Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

View Poll Results: What theme would look best to you?
Snowy, slightly foggy(FF_Dropdown style) 25 40.32%
Night but nicely light(CZ2 style) 21 33.87%
Day (SD2 style) 16 25.81%
Voters: 62. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 10-31-2007, 07:08 PM   #21
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
i think the curves make it prettier than it would be if it were sharp corners. besides you dont get hung up as much on curves.

can you be more specific to the curves your talking about in the SS's(the last 2 right?)

i am open to suggestions, if you present me with something that you think would look better in a certain area than what i have and i agree, i will certainly try it out.
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 11-01-2007, 05:48 AM   #22
Ihmhi
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff
 
Ihmhi's Avatar
 
Join Date: Mar 2007
Location: Newark, NJ, United States
Class/Position: A little bit o' everythin'
Gametype: Also a little bit o' everythin'
Affiliations: [AE] Asseater, *SJB Straight Jacket Brigade
Posts Rated Helpful 3 Times
Send a message via AIM to Ihmhi Send a message via MSN to Ihmhi Send a message via Yahoo to Ihmhi
If I were a srs mapper I would probably only put sharp curves/corners on a map where I wanted players to get stuck.

Curves look nicer IMO and more importantly they can be used in ever so many ways for movement skills. Well's bunker roof, for instance, has a very tiny curve (I think like 8 hammer units high?) in the middle of the roof. If you hit that with a double conc (or one good HH) you will sail straight up to the enemy roof from ground level.
__________________
Support FF:
Anime: The Thread: Reloaded
The one and only anime thread on these here forums.

Select the pistol, and then, select your horse.
Ihmhi is offline   Reply With Quote


Old 11-13-2007, 01:07 AM   #23
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
new SS's first post, i realize that a lot of things still need tweaking. right now i'm wondering how it plays, if i need to make any major structural changes. i still have a list of stuff to do. it will be up on 3 different servers in the coming days, definitely before this weekend.
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 11-13-2007, 01:33 AM   #24
[AE] 82694
Retired FF Staff
 
[AE] 82694's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
sweet can't wait.
__________________
I Love GenghisTron . I miss you sooooo Much. LOL.
[AE] 82694 is offline   Reply With Quote


Old 11-13-2007, 04:41 PM   #25
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
once you play it(this weekend) please post ALL comments good or bad here, i will keep a list up to date in the first post. i am willing to compromise so that we ALL enjoy this map.
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 11-13-2007, 04:57 PM   #26
Dr.Satan
Wiki Team
Fortress Forever Staff
 
Dr.Satan's Avatar
 
Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
omg i want to play this map sooooooooooooo bad...have you finished it yet?
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:
Dr.Satan is offline   Reply With Quote


Old 11-13-2007, 05:11 PM   #27
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
im getting a leak now when i try to compile. only thing i've added is the nogren and nobuilds since last compile, so it shouldnt be hard at all to fix. the point file is not helping at all, in fact its way out in the grid away from my base. i'm going to redo them tonight and let it compile while i watch "House".


only other thing is i have NO experience putting textures into the bsp, so i need to figure that out asap.

would i make the RES file show each individual texture and vmt i used or just the folder(ff_redgiant)? and that would make y'all DL all of them right?
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 11-13-2007, 06:02 PM   #28
nodnarb
 
Join Date: Mar 2007
Posts Rated Helpful 5 Times
http://developer.valvesoftware.com/wiki/Bspzip
nodnarb is offline   Reply With Quote


Old 11-14-2007, 12:24 PM   #29
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
i compiled it last night, will try that tonight.


also, do "nogrens" work? or not?


i put them in my map, and they dont work, wondering if i done them wrong or if they just dont work.

nobuilds work though.
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 11-14-2007, 04:56 PM   #30
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
BSPzip
PakRat
Map Analyst MAN


which one? i'm new to this and want to use the one that is easiest...
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 11-14-2007, 11:19 PM   #31
[AE] 82694
Retired FF Staff
 
[AE] 82694's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Well how many files do you have. Most that I have put on the server go something like this.

mapname/maps/.bsp,.res.lua
/materials/vgui/loadingscreens/.vmt,.vtf

Those are the two main folders and files in those ones unless I fucked up some place. It all depends on how you set up your map. If you have custom sounds and textures then I think they have to go some place else but thes guys know better than me.

