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Old 12-16-2016, 12:01 PM   #1881
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btlogy reopened pull request fortressforever/git-svn-sync#1 ('Support SVN branches and tags migration')

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Old 12-16-2016, 12:02 PM   #1882
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btlogy closed without merging pull request fortressforever/git-svn-sync#1 ('Support SVN branches and tags migration')

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Old 12-16-2016, 12:22 PM   #1883
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btlogy reopened pull request fortressforever/git-svn-sync#1 ('Support SVN branches and tags migration')

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Old 12-16-2016, 12:23 PM   #1884
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btlogy commented on issue fortressforever/git-svn-sync#1 ('Support SVN branches and tags migration'):
Sorry for the mess. I initially though to merge this PR into another fork.
But, after a second though, it could also be merged in your fork?
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Old 12-16-2016, 06:41 PM   #1885
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squeek502 commented on issue fortressforever/git-svn-sync#1 ('Support SVN branches and tags migration'):
No worries.

`git-svn` didn't end up working for our purposes, so the only script we are using is `github-svn-mirror.sh`. So, not going to merge this here as it won't be of use to us. Thanks, though.
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Old 12-16-2016, 06:41 PM   #1886
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squeek502 closed without merging pull request fortressforever/git-svn-sync#1 ('Support SVN branches and tags migration')

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Old 12-19-2016, 05:03 PM   #1887
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WillWowmc commented on issue fortressforever/fortressforever#156 ('Improve visibility of player models'):
I'm going to take a look at this and see what I can do; expect more soon.
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Old 12-19-2016, 05:07 PM   #1888
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WillWowmc commented on issue fortressforever/fortressforever#109 ('creditting kill assists.'):
As this was added to the game, this should be closed now, right? (Just looking through old issues to find anything I could work on.)
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Old 12-19-2016, 09:16 PM   #1889
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squeek502 commented on issue fortressforever/fortressforever#109 ('creditting kill assists.'):
Yep, implemented by #288
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Old 12-19-2016, 09:16 PM   #1890
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squeek502 closed issue fortressforever/fortressforever#109 ('creditting kill assists.')

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Old 12-20-2016, 10:58 PM   #1891
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doublah commented on issue fortressforever/fortressforever#250 ('Update or remove hints'):
Can this be closed? (From #285)
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Old 12-20-2016, 11:04 PM   #1892
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squeek502 closed issue fortressforever/fortressforever#250 ('Update or remove hints')

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Old 12-21-2016, 12:05 AM   #1893
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squeek502 closed issue fortressforever/fortressforever#311 ('Crashing after latest patch (v2.7)')

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Old 12-21-2016, 12:05 AM   #1894
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squeek502 commented on issue fortressforever/fortressforever#311 ('Crashing after latest patch (v2.7)'):
Closing under the assumption that the client crashes introduced by 2.7 have been fixed. Correct me if I'm wrong.
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Old 12-21-2016, 02:56 AM   #1895
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WillWowmc commented on issue fortressforever/fortressforever-models#5 ('WillWows latest work'):
I'd say this can probably be merged, I kept my fork up to date with this so it shouldn't override any changes done to this one.
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Old 01-04-2017, 11:23 AM   #1896
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AfterShockFF closed issue fortressforever/fortressforever#238 ('Petition to change default server values for secondary grenades for Pyro class')

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Old 01-15-2017, 04:40 PM   #1897
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AfterShockFF closed issue fortressforever/fortressforever#146 ('3rd person RPG should point at where the rocket will go')

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Old 01-15-2017, 04:40 PM   #1898
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AfterShockFF commented on issue fortressforever/fortressforever#146 ('3rd person RPG should point at where the rocket will go'):
Think this is done now
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Old 02-12-2017, 12:45 AM   #1899
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AfterShockFF created fortressforever/fortressforever:lua-env-beam-tweaks at 5c4bfa (+1 new commit)

  • 5c4bfa AfterShockFF: 'Add LUA hooks to initialise env_beam entities'

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Old 02-12-2017, 05:37 AM   #1900
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DexterHaslem commented on issue fortressforever/fortressforever#329 ('Fix jetpack effect staying on when you switch class while jetpacking'):
a nice trivial fix.. blast away... see what i did there half a year later
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