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Old 11-03-2009, 01:51 PM   #1
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Low FPS

Hey I have an ATI Radeon HD 4850 1 Gig card with AMD Athlon 64 x2 6000+ 3.10 and 4 gigs of RAM. When I go into the yard in FF my FPS drops dramatically down to almost 30 sometimes. Im not positive but I think that this system should be running a bit better. Ive tweaked all the settings, tried running in directx 8, and even changed video cards, but the same thing happens. I can still play the game just fine I just think it should be running a lot better.
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Old 11-03-2009, 04:43 PM   #2
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ur system looks fine actually.. there r some fps configs. maybe someone will give u one of that configs
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Old 11-03-2009, 04:47 PM   #3
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make sure you turn dynamic lights off in the fortress options, this should be off by default imo.
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Old 11-03-2009, 06:25 PM   #4
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max_fps
turn off vertical sync?
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Old 11-03-2009, 06:36 PM   #5
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fps_max 300
dynamic lights are off
v sync is off
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Old 11-03-2009, 09:27 PM   #6
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what map's yard are you referring to?
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Old 11-03-2009, 09:48 PM   #7
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just the yard in general I guess or big open spaces.
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Old 11-03-2009, 09:49 PM   #8
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hm...that's really odd man
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Old 11-04-2009, 11:21 AM   #9
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Sounds like your Computer could be doing it.
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Old 11-04-2009, 03:46 PM   #10
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Sounds like what happens to most people who have a similar setup. FF has some major lag issues, especially when explosions are going off and you are in the yard on a map.

I have a 9800GTX card, 15m down/3.5m up connection, 4g ram, 500g hdd(sata 3.0), dual core intel processor, and a heatsink that is about the size of the sun. I don't think this problem exists on my end, as it happens to me as well.

vsync off, fps max 9001, dlights off vs on only improves my FPS about 5 or so at all times.

My guess is it's mostly map optimization that is the cause, plus the really fps unfriendly explosions.

I should be able to throw 100 mirvs at the same time, and it not affect my FPS at all. Throwing a couple of them drops my FPS down to below 20 sometimes.

What other FPS changes can I make? I've tried setting all my in-game graphic options to the lowest settings possible, bloom off, making sure my rates are correct as well.

Rate: 30k
cl_updaterate 100
cl_cmdrate 100
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Last edited by KubeDawg; 11-04-2009 at 03:50 PM.
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Old 11-04-2009, 07:29 PM   #11
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If you want a sizeable FPS boost, turn shadows off (r_shadows 0). It will also disable your flashlight, but I always turn it off for more intensive maps (waterpolo, dustbowl, etc.).
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Old 11-04-2009, 10:13 PM   #12
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Quote:
Originally Posted by KubeDawg View Post
Sounds like what happens to most people who have a similar setup. FF has some major lag issues, especially when explosions are going off and you are in the yard on a map.

I have a 9800GTX card, 15m down/3.5m up connection, 4g ram, 500g hdd(sata 3.0), dual core intel processor, and a heatsink that is about the size of the sun. I don't think this problem exists on my end, as it happens to me as well.

vsync off, fps max 9001, dlights off vs on only improves my FPS about 5 or so at all times.

My guess is it's mostly map optimization that is the cause, plus the really fps unfriendly explosions.

I should be able to throw 100 mirvs at the same time, and it not affect my FPS at all. Throwing a couple of them drops my FPS down to below 20 sometimes.

What other FPS changes can I make? I've tried setting all my in-game graphic options to the lowest settings possible, bloom off, making sure my rates are correct as well.

Rate: 30k
cl_updaterate 100
cl_cmdrate 100
No point in having fps_max over 300. It's capped
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Old 11-04-2009, 10:39 PM   #13
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I know.
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Old 11-05-2009, 07:40 AM   #14
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We're working on getting a lot of the expensive things out of the game and replacing or tweeking them to be better. So hopefully future patches will help everyone with this issue.
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Old 11-05-2009, 06:37 PM   #15
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Ye that sucks i bouth a new grafic card last night, not top end but but a ok one, ati hd 4670, i can run l4d with almost all settings in max, and it runs fine, in ff i try to increase and decrease setings and didnt made much diferenc :< sometimes fps drops to 40 in spamy open maps like waterpolo.
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Old 11-06-2009, 10:12 AM   #16
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if you want to run FF flawlessly, save money on your gfx card (no need for anything over ~8800 performance) and get the fastest intel cpu with as much cache per core as you can afford. literally

oh yeah, then remember to turn off dynamic lights and vsync and you should be good to go.
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Old 11-06-2009, 12:55 PM   #17
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I got intel i5, works very well

ZNP011, you can try one of these fps configs. Put it in ur cfg folder (FortressForever/CFG) and name it autoexec.cfg. Also back that folder up before...

