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Old 07-02-2008, 03:50 AM   #1
Rutabeggar
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The Heavy Is Next.

http://www.shacknews.com/onearticle.x/53419

More viable when a medic isn't around? Sounds to me like Valve is trying to cover up a gimpy class...
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Old 07-02-2008, 04:22 AM   #2
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Old 07-02-2008, 04:26 AM   #3
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Quote:
Originally Posted by Rutabeggar
http://www.shacknews.com/onearticle.x/53419

More viable when a medic isn't around? Sounds to me like Valve is trying to cover up a gimpy game...
Fixed that for ya.
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Old 07-02-2008, 12:06 PM   #4
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Hmm I can see it:

Minigun upgrade = slighty less damage, no crits, HP + 3 per hit, +100 HP.

Just like they did with the Pyro, but covering his slowness with BlutSlaughter effect.
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Old 07-02-2008, 05:38 PM   #5
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Quote:
Originally Posted by Rutabeggar
http://www.shacknews.com/onearticle.x/53419

More viable when a medic isn't around? Sounds to me like Valve is trying to cover up a gimpy class...
The heavy is pretty weak without a medic in his ass. This, coupled with his slow movement make him unsused in everything but defending a last point on a CP map. Even then, a sniper can take him out with ease.

All that health doesn't really do much when it's all in one place.

As was done with the pyro and medic, they are going to eliminate the classes weakness for a tradeoff in ability. For example, the medic gained increased survivability with the nail gun but lost the chance to crit with the weapon. Pretty much an upgrade.

The pyros biggest weakness was range and he was given a flare launcher. It does exactly what it is supposed to while eliminating his close-range fire power. This was, of course, diminished because the pyro is OP as hell in close range now.

The heavies biggest weakness is movement both in and out of combat. I can easily see them making him move as fast as the soldier at the cost of damage or firepower.

This is supposed to make league play less of a "2 SOLDIER, 2 SCOUT, 1 MEDIC, 1 DEMO" affair, with one of the scouts going sniper, heavy, or engineer depending on the situation. This is why the pyro gained a long range counter (his little air push from his normal flamethrower) and a medium range weapon (flare gun). It makes him 'viable' in league play.

It's kind of like what we see with the heavy and pyro in FF. They aren't really viable in league play and simply don't get played.
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Old 07-03-2008, 08:02 PM   #6
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I'd like to see a TF2 HW play like I do in FF...
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Old 07-03-2008, 09:02 PM   #7
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A thread just isn't a thread without Credge.
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Old 07-03-2008, 09:09 PM   #8
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A thread just isn't a thread without Credge.
Neither is your mother.

OH MY. OH MY.

I went there.
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Old 07-03-2008, 11:55 PM   #9
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So Credge likes undead, rotten mothers who can't shit? Interesting.

Reply within an hour or you lose.. the free bag of tacos.












Psssst, I suck at countering mom jokes.

Last edited by Constipated_Zombie; 07-04-2008 at 12:01 AM.
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Old 07-04-2008, 12:20 AM   #10
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Originally Posted by Constipated_Zombie
So Credge likes undead, rotten mothers who can't shit? Interesting.

Reply within an hour or you lose.. the free bag of tacos.


Did someone mention tacos?









Psssst, I suck at countering mom jokes.
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Old 07-04-2008, 01:19 AM   #11
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*hands bag of tacos to Credge*
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