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Old 03-26-2010, 09:50 PM   #1
Faneca
 
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"gameinfo.txt is not a valid format"

I have installed FF 2.4.1 from the FF Wiki and installed it correctly and Steam as allready detected the mod.
The problem is when I start a error pops up:

e\installedprograms\steam\steamapps\<steamusername >\sourcemods\FortressForever\scripts\gameinfo.tx t is not a valid format.

Any ideia on how to fix this?


PS : Ive searched this forum and googled for 30 mins but nothing found, halp pl0x
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Old 03-26-2010, 10:25 PM   #2
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Attached Files
File Type: txt gameinfo.txt (261 Bytes, 112 views)
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Old 03-27-2010, 01:27 AM   #3
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Faneca, open your sourcemods\FortressForever folder, and see if you have a gameinfo.txt in there. Here's what your gameinfo.txt should be:

Code:
"GameInfo"
{
	game	"Fortress Forever"
	title	"Fortress Forever"
	name	"Fortress Forever"
	type multiplayer_only

	developer	"Fortress Forever Team"
	developer_url	"http://www.fortress-forever.com/"
	icon		"resource/icon_ff"
	manual		"http://www.fortress-forever.com/wiki/Main_Page"

	hidden_maps
	{
		"test_speakers"		1
		"test_hardware"		1
	}

	FileSystem
	{
		SteamAppId				215		// This will mount all the GCFs we need (240=CS:S, 220=HL2).
		ToolsAppId				211		// Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
		
		//
		// The code that loads this file automatically does a few things here:
		//
		// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
		// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
		//    For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
		// 3. For the first "Game" search path, it adds a search path called "MOD".
		// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
		//

		//
		// Search paths are relative to the base directory, which is where hl2.exe is found.
		//
		// |gameinfo_path| points at the directory where gameinfo.txt is.
		// We always want to mount that directory relative to gameinfo.txt, so
		// people can mount stuff in c:\mymod, and the main game resources are in
		// someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.
		//
		SearchPaths
		{
			Game				|gameinfo_path|.
			Game				hl2
			Game				sourcetest
		}
	}
}
If it's not like the above, change yours to match it.

P.S. That's the gameinfo you use, Ricey?
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Old 03-27-2010, 06:12 PM   #4
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Old 01-08-2011, 08:58 PM   #5
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"gameinfo.txt is not a valid format"

I just installed Fortress forever and i have the same error. I tried with both files but the second is Half Life 2 where i can't do anything but only stay at the menu,and the first doesnt fix it,could anyon please help?
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Old 01-09-2011, 04:14 AM   #6
Pixel
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Edit: There are two gameinfo.txts

One in the main FortressForever folder and one in the scripts folder

SourceMods/FortressForever/gameinfo.txt
Code:
"GameInfo"
{
    game    "Fortress Forever"
    title    "Fortress Forever"
    name    "Fortress Forever"
    type multiplayer_only

    developer    "Fortress Forever Team"
    developer_url    "http://www.fortress-forever.com/"
    icon        "resource/icon_ff"
    manual        "http://www.fortress-forever.com/wiki/Main_Page"

    hidden_maps
    {
        "test_speakers"        1
        "test_hardware"        1
    }

    FileSystem
    {
        SteamAppId                215        // This will mount all the GCFs we need (240=CS:S, 220=HL2).
        ToolsAppId                211        // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
        
        //
        // The code that loads this file automatically does a few things here:
        //
        // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
        // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
        //    For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
        // 3. For the first "Game" search path, it adds a search path called "MOD".
        // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
        //

        //
        // Search paths are relative to the base directory, which is where hl2.exe is found.
        //
        // |gameinfo_path| points at the directory where gameinfo.txt is.
        // We always want to mount that directory relative to gameinfo.txt, so
        // people can mount stuff in c:\mymod, and the main game resources are in
        // someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.
        //
        SearchPaths
        {
            Game                |gameinfo_path|.
            Game                hl2
            Game                sourcetest
        }
    }
}
SourceMods/FortressForever/scripts/gameinfo.txt
Code:
// Valve Game Info file
//  These are key/value pairs.  Certain mods will use different settings.
//
GameInfo
{
    game    "Fortress Forever"
    //title    "COUNTER-STRIKE'"
    //title2    "source"
    type multiplayer_only
    nomodels 1
    nohimodel 1
    nocrosshair 0
}

Last edited by Pixel; 01-09-2011 at 04:16 AM.
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