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Old 01-13-2009, 11:56 AM   #1
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Sound (For Players Ear Only)

Hi, this might just be me that's missed something very obvious. I've created custom sounds and successfully used them in my map.
But i want to be able to play these sounds for "players ear only" when they trigger a cirtain multiple... and not play the sound out loud for everyone. I couldnt find a flag option allowing me to do this as there was before.

Any way to fix this? via lua or are there other options i haven't yet discovered? /Thanks.
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Old 01-13-2009, 05:32 PM   #2
PartialSchism
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Code:
BroadCastSoundToPlayer   ,   &FFLib::SendPlayerSound   ,
maybe? Idk the exact string.
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Old 01-13-2009, 10:44 PM   #3
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Old 01-14-2009, 11:12 AM   #4
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Hi.

Thanks for the help. I was able to work from your feedback and found this in hunted.lua. But since i am no genious at lua scripting im not sure how to bind this to a trigger_muntiple entity. Does anyone know?

Combine these?

Code:
trigger_broadcast = trigger_ff_script:new({})

function trigger_broadcast:ontouch( touch_entity )
	if IsPlayer( touch_entity ) then
and

Code:
--	if player:GetTeamId() == Team.kBlue then
--		BroadCastSoundToPlayer(player, "ff_examplemap.examplesound")
end
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Old 01-14-2009, 01:48 PM   #5
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Code:
trigger_broadcast = trigger_ff_script:new({})

function trigger_broadcast:ontouch( touch_entity )
	if IsPlayer( touch_entity ) then
		local player = CastToPlayer(touch_entity)
		if player:GetTeam() == Team.kBlue then
			BroadCastSoundToPlayer(player, "ff_examplemap.examplesound")
		end
	end
end
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Old 01-15-2009, 07:59 AM   #6
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Thanks! This might actually do it. I'll run the script tonight, posting result later!
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