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Old 04-14-2008, 06:36 PM   #21
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Quote:
Originally Posted by dys
2fort is a fun map where you can let it all fly, regardless of the class you're playing. It's fast action that satisfies the urge of anyone joining.

Sometimes I play it to work on dm, sometimes for concing, sometimes work on accuracy and sometimes just to pound the crap out of people. And I'm never disappointed.
Absolutely right. It's just a really fun map that most people know from the old TFC days.

The only thing I'd like to see is, whoever is making the map, increase the ceiling height higher than tfc_2fort. That would own. Other than that, keep it the same as tfc's 2fort.

FF_2fort FOREVER!!!
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Old 04-14-2008, 06:39 PM   #22
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Quote:
Originally Posted by Dr.Satan
just move it in an arch from left to right...like if your bhopping it gives you the most height and distance from your conc when you flick the mouse like that before you jump

allright..that makes sense..ill have to try that
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Old 04-14-2008, 06:59 PM   #23
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i personally use scout, jumppad, and a HH.
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Old 04-14-2008, 07:01 PM   #24
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Originally Posted by greenday5494
i personally use scout, jumppad, and a HH.
I kinda hate the jump pad, it seems like you dont have alot of control over where you go when u use it..IMHO I simply must have control..but i could see a need for using it on aardvark if you didnt know how to conc..
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Old 04-14-2008, 07:14 PM   #25
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Quote:
Originally Posted by myersjr
I kinda hate the jump pad, it seems like you dont have alot of control over where you go when u use it..IMHO I simply must have control..but i could see a need for using it on aardvark if you didnt know how to conc..
You get boosted in whatever direction you are facing (if you run onto it backwards, you will get pushed forward).
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Old 04-14-2008, 07:21 PM   #26
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Quote:
Originally Posted by squeek.
You get boosted in whatever direction you are facing (if you run onto it backwards, you will get pushed forward).

That i understand, but, you cant steer or anything when you use it. Thats why i dont like it..I do think that if your a solly or hw, it can be invaluable to get you to another point on the map quickly. But for medics and scouts, no real need. IMHO they're already fairly speedy even without bhop.
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Old 04-14-2008, 07:45 PM   #27
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Quote:
Originally Posted by s0undch4s3r
Absolutely right. It's just a really fun map that most people know from the old TFC days.

The only thing I'd like to see is, whoever is making the map, increase the ceiling height higher than tfc_2fort. That would own. Other than that, keep it the same as tfc's 2fort.

FF_2fort FOREVER!!!
I disagree with the proposal to increase ceiling height.

What does ceiling height affect? I believe ceiling height affect water concers that most. Why? Because if you don't position yourself sufficiently forward of the conc nade, you will do a high angle jump. With a low ceiling, you get "punished" for you bad jump because the ceiling will send you back to water or the ground floor. Without the ceiling, you will make it to the balcony regardless how bad you screwed up.

Concing is supposed to be easy in 2fort, but it shouldn't be so easy that you have chance of blowing it.
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Last edited by battery; 03-31-2011 at 11:46 AM.
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Old 04-14-2008, 08:45 PM   #28
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OK bitch's you wanted you got.

[AE] Clan - Fortress Forever 2.0 - Dallas, TX
63.209.35.55:27015

ff_dev_2fort or vote bitch's now stop fucking crying and go play.

We'll run it like this for a week or so. If you wan't to keep it like this you better go play on it and keep it full.
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Old 04-14-2008, 09:31 PM   #29
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Quote:
Originally Posted by [AE] 82694
OK bitch's you wanted you got.

[AE] Clan - Fortress Forever 2.0 - Dallas, TX
63.209.35.55:27015

ff_dev_2fort or vote bitch's now stop fucking crying and go play.

We'll run it like this for a week or so. If you wan't to keep it like this you better go play on it and keep it full.

Dont trip zip..lol..im there whenever i can be anyway, just gives me more incentive to get there. so, take that Byatch..
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Old 04-14-2008, 09:35 PM   #30
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Quote:
Originally Posted by myersjr
Dont trip zip..lol..im there whenever i can be anyway, just gives me more incentive to get there. so, take that Byatch..
Shut up bitch. You'll talk when spoken to or get ya bitch ass slapped again.
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Old 04-14-2008, 09:41 PM   #31
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Originally Posted by [AE] 82694
Shut up bitch. You'll talk when spoken to or get ya bitch ass slapped again.
You'll end up as my red headed step child,. ;p
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Old 04-14-2008, 10:30 PM   #32
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Originally Posted by myersjr
You'll end up as my red headed step child,. ;p
So does that mean I can call you Dad and ask you for money all the time?
Because if you don't pay I'll tell Mom about your girlfriend.
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Old 04-15-2008, 01:56 AM   #33
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Quote:
Originally Posted by [AE] 82694
OK bitch's you wanted you got.