//Decent Looking FPS Config
//----------------------
//Email all questions or concerns to mattdelhey@comcast.net
//Re-name this config to "autoexec.cfg" to enable

clear
echo "***********************"
echo "Decent FPS Configuration v1.0 loaded"
echo "http://hosted.filefront.com/aosonic"
echo "Email any questions or concerns to mattdelhey@comcast.net"
echo "***********************"

// FPS Settings
// ----------------


//Cl_ Commands

rate "25000"
cl_cmdrate "101" // Must be set to 100/101
cl_drawmonitors "0" // changeable
cl_ejectbrass "0" // changeable
cl_forcepreload "1" // Preloads data while loading map
cl_interp "0.01" // Must be set to .01
cl_interpolate "1" // Must be set to 1
cl_lagcomp_errorcheck "1" // changeable
cl_lagcompensation "1" // changeable
cl_predictweapons "1" // changeable
cl_pred_optimize "2" // changeable
cl_phys_props_max "50" // Must be set to 50+
cl_ragdoll_physics_enable "0" // changeable
cl_ragdoll_collide "0" // changeable
cl_smooth "1" // changeable
cl_smoothtime "0.01" // changeable
cl_updaterate "101" // Must be set to 100/101


//Mat_ commands

mat_bloomscale "0" // changeable
mat_bumpmap "0" // changeable
mat_clipz "1" // changeable
mat_colorcorrection "0" // changeable
mat_compressedtextures "1" // changeable
mat_debug_postprocessing_effects "0" // Must be set to 0
mat_debugdepthmode "0" // Must be set to 0
mat_debugdepthval "128" // Must be set to 128
mat_debugdepthvalmax "256" // Must be set to 256
mat_disable_bloom "1" // changeable
mat_filterlightmaps "0" // changeable
mat_forcehardwaresync "0" // changeable
mat_hdr_enabled "0" // changeable
mat_parallaxmap "0" // changeable
mat_picmip "0" // Must not be higher than 2
mat_reducefillrate "1" // changeable
mat_specular "0" // changeable
mat_vsync "0" // changeable
mat_antialias "0"
mat_monitorgamma "1.6"
mat_texture_limit "-1"
mat_fastnobump "1"
mat_fastspecular "1"
mat_forceaniso "0"
mat_trilinear "1"



//R_ Commands

r_fastzreject "1"
r_decals "0" // changeable
r_decal_cullsize "0" // changeable
r_dopixelvisibility "0" // changeable
r_drawbatchdecals "0" // changeable
r_drawflecks "0" // changeable
r_drawmodeldecals "0" // changeable
r_dynamic "0" // changeable
r_eyes "0" // changeable
r_flex "0" // changeable
r_lightaverage "1" // Must be set to 1
r_lod "0" // Must be set to -1/0/1/2
r_maxdlights "32" // Must be set to 32
r_occlusion "1" // changeable
r_renderoverlayfragment "0" // changeable
r_rootlod "1" // Must be set to 0/1/2
r_shadows "1" // changeable
r_shadowmaxrendered "1" // changeable
r_shadowrendertotexture "1" // changeable
r_teeth "0" // changeable
r_waterforceexpensive "0" // changeable
r_waterdrawreflection "0" // changeable
r_worldlights "2" // Must be set to 2
r_worldlightmin "0.0002" // Must be set to .0002

r_3dnow "1" // changeable
r_mmx "1" // changeable
r_sse "1" // changeable
r_sse2 "1" // changeable
r_3dsky 0 // changeable

//Rope_

rope_averagelight "0" // changeable
rope_collide "0" // changeable
rope_shake "0" // changeable
rope_smooth "0" // changeable
rope_smooth_minwidth "0" // changeable
rope_smooth_minalpha "0" // changeable
rope_smooth_maxalphawidth "0" // changeable
rope_smooth_maxalpha "0" // changeable
rope_smooth_enlarge "0" // changeable
rope_subdiv "0" // changeable
rope_wind_dist "0.01" // changeable


//Miscellaneous

fps_max "101" // Caps fps
func_break_max_pieces "0" // changeable
gl_clear "1" // Must be set to 1
jpeg_quality "100" // Must be set to 100
mp_decals "0" // changeable
net_showevents "0" // Must be set to 0
props_break_max_pieces "0" // changeable
props_break_max_pieces_perframe "0" // changeable
snd_flushasync
texture_budget_background_alpha "999 // changeable
texture_budget_panel_height "0" // changeable
texture_budget_panel_width "0" // changeable
voice_enable "1" // changeable
voice_scale "1" // changeable
voice_modenable "1" // changeable
violence_agibs "1" // changeable
violence_hgibs "1" // changeable
violence_hblood "1" // changeable
violence_ablood "1" // changeable


