06-07-2008, 10:01 PM | #21 |
[AE] 0112 Ihmhi *SJB
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Mangled lyrics aside, I wonder if you can get it to line up properly by just using invisible junk?
I mean, everything passes through the flag anyway, so why not make it like this: Code:
* - - - - * - - - - * | F | A | | X | | | | * - - - - * - - - - * A = Actual Box F = Invisible Filler Space X = Center of the model Iunno if this will work but what the hey. Anyone know a way to get it to align properly without cheating like this?
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06-07-2008, 10:44 PM | #22 |
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It's far too large to just "carry". I think it actually works best wrapping the player like it is now.
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06-07-2008, 10:58 PM | #23 | |
[AE] 0112 Ihmhi *SJB
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Quote:
Realism isn't exactly a hallmark of Fortress Forever. Maybe 50% smaller would be more reasonable.
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06-07-2008, 11:00 PM | #24 |
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It's not realism that's the issue, it's aesthetics. It will just look stupid that large and if I make it smaller it will be too hard to find.
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06-07-2008, 11:41 PM | #25 | |
Heartless Threadkiller
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Wait....... I think a Christmas tree would be more appropriate for the flag. Part reason being: If you see a Christmas tree surrounded by presents(pipes, nades, whatever).........
Not only would it be a really cool looking screenshot, but it would make you do a double-take before running in and grabbing it.
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06-08-2008, 02:39 AM | #26 |
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It is more appropriate to steal someone's gifts than to steal their tree...
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06-08-2008, 03:35 AM | #27 |
if(0>1){printf("broked");}
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present on head?
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06-08-2008, 11:14 AM | #28 |
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http://widescreenxp.net/themes/wallp...20Tree_jpg.jpg
with lights on it would be awesome! It not have to be the flag, Just a model for it would be awesome that it can be made in the map if its is christmas theme with lights on it |
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06-13-2008, 11:21 AM | #29 |
[AE] 0112 Ihmhi *SJB
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Any updates on this?
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06-13-2008, 01:52 PM | #30 |
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Huh? What's supposed to be updated? The gifts are done.
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06-13-2008, 06:58 PM | #31 |
Nade Whore
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Well, Jester, I personally don't mind the gifts being large, as long as they aren't half the size of the characters... Can we see an example or picture of the size comparison?
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06-13-2008, 07:36 PM | #32 |
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It depends what you are specifically wanting to replace with them.
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06-13-2008, 08:46 PM | #33 |
Nade Whore
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all grenades.
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06-13-2008, 08:54 PM | #34 |
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Refer to this: http://www.fortress-forever.com/foru...49&postcount=8
They are slightly larger than a conc as you can see from the halos. Update: So there is a problem with models replacing the flags, they don't change colors... When I replaced the pipe model(which uses multiple skins also) it worked fine, but when I replace the flag model they are always blue even in the red base. The glow effect changes colors appropriately, but the flag material itself is always blue. |
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06-13-2008, 09:11 PM | #35 |
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Awesome! Those look pimp! Birthday/Christmas mode for FF?
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06-13-2008, 09:33 PM | #36 |
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Alright so apparently when I was replacing the flag models a comma was getting deleted in the process so it wasn't using all the materials. I will get screenshots up here soon of the new flag replacement.
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06-13-2008, 09:48 PM | #37 |
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The pointer above the gift rotates so it is easier to see over ledges:
Also rotates over player: |
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06-13-2008, 11:12 PM | #38 |
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Hahah damn good job
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06-14-2008, 05:41 AM | #39 |
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Keep going with this lol. make custom rockets that shoot candy canes lololz. this is on the right track for birthday / xmas mode.
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06-16-2008, 10:00 AM | #40 |
[AE] 0112 Ihmhi *SJB
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Is there any way it can be floating behind the player instead of phasing through him as it is now?
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