Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 11-01-2008, 03:04 AM   #1
EquilibriuM
G9-
D&A Member
 
EquilibriuM's Avatar
 
Join Date: Sep 2007
Location: Florida
Class/Position: D Solly,Engy
Gametype: ALL
Posts Rated Helpful 0 Times
[RELEASED] Concmap_Ice

Tyrant asked me to release it tonite so here ya go!
http://www.sendspace.com/file/zwdlmx
__________________
EquilibriuM is offline   Reply With Quote


Old 11-01-2008, 04:17 AM   #2
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 348 Times
Send a message via AIM to squeek.
Mirrored and !ffmap'ed.

http://www.ffpickup.com/files/ff_concmap_ice.zip
__________________
Support FF:
#FF.Pickup Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 11-01-2008, 10:52 AM   #3
Lt Llama
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Nice remake. Some people will get really happy about this. Added to Euroskillz map cycle.
__________________
http://www.signaturebar.com/uploads/images/50033.png
Lt Llama is offline   Reply With Quote


Old 11-01-2008, 01:44 PM   #4
diablo`-
Rocket p00nz
 
diablo`-'s Avatar
 
Join Date: Mar 2007
Location: Belgium, Ghent
Class/Position: soldier
Gametype: skillz ;)
Posts Rated Helpful 0 Times
time to take FF concing to the next level

push tyrant to release his juggle map!
diablo`- is offline   Reply With Quote


Old 11-01-2008, 02:23 PM   #5
diablo`-
Rocket p00nz
 
diablo`-'s Avatar
 
Join Date: Mar 2007
Location: Belgium, Ghent
Class/Position: soldier
Gametype: skillz ;)
Posts Rated Helpful 0 Times
just finished it. nice one. but the last jump is much harder then in the original, its a biatch
diablo`- is offline   Reply With Quote


Old 11-01-2008, 05:30 PM   #6
PartialSchism
Keep On Keepin' On
 
PartialSchism's Avatar
 
Join Date: Feb 2008
Location: Mississippi
Class/Position: Offense
Gametype: Fun
Affiliations: I'm bad at FF, and my customs suck
Posts Rated Helpful 0 Times
Send a message via AIM to PartialSchism
squeek. idk if it was your file or what, but i just had some wierd stuffz go on with the downloaded files. they would only show up as files, no specific type

*edit* meh. i just renamed them. nevermind.

Last edited by PartialSchism; 11-01-2008 at 05:39 PM.
PartialSchism is offline   Reply With Quote


Old 11-01-2008, 08:17 PM   #7
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
beat all but last jump. nice remake, although i think medics/scouts should get a restock of concs on respawn instead of having to waste time grabbing bags.
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 11-01-2008, 09:52 PM   #8
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 348 Times
Send a message via AIM to squeek.
Quote:
Originally Posted by PartialSchism
squeek. idk if it was your file or what, but i just had some wierd stuffz go on with the downloaded files. they would only show up as files, no specific type

*edit* meh. i just renamed them. nevermind.
Yeah, I'll re-upload. Don't know what happened.
__________________
Support FF:
#FF.Pickup Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 11-01-2008, 09:54 PM   #9
PartialSchism
Keep On Keepin' On
 
PartialSchism's Avatar
 
Join Date: Feb 2008
Location: Mississippi
Class/Position: Offense
Gametype: Fun
Affiliations: I'm bad at FF, and my customs suck
Posts Rated Helpful 0 Times
Send a message via AIM to PartialSchism
its the same way on the sendspace sooooouuuuja posted.
PartialSchism is offline   Reply With Quote


Old 11-01-2008, 10:04 PM   #10
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 348 Times
Send a message via AIM to squeek.
Quote:
Originally Posted by PartialSchism
its the same way on the sendspace sooooouuuuja posted.
It's fixed on ffpickup.com now.
__________________
Support FF:
#FF.Pickup Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 11-02-2008, 01:03 AM   #11
tim_
mimic- 3k. leisure^BtU
 
tim_'s Avatar
 
Join Date: Jun 2008
Location: FL
Class/Position: Fucker/On Your Mom
Gametype: ADL
Affiliations: #mimic #pick
Posts Rated Helpful 0 Times
team mimic has added quad pm for .lua
__________________
leisure|Mi6.t5.f$^Ni^vi`qe`m3`DD-AA-BSU-BW-de-dp-K-Kf-BUS-XD-VD-OD-Rf-ue-EE-AD-A-3i->V<-Sv<<O>>^vi-eC-u|c-^fC.d5-zG-iC'
#mimic #pick
tim_ is offline   Reply With Quote


Old 01-01-2009, 06:42 AM   #12
zSilver_Fox
IRL Combat Medic
 
zSilver_Fox's Avatar
 
Join Date: Mar 2007
Location: Ethanol Land
Class/Position: D Medic
Gametype: Conca Jumping
Affiliations: ^iv
Posts Rated Helpful 0 Times
Epic bump for epic map.

Now where's ice2?
__________________
I have a nasopharyngeal and webcam...