OR, u can try the most powerful fpsconfig if u want; that one WILL make your game look like shit however...

echo Shitty Fps Config
// FPS Settings
echo Shitty Fps Config
sv_cheats 1
sv_unlag "1"
cl_cmdrate "100"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "1"
cl_smoothtime "0.01"
cl_timeout "30"
cl_updaterate "100"
net_maxfragments "1280"
net_maxfragments "1280"
rate "25000"
adsp_debug "0"
blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_allowdownload "0"
cl_allowupload "0"
cl_class "default"
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_playback_screenshots "1"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_lagcompensation "1"
cl_logofile "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_wpn_sway_interp "0"
cl_wpn_sway_scale "0"
closecaption "0"
demo_recordcommands "1"
dsp_water "14"
flex_smooth "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "0"
hud_centerid "0"
hud_fastswitch "1"
jpeg_quality "100"
lod_TransitionDist "0"
lod_enable "1"
mat_aaquality "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomamount_rate "0.05f"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpbasis "0"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_autoexposure "0"
mat_debug_bloom "0"
mat_debug_postprocessing_effects "0"
mat_debug_process_halfscreen "0"
mat_debugalttab "0"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastnobump "1"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_force_bloom "0"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_hdroverbrightrange "16"
mat_leafvis "0"
mat_monitorgamma "1.6"
mat_norendering "0"
mat_parallaxmap "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_showlightmappage "-1"
mat_specular "0"
mat_surfacemat "0"
mat_texture_limit "-1"
mat_trilinear "0"
mat_vsync "0"
mat_wateroverlaysize "0"
mp_decals "0"
muzzleflash_light "0"
net_showevents "0"
r_PhysPropStaticLighting "0"
r_RainSimulate "0"
r_TransitionSensitivity "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_ambientboost "0"
r_ambientfactor "1"
r_ambientfraction "0.1"
r_avglight "1"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "0"
r_decals "0"
r_drawdecals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawflecks "0"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.01"
r_drawspecificstaticprop "0"
r_dynamic "0"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_fastzreject "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "0"
r_lod "2"
r_lod_noupdate "1"
r_maxdlights "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "0"
r_phong "0"
r_rainalpha "0.001"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
r_shadows "1"
r_spray_lifetime "0.1"
r_teeth "0"
r_visualizeproplightcaching "1"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_waterforceexpensive "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0"
r_worldlights "0"
scene_showfaceto "0"
scene_showlook "0"
scene_showmoveto "0"
showhitlocation "1"
spec_scoreboard "0"
sv_alternateticks "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
cl_downloadfilter "nosounds"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2"
hud_centerid "1"
snd_async_fullyasync "0"
snd_digital_surround "1"
snd_flushasync
snd_mixahead "0.1"
snd_musicvolume "0"
snd_noextraupdate "1"
snd_profile "0"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
suitvolume "0"
sv_voiceenable "0"
voice_enable "1"
voice_modenable "1"
voice_scale "1"
volume "1"
con_enable "1"
fps_max "101"
func_break_max_pieces "0"
npc_height_adjust "1"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dnow "1"
r_3dsky "0"
r_mmx "1"
r_sse "1"
r_sse2 "1"
weapon_showproficiency "0"
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
cl_phys_props_max "50"
cl_ragdoll_collide "0"
r_drawmodeldecals "0"
r_maxmodeldecal "0"
r_maxmodeldecal "0"
r_modellodscale "1"
ragdoll_sleepaftertime "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
R_Entity "0"
Mat_SurfaceID "0"
ShowBudget_Texture "0"
cl_phys_props_enable "0"
cl_windspeed "0"
mat_hdr_manual_tonemap_rate "0"


echo FF fps config loaded

---------

Try these in dx 9 first; theyre meant for dx 7 settings but I always used them for dx9 when I needed to

Read more about how to tweak ur FF here:

http://forums.fortress-forever.com/a...p/t-11549.html

Good luck.

Last edited by Mikael_hs; 11-06-2009 at 12:57 PM.
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Old 11-06-2009, 02:32 PM   #18
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do u still use the config with your new comp mikael?
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Old 11-07-2009, 12:09 PM   #19
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Quote:
Originally Posted by Mikael_hs View Post
echo FF fps config loaded
lol
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