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Old 06-17-2006, 11:03 AM   #1
o_stino
 
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EAX settings?

is there support for EAX in source, becouse i didn't found it, and a nice echo in the badlands canyon whould do good
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Old 06-17-2006, 12:20 PM   #2
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What's the difference between EAX and DSP?
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Old 06-17-2006, 12:35 PM   #3
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EAX is the shitty creative system of DSP, which stands for digital signal processing
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Old 06-17-2006, 12:36 PM   #4
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Just enable dsp in the soundscapes you're using, stino.
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Old 06-17-2006, 10:10 PM   #5
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Arr, thanks. So yea, your soundscapes should take care of the DSP for you. It's not for no reason that I say HL2 had the best sound of any game ever period.
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Old 06-18-2006, 07:28 AM   #6
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i know how eax is working (from ut), but i'm only using the default soundscapes becouse i don't know how to make custom ones that can be included in the map.
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Old 06-18-2006, 09:29 AM   #7
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how do you propose making custom ones?
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Old 06-18-2006, 10:35 PM   #8
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Like this.

http://developer.valvesoftware.com/wiki/Soundscapes

It's not the most comprehensive explanation, but it tells you how to write one.

And, by the way, you do not need a soundscapes_manifest.txt. I think you used to but you don't anymore. Just make soundscapes_ff_badlands.txt or whatever and stick it in your scripts folder and that should work.
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Old 06-19-2006, 03:11 AM   #9
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my bad, i was thinking soundscape as in EAX variables.. :/ but ofc soundscapes are those game background thingies
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Old 06-19-2006, 06:26 PM   #10
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so i suppose that i have to point to that file from inside my map somewhere?
soundscapes_ff_badlands.txt
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Old 06-19-2006, 10:57 PM   #11
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You don't actually have to reference the soundscape file. The game automatically tries to load soudscapes_<mapname>.txt

If you have a soundscape file with this in it:

Code:
"outdoors"
{
	"dsp"	"1"
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/town_ambience.wav"
	}
}
Then the env_soundscapes in your map that set the outdoor sounds would have 'outdoors' in the "soundscape" field. (without quotes, of course). The engine knows to look for the 'outdoors' entry in soundscapes_<mapname>.txt
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Old 06-19-2006, 11:14 PM   #12
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on the subject of soundscapes, i hope to have the equipment available to make some half decent recordings soon.
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Old 06-20-2006, 11:10 AM   #13
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ok, so i have to manually insert the soundscape in the bsp (bspzip) becouse MAN only search for references to non-default files.
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Old 06-20-2006, 06:01 PM   #14
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Quote:
Originally Posted by Nezumi
Arr, thanks. So yea, your soundscapes should take care of the DSP for you. It's not for no reason that I say HL2 had the best sound of any game ever period.
got one of the audigy2zs card
- sound stuttering
- sound loop
- volume goes up and down by random
- eax dies for no reason
(tried multiply drivers and stuff, only noticed in HL2 and HL2EO so far)

YES HL2 best sound award.
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Old 06-21-2006, 12:35 AM   #15
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Quote:
Originally Posted by Mervaka
EAX is the shitty creative system
um, yeah.
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Old 06-25-2006, 11:36 AM   #16
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really, i don't like the sound in hl2 (not the way of using it, but the way it works), like it should be 3d, but if i set it to 4 speakers => no sound, if i put it to 2 speakers => you can only left and right, no front or back sounds, so if someone is speaking to me (hl2sp) i have to turn so he's at my left/right :s
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Old 06-25-2006, 07:10 PM   #17
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...?

Really?

I've just got headphones on and I can hear shit behind me just fine. Do you have a program to set up your hardware for specific audio modes? I've got one, I have to set it to surround sound in order to use surround sound properly, or headphones to use headphones properly, etc.
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Old 06-26-2006, 04:43 PM   #18
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Quote:
Originally Posted by Circuitous
...?

Really?

I've just got headphones on and I can hear shit behind me just fine. Do you have a program to set up your hardware for specific audio modes? I've got one, I have to set it to surround sound in order to use surround sound properly, or headphones to use headphones properly, etc.
yeah, but its not in other games, and even not in css (just noticed that yesterday)
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