[AE] Clan - Fortress Forever 2.0 - Dallas, TX
63.209.35.55:27015

ff_dev_2fort or vote bitch's now stop fucking crying and go play.

We'll run it like this for a week or so. If you wan't to keep it like this you better go play on it and keep it full.
I'll be on as soon as I get out of work at 1:30 am Eastern time.

Bless you dear sir.
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Old 04-15-2008, 02:40 PM   #34
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Originally Posted by [AE] 82694
So does that mean I can call you Dad and ask you for money all the time?
Because if you don't pay I'll tell Mom about your girlfriend.
This reminds me of that joke about the priest in the closet with the kid..but thats another story.. lol
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Old 04-15-2008, 05:33 PM   #35
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omg someone had a spray in HL2DM, and it had an altar boy at knee-level with a preist, but it was showing from the back, and it looked like they were fully-clothed. omg it was so fucking funny!!
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Old 04-15-2008, 06:59 PM   #36
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Quote:
Originally Posted by myersjr
This reminds me of that joke about the priest in the closet with the kid..but thats another story.. lol
Sure is dark in here.
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Old 04-15-2008, 11:02 PM   #37
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Quote:
Originally Posted by battery
I don't think Credge is bashing the map. Credge simply stated the map is easy to play for every class. He uses the word "average" to describe how nothing in the map 2fort stands out. The connotation appear to be neutral. Actually, Credge's choice of word indicates he was trying to sound as neutral as he could. It is neither a criticism nor a praise. Well perhaps you and I live in totally different culture, may be being neutral is not a nice thing to do in your culture? Or perhaps you expect euphemism (like "well balanced" to replace "average") in all communiation? I don't know.
No comment ... And understand this as a completly diferent read about Credge's post . Diferent cultures? Probably ^^

Quote:
Originally Posted by Dr.Satan
yeah I read that post by credge and the reply after and thought the same thing...I think credge was trying to be as neutral as possible and you (=AS= Pt) pretty much jumped him as if you were expecting a fight in this thread. Sometimes it's best to re-read what people have posted before you fly off the handle with a reply cause if you do you might just see that the post really wasn't all that bad in the first place.

I wasnt expecting a fight, nor tryed to start one. I gave my opinion as he gave his. He think the map is average, i said it is good. In a harsh way? maybe (but i dont see where), and definetly not to provoque him. did i flame? no, was i unpleasent to him? no... I red the post and maintan my opinion in every word and in every meaning. Were did i "pretty much jump" on him can you tell me? I say the same to you, that you said to me. Read my thread again and "you might just see that the post really wasn't all that bad in the first place".

I would post this private to you Dr. Satan cause it doesnt add nothing to the thread, but for that you should have done it before to me.

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Old 04-16-2008, 12:56 AM   #38
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Ok guys there is an issue with setting the file for rtv maplists. So until I can pinpoint the issue it's going back to regular rotation.

ff_well
ff_aardvark
ff_evenflow_b2
ff_badlands_beta6
ff_blis_2fort
ff_congestus
ff_crossover
ff_dev_2fort
ff_dropdown
ff_monkey
ff_myth_b2
ff_shutdown2

The issue is sourcemods rtv plugin will only read the server mapcycle. So when I change the mapcycle the rtv choices change with the mapcycle.

edit: After a few hours of searching the alliedmodders forums I believe I found the fix. Back to 2fort or vote. If you have some suggestions please go to our website and register on our forums. please use your in game name and or mention your from the FF forums so your easier to recognize. We approve our forums manually to cut down on spam.

Link to website in siggy.
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Last edited by [AE] 82694; 04-16-2008 at 05:19 AM.
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Old 04-16-2008, 03:01 PM   #39
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Quote:
Originally Posted by [AE] 82694
Ok guys there is an issue with setting the file for rtv maplists. So until I can pinpoint the issue it's going back to regular rotation.

ff_well
ff_aardvark
ff_evenflow_b2
ff_badlands_beta6
ff_blis_2fort
ff_congestus
ff_crossover
ff_dev_2fort
ff_dropdown
ff_monkey
ff_myth_b2
ff_shutdown2

The issue is sourcemods rtv plugin will only read the server mapcycle. So when I change the mapcycle the rtv choices change with the mapcycle.

edit: After a few hours of searching the alliedmodders forums I believe I found the fix. Back to 2fort or vote. If you have some suggestions please go to our website and register on our forums. please use your in game name and or mention your from the FF forums so your easier to recognize. We approve our forums manually to cut down on spam.

Link to website in siggy.
Good Job Bob..lol it was fun playing 2fort for a couple of rounds but after the 4th round..folks started to rockthevote..which led to us playing?? You guessed it..2fort.. All in all tho..good times..
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Old 04-16-2008, 08:10 PM   #40
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Yep I got it fixed now so for a week or so AE server will be doing a trial ff_dev_2fort or vote rotation.
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