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12-10-2010, 01:04 AM | #1 |
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Join Date: Jun 2010
Gametype: Capture the Flag Posts Rated Helpful 1 Times
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Doesn't girefing usually refer to things you do to annoy your own team? I mean right now there are already lots of things you can do to cause the other team to rage. Being a good sniper, Backstabbing, Medic infection, concing a sniper, demo piping the flag, destroing sgs, etc. If something is causing rage because it is overpowered, that would be understandable but causing the other team to rage isn't inherently a bad thing.
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12-10-2010, 02:00 AM | #2 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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I have to agree with that. I've used taunts to make people on the other team "rage" and throw them off their game.
I do think that the spies "distraction" should be more TFC like, where it throws up false images(I'd throw in player images, as well as nades, bullets, etc...), as opposed to just turning your screen green and kinda wavy.
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12-10-2010, 02:39 AM | #3 | |
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Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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Of your list, some of those things we want to remove eventually. Others are just part of playing the game. If you are "distracting" players instead of completing objectives, you are just fucking with them and making them hate you. That's my definition of griefing. |
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12-10-2010, 04:17 AM | #4 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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"fun" is a relative term.... some people consider "objective maps"(such as TFC's 'The Game" to be fun, while others consider it boring as fuck. Some people consider Mulch to be great fun, while others think it's straight retarded.
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12-10-2010, 05:28 AM | #5 |
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Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO Gametype: Ragequitting Affiliations: [PMS]. [Shiney] Posts Rated Helpful 26 Times
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People always overexaggerate buffs and nerfs, and fail to realize that both can happen at once.
Holy crap, SG's getting buffed? Gonna be OP! Without even knowing the numbers - it could be even as small as a 5% increase to health. HERE, HAVE A SUGGESTED CHANGELOG
Some will say buff, some will say nerf. It's a tweak, plain and simple. And yet look at how SIMPLE it is. Most of the changes are very small adjustments to the values we already have. Only the push and 'longer attack range than lock on range' suggestions are significant. But implementing that changelog would help immensely with the role of the SG in AvD without hurting other kinds of gameplay much.
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12-10-2010, 08:26 AM | #6 |
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Fortress Forever Staff Join Date: Nov 2010
Location: USA, Ohio
Class/Position: Scout Gametype: CTF Posts Rated Helpful 0 Times
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The demoman shouldn't get into range to use a mirv. The engineer must rely on a defensive class to stop the mirv attacker.
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12-10-2010, 08:59 AM | #7 |
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Beta Tester Join Date: Jun 2010
Class/Position: anything but Sniper and Spy Posts Rated Helpful 6 Times
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To be honest I would find increased push really annoying.
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12-17-2010, 04:59 PM | #8 | |
D&A Member
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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Raynian: Sounds like a fantastic changelog, it would address a lot of problems with it. My guess these values will either be ignored or else use 10-15% of your suggested values, making it practically irrelevant, but I'm cynical.
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Once upon a time in FF (and STILL in TFC), demomen DIDN'T get into range unless they had a clever approach, because the sg would push them back. The push has been weakened so much that demomen can literally walk up and deliver the mirv. That never used to happen before the changes. |
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12-23-2010, 05:27 AM | #9 | |
I like Ceyx
Beta Tester
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simply kill the demoman before he gets in range. if you fail and hes in range, the engineer needs to do 1 of 2 things. 1. dismantle sentry and get the fuck outta there n get another gun up asap or 2. sacrifice yourself for the gun and block the mirv. (also, im sure someone mentioned this but you can repair through a mirv, it requires a bit more precision wrenching and movement but it's possible.) NOTE: didnt read anything from chilledsanity because i pretty much already know what he will say without reading, nor bridget because he is talking about soccer.
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hef Last edited by Lynus; 12-23-2010 at 05:31 AM. |
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12-24-2010, 06:18 PM | #10 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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Fortress Forever Design Philosophy One Day
We believe that no one should suffer as a result of someone else's actions. Whether you win or lose as an individual should be dependent upon how you perform as an individual. Fortress Forever Design Philosophy Next Day We believe that the Sentry Gun should be tied to how well the team works. If you have a bad defensive team, then the offense should easily be able to come right in and drop the Sentry a-okay, no matter how hard the Engineer tries to keep it up. I can totally understand a good defensive complementing the Sentry Gun, but as of right now its more like the defensive team has to babysit it because of how fucking fragile it is. That is a totally different scenario. I would approve of the former. You know, if the defensive team kept it up because its complementary instead of because it's so easy to go down. Last edited by Bridget; 12-24-2010 at 06:20 PM. |
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