08-08-2008, 06:41 AM | #101 | |
Join Date: Jan 2008
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Quote:
that's hot |
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08-08-2008, 12:10 PM | #102 | |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Quote:
New questions though: AvD dustbowl style maps will get a fixed time limit, like 22/23 minutes just like in TFC to avoid 60 minute long rounds on some servers or shorter rounds than usual? Also, are there any plans on increasing the last CP point value to 50 to match TFC's? Reasoning behind that: 5 points to Defense per minute = 110/115 points for a complete hold in 23 minutes rounds, but Offense only gets 30*3 = 90 points total for all three CPs. If the last CP is worth 50, a last second capture ends in a tie, since Defense did resist the whole timer but Offense captured just in time. (Also, I think this is more fair that Offense winning, Defense is harder and they held the HQ...) Fun fact: I wanted to post those earlier but forgot them, then I saw this thread and remember'd that I did want to ask a question, but didn't recall which was. So I'm asking before I forget again! |
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08-08-2008, 12:19 PM | #103 | ||
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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Quote:
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08-08-2008, 06:40 PM | #104 | |
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Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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Quote:
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08-08-2008, 06:50 PM | #105 | |
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Join Date: Sep 2007
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Quote:
Red get's what? Like 5 points a minute, and blue gets 30 points a cap. Something like that. But after 25 minutes Red has like 100 points. The most points blue can get are 90. So say red defends their base for 59 minutes they have like 295 points, and blue caps in the final minute, they have a grand total of 90 points. So who won? |
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08-08-2008, 08:12 PM | #106 |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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I said 23 minutes because this was the standard timer in TFC. As Hammock said, the problem is that the score doesn't reflect the round time difference. I remember playing a round of Dustbowl which was 60 minutes long; as you may understand it's a pain for the Defense to hold the enemy all that time, and we ended up beaten. However, the score was 90 - 135, so Defense said they won because of points, but Offense claimed that they had won, since they accomplished the objective.
I guess this is up to devs, to decide the normal timer and tweak the base_ad.lua file for the points? IMO, longer rounds won't work that well, since in TFC sometimes is very hard to defend Dusty. If you make longer rounds while knowing that Offense has a great advantage in the current FF state (2.0), it's a bit of conterproductive. |
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08-08-2008, 09:33 PM | #107 | |
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I honestly don't care what about the score when playing, so any decision along those lines is fine. To me it's more an issue of whether O caps or not.
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08-09-2008, 12:32 AM | #108 |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O Gametype: Doubble Mode Affiliations: Cassiotone Nation Posts Rated Helpful 1 Times
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I've been worrying about this quite a bit recently, concerning Anticitizen.
In fact, I'm gonna go make a post on the dev forums...
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TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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08-09-2008, 12:47 AM | #109 |
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Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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Nezumi, which part?
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08-09-2008, 12:55 AM | #110 |
y halo thar
Join Date: Mar 2008
Class/Position: Lord of Random Sentry Placement Gametype: CTF Posts Rated Helpful 0 Times
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Also, this needs addressing:
Will there ever be more than two ammo bags in the front spawn at Monkey? |
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08-09-2008, 02:14 AM | #111 |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O Gametype: Doubble Mode Affiliations: Cassiotone Nation Posts Rated Helpful 1 Times
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The timers on AvD maps, which gets the scores all screwy.
__________________
TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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08-09-2008, 02:46 AM | #112 | ||
Heartless Threadkiller
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08-09-2008, 03:40 AM | #113 |
y halo thar
Join Date: Mar 2008
Class/Position: Lord of Random Sentry Placement Gametype: CTF Posts Rated Helpful 0 Times
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Then give it more bags. :P
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08-10-2008, 09:57 PM | #114 |
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Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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Question: Will palermo's lighting be fixed for 2.1?
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08-11-2008, 01:40 AM | #115 |
FF Player
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Join Date: Jan 2008
Location: Tacoma, WA
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Will spawns on aardvark and shutdown2 (possibly more maps) have nobuilds in them to stop all the griefers?
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08-11-2008, 09:50 AM | #116 | |
Join Date: Jul 2007
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Quote:
Jon! Start annoying people! |
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08-12-2008, 02:44 AM | #117 |
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Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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What's the new ETA for bots coming out?
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08-12-2008, 03:40 AM | #118 |
Community Member
Server Owner
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Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Hhmm if we get you on the beta you could mess around with bots, you are working on a project for ff no?
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08-13-2008, 11:19 AM | #119 |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Will the Pyro get a way of increasing burn level without having to use all three weapons?
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08-15-2008, 12:23 AM | #120 |
The last true Emperor
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Has there been any progress on the stats system?
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