Edit: then zip or rare your choice.
__________________
I Love GenghisTron . I miss you sooooo Much. LOL.
[AE] 82694 is offline   Reply With Quote


Old 11-14-2007, 11:44 PM   #32
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
i have, right now, 1 custom texture(the snow[hl2] and dirt[FF]) but i also have 2 more blend textures i made for the skybox that isnt in yet. the textures are in "materials/ff_redgiant" so would i include the folder "ff_redgiant" or include just the textures in the folder? i imagine that i would just include the folder and everything in it would go with it, but ya never know.

i'm also considering making my own signs.

once i release the map i will also release the textures on here for the mappers around here, there just wasnt enough snow textures for me.
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 11-15-2007, 12:27 AM   #33
[AE] 82694
Retired FF Staff
 
[AE] 82694's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Just look at your server ftp.

materials/ff_redgiant/texture name.vmt,.vtf

Edit: sorry about the edit again.
I learned all this stuff from uploading files to the server. I keep a working server copy on my desk top of all the important files.map zips, map files , map bz2 files. So I have unziped compressed up loaded all that shit all the maps from here.
__________________
I Love GenghisTron . I miss you sooooo Much. LOL.
[AE] 82694 is offline   Reply With Quote


Old 11-16-2007, 02:37 AM   #34
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
the beta is on [AE]'s server, the IP is in the first post.

please post ALL comments here, good or bad.

it will be on Old Timers server shortly as well as our's, i will let you know when the map is on them.
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 11-16-2007, 03:22 AM   #35
trepid_jon
Ray Ray Johnson
Fortress Forever Staff
 
trepid_jon's Avatar
 
Join Date: Feb 2005
Location: Dallas, TX
Class/Position: D Civilian
Gametype: Rocket Jousting
Affiliations: EAFD
Posts Rated Helpful 77 Times
Send a message via ICQ to trepid_jon Send a message via AIM to trepid_jon
Pretty cool theme going on. Dark maps tend to be less played, so be careful with that. Jesse and I came close to making cz2 a day/dusk map just for that reason, but decided we like cool lighting better than player counts.......or cause we thought we made it bright enough (but who knows?).

I'd say this area seems kinda bland...
http://i13.photobucket.com/albums/a2...Heb/180008.jpg

But it's still early, I guess. So yeah...make her smell pretty.
__________________
Support FF:
Trepid
steamcommunity.com/id/trepid_jon/
trepid_jon is offline   Reply With Quote


Old 11-16-2007, 03:53 AM   #36
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
i love dark maps. this is how that section looks currently:

http://i13.photobucket.com/albums/a2...nt_b010006.jpg

it is still early, and alot of tweeking to do im sure, it'll look ALOT better once i get the mountains in.
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 11-16-2007, 04:06 AM   #37
zSilver_Fox
IRL Combat Medic
 
zSilver_Fox's Avatar
 
Join Date: Mar 2007
Location: Ethanol Land
Class/Position: D Medic
Gametype: Conca Jumping
Affiliations: ^iv
Posts Rated Helpful 0 Times
YES! SNOW!

I love you.
__________________
I have a nasopharyngeal and webcam...

First infraction! Flaming!
zSilver_Fox is offline   Reply With Quote


Old 11-16-2007, 04:08 AM   #38
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
lol im flattered, really, but i already have to many to keep up with.
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 11-16-2007, 04:35 AM   #39
barronofhellion
 
barronofhellion's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 0 Times
well just got a chance to play... have to say its looking great... if you make the snow shiny like you said it think it would look even better.. however i happen to notice that snow+fog+spy = worthless heh
-edit imo i would put a railing where the spawn room is to make it look like your not floating
barronofhellion is offline   Reply With Quote


Old 11-16-2007, 05:16 AM   #40
4est
Fortress Forever Staff
 
4est's Avatar
 
Join Date: Mar 2007
Location: OK
Posts Rated Helpful 0 Times
Send a message via Yahoo to 4est
Quote:
Originally Posted by GambiT
i love dark maps. this is how that section looks currently:

http://i13.photobucket.com/albums/a2...nt_b010006.jpg

it is still early, and alot of tweeking to do im sure, it'll look ALOT better once i get the mountains in.
That looks absolutely amazing... DO THE DARK!
__________________
Welcome to ZOMBOCOM!
Support FF:
4est is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:59 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.