First infraction! Flaming!
zSilver_Fox is offline   Reply With Quote


Old 01-01-2009, 09:42 PM   #13
zSilver_Fox
IRL Combat Medic
 
zSilver_Fox's Avatar
 
Join Date: Mar 2007
Location: Ethanol Land
Class/Position: D Medic
Gametype: Conca Jumping
Affiliations: ^iv
Posts Rated Helpful 0 Times
Now that I've played the map, I take back what I said about it being epic. I got more of a "Meh, ok." feel while playing it. Probably because I expected the actual jump dimensions to more closely match the original version. Major differences that I saw

1- Bridge up quite a bit higher, and the rock architecture makes it harder to get close enough to the edge to get concs where I want them.

2- Stairs smaller

3- Brushes overlapped instead of their edges being on the same plane. Instead of:

_
_
_

It was more of a
_
_
_

4- WHERE'S THE GIANT OBSTACLE THAT GAVE ME SO MUCH GRIEF!?

5- No complaints tbh.

6- It was an L, not a 90 degree angle with equal length legs. At least make the floor closer if you're going to be mean and do that .

7- Much more merciful on that end part. <3

8- No complaints.

9- Ceiling is quite a bit lower.

10- It made me cry.


Not really complaints, just things that stood out to me. I understand that it's a remake, but closer attention to detail would have made me much happier. I still clench onto TFC.
__________________
I have a nasopharyngeal and webcam...

First infraction! Flaming!
zSilver_Fox is offline   Reply With Quote


Old 01-01-2009, 10:25 PM   #14
Tyrant
Beta Tester
 
Tyrant's Avatar
 
Join Date: Mar 2007
Location: Winnipeg Manitoba
Posts Rated Helpful 0 Times
This was not intended to be a carbon copy. It is why things were different.

1 - raised due to ff players. They are not the greatest concers. Didn't want a rage quit on j1.

2 - Stairs smaller. More controlled 2 conc. Felt like it was the better choice.

4 - dont forget the secret too and spectator room.

6 had to be changed for hh reasons due to ff hh being way to strong. It is why it is longer and more precise.

7, once again FF physics air strafing is much more slower due to air acceleration in FF.

9 This jump was changed to match the map I added the end bit. To make it so it was not a just a drop conc. It was a precise drop conc.

10 Made it harder last jumps are suppose to be hard.

Don't tell me closer attention to detail when there was hardly any detail to begin with. I also had countless compiles to get the jumps to feel the way they are for FF. I knew certain elements in FF are not the same as TFC.

Also if you didn't notice the strafe on j3 is alot easier too. It should be tighter. All these points you pointed out I looked at.
Tyrant is offline   Reply With Quote


Old 01-02-2009, 12:00 AM   #15
zSilver_Fox
IRL Combat Medic
 
zSilver_Fox's Avatar
 
Join Date: Mar 2007
Location: Ethanol Land
Class/Position: D Medic
Gametype: Conca Jumping
Affiliations: ^iv
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Tyrant View Post
This was not intended to be a carbon copy. It is why things were different.

1 - raised due to ff players. They are not the greatest concers. Didn't want a rage quit on j1. Understandable.

2 - Stairs smaller. More controlled 2 conc. Felt like it was the better choice. [/b]Understandable again[/b]

4 - dont forget the secret too and spectator room. MOAR SECRETS DAMNIT!

6 had to be changed for hh reasons due to ff hh being way to strong. It is why it is longer and more precise. Ok, makes sense.

7, once again FF physics air strafing is much more slower due to air acceleration in FF. See above

9 This jump was changed to match the map I added the end bit. To make it so it was not a just a drop conc. It was a precise drop conc. Makes sense again. I was just used to the old way of easily dropping a conc and being done with it.

10 Made it harder last jumps are suppose to be hard.

Don't tell me closer attention to detail when there was hardly any detail to begin with. I also had countless compiles to get the jumps to feel the way they are for FF. I knew certain elements in FF are not the same as TFC.

Also if you didn't notice the strafe on j3 is alot easier too. It should be tighter. All these points you pointed out I looked at.
Also chatted with Tyr on PSF's server. Understanding had come about.

Now WHERE THE FUCK IS ICE2!?
__________________
I have a nasopharyngeal and webcam...

First infraction! Flaming!
zSilver_Fox is offline   Reply With Quote


Old 04-05-2015, 01:20 AM   #16
Black][ce
 
Join Date: Apr 2015
Gametype: Capture the Flag
Posts Rated Helpful 0 Times
Yeah, where's Ice2?

Well? I'm waiting?
Black][ce is offline   Reply With Quote


Old 06-10-2015, 07:04 AM   #17
_BEAN_
 
Join Date: Mar 2015
Gametype: Capture the Flag
Posts Rated Helpful 1 Times
The lua seems to be affected since the update. Is there anyway that this can be corrected? Would like to get some of the conc maps functioning on Snatch's, but many of the lua's are broken.
_BEAN_ is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:55 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.