02-15-2007, 04:18 PM | #21 |
Join Date: Feb 2005
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whats the new bhop cap?
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02-15-2007, 04:32 PM | #22 |
Join Date: Jul 2006
Location: Missouri
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I've only played conc maps to help me practice conc jumping. It's hard as hell to practice in a normal pub with all the grenade packs being taken and ppl shooting at you and such. I know thats a part of the game, but as far as practicing a particular skill (that doesn't require shooting at someone), it's anoying.
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02-15-2007, 04:45 PM | #23 |
Retired FF Staff
Join Date: Dec 2004
Location: cow college
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You act like 'top tfc' players never do conc or trick maps. They aren't mutually exclusive. Anyway there's going to be even greater possibility for 'trick maps' with the new movement stuff. Will you be able to port precisely the same geometry of a trick/conc map from tfc and have the same exact difficulty?...in almost all cases, no.
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02-15-2007, 04:46 PM | #24 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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Well, there's not a lot of drive to consider conc maps yet b/c we're still tweaking a lot of things (like the bhop cap and player speeds) which would affect concing and such similar skills. Since things are set up so similarly to TFC in most respects, I'm fairly confident that at least most of what was possible in TFC will continue to be possible in FF. I doubt you'll be able to port conc maps brush-for-brush from TFC, but nothing's stopping you making new maps for FF
Edit: Damn you and your faster typing skills PHISH |
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02-15-2007, 08:01 PM | #25 | |
Join Date: Mar 2005
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And several pro jumpers are highly skilled at CTF. Necro^vi, for example, also Muchez[x]. Folks such as MadCow are just LAN whores . I don't expect to be put into beta testing, I just wanted to know why there weren't any beta testers that were capable of testing the trickjumping abilities of FF. When I first posted here, I asked if trickjumping would be similar, and was told that it would be about as close to the same as they could by rebo. I understand agendas change and such, but TJers were once a major part of the community, everyone from the league players who practiced on concmap_r to the serious folk who warm up by speedrunning ice3_r. So I'll shut up now . |
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02-15-2007, 09:12 PM | #26 |
Join Date: Jun 2005
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Rawr! If I can't rocket/pipe/conc on FF I'll just learn to CTF.. Expect the nades flying at my own team!
This should influence you to make Skilljumping fun or else I'll tk j00 all! rawr! Serious note: I'm looking forward to trying to do things on the new engine actually, I'm getting bored of TFC trick jumping It really is just stupidly easy now :/ |
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02-15-2007, 10:14 PM | #27 |
Join Date: Mar 2005
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You bring a good point to the table, mule. A lot of it is either too easy, or insanely hard shit made for vi members. Conc_groove and conc_groove2 made improvements upon this though, being releases for intermediate TJers.
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02-16-2007, 01:57 AM | #28 |
Join Date: Mar 2006
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I fail to see the problem here.
Conc maps will be made (should be made) to the limitations of the engine. I doubt it really matters if concs are stronger/weaker/act differently/whatever. You will still be able to make stupidly hard conc maps, no? The only possible problem I can imagine is if you can't conc in midair (while falling) and gain altitude, or something like that. Conc jumps wont be made (shouldn't be made) to the limitations/specifications of existing conc maps. You can't expect to just port an existing conc map and for it to just work... Edit: reworded a little in brackets since I'm not dev team and can't really make statements like that |
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02-16-2007, 02:30 AM | #29 |
Fear teh crowbar.
Retired FF Staff
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You can still juggle so most, if not all specialty trick concjumps will be possible. I'm not too great at that shit, but I could do a demo of juggling if we had a map that was tall enough.
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02-16-2007, 04:23 AM | #30 |
Join Date: Mar 2005
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Get the trepids to make one then! Hell, I'll make one.
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02-16-2007, 11:33 AM | #31 | |
Join Date: Dec 2004
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02-16-2007, 01:29 PM | #32 |
Join Date: Jan 2007
Location: In a mall, hiding in a gunstore, while being surrounded by 53,594 zombies
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my worst fear in tfc = concs
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02-16-2007, 01:35 PM | #33 |
Join Date: Mar 2005
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So, made a 300 foot high map yet? I want to see some juggling!
Bonus if you start with a double hh. |
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02-16-2007, 03:01 PM | #34 | |
Join Date: Dec 2006
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Concmap_r yeh but other high skilled concmaps , you wish |
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02-16-2007, 03:28 PM | #35 | ||
Join Date: Jan 2005
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Quote:
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02-16-2007, 04:31 PM | #36 |
Join Date: Dec 2005
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True true, but give me a shout when you find one
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02-16-2007, 04:55 PM | #37 | |
Fear teh crowbar.
Retired FF Staff
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02-16-2007, 05:39 PM | #38 |
Join Date: Jan 2005
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U shouldnt worry so much, the concing in FF is great.
And if it wasnt the devs can just change it and release an update problem solved. |
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02-16-2007, 06:18 PM | #39 |
Retired FF Staff
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Actually, most conc/skills maps from TFC should work in FF as direct brush by brush ports. Concmap_r was one of the tests we used in FF to tweak conc strength.
The primary difference in FF at the moment is the chaining dynamic is slightly different than TFC. A flat ground drop conc is a bit more powerful in the horizontal and a bit less in the vertical, but subsequent held concs while in the air don't provide quite the same additional velocity. However, the conc radius is slightly increased, and because of this, very skilled trickers can get a significantly larger boost off of them if they time it very well. I would say this aspect is improved from TFC, as the skill curve is just a bit higher in the timing department for hardcore players. There is more room at the upper end of the skill spectrum, which should work out quite nicely. I'm not certain if mirv coded them that way on purpose or if it just randomly turned out better. At any rate, you honestly have nothing to worry about, and you shouldn't assume that the dev team is so unfamiliar with the TJ community. Some of us have been around a looooong time. |
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02-16-2007, 06:56 PM | #40 |
Join Date: Feb 2007
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This increased radius intrigues me. I look forward to being able to try it...
I remember playing with schtoofa on IOD's server like 8 years ago, forever indeed! Last edited by o_kami^vi; 02-16-2007 at 07:02 PM. |
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