07-09-2008, 07:47 PM | #1 |
GaHmelerized!!!
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teleporters?? who needs 'em?!
well, here is another thread by me.
i made a little story about some dudes and the need of teles dload: http://files.filefront.com/comicrar/.../fileinfo.html |
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07-09-2008, 07:55 PM | #2 |
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lol Nice one
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07-10-2008, 05:04 AM | #3 |
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TFC Teleflagging:
http://www.youtube.com/watch?v=bwLzhDk6HvE&fmt=18
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07-10-2008, 11:40 AM | #4 |
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FF should have teleporters.
That's right, now I can say that as a dev!! What now?!
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07-10-2008, 11:41 AM | #5 |
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*forms lynch mob*
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07-10-2008, 04:50 PM | #6 |
OHH! OHHH NOOO!
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RUN NEZ, RUN FOR THE HILLS.
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07-10-2008, 04:52 PM | #7 |
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Its ok Nezumi I will never leave your side. I agree with you and will stand beside you forev.... OMG THEY ARE COMING!!!!
:runs away:
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07-10-2008, 05:01 PM | #8 | |
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Quote:
i agree, i like teleporters to. i see both sides of this arguement though. i've been thinking, would it be possible to build 2 teles([out of brushwork and entities] 1 entrance and one exit) have them spawn in the map and be placed(by engies only) where they want them, and when distroyed placed back in their orginal spawning point, usable by only 1 team. i think so...but i'm LUA ignorant so i'd need some help... its a crappy work around, but teles can be made!!! it'd be nice if they were in FF but optional for mappers if we know it will ruin the map.
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- Last edited by GambiT; 07-10-2008 at 05:14 PM. |
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07-10-2008, 05:21 PM | #9 |
sKeeD
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Agreed at Gambit, the option to have teles is win.
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07-10-2008, 05:24 PM | #10 |
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Even the thought of (bulidable) teles is lose.
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07-10-2008, 05:48 PM | #11 |
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omg you are are nazis. teleporters? this isnt tf2.
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07-10-2008, 08:27 PM | #12 |
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Yes, the genius said it.
We are are nazis. |
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07-10-2008, 08:37 PM | #13 | |
sKeeD
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Quote:
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07-10-2008, 08:41 PM | #14 |
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no... its Valve not TF
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07-10-2008, 08:58 PM | #15 |
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omg! pinkpanther!
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07-10-2008, 09:19 PM | #16 | |
Useless
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Quote:
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07-10-2008, 09:41 PM | #17 |
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Oh, had no idea
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07-10-2008, 10:01 PM | #18 |
Spybox
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Teleporters seem to work better for CP/Push style maps. In CP maps you can set them just before the contested CP room. In push, you set them as you move up.
Its a way for slower classes to get to the fight faster, which aids in any class being offense(Even though CP is designed that way anyways.) FF is more about utilizing certain classes for pure offense, and certain classes for pure defense, which is more true to the classic TF formula I guess. |
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07-11-2008, 01:02 AM | #19 |
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Yeah, the original TF had teleporters for awhile. But I'm not sure if they were one way and all that other balancing-related stuff that was added in TFC/TF2 teleporters...
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07-11-2008, 02:17 AM | #20 | |||
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first off, u wouldn't be able to take the flag through the teles, so that idea fails, ff is way to fast for teles all it would do would be to add more spam imo
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