
__________________
Currently equipped: Rad Scarf of liberating happiness.
FDA_Approved is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:59 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.