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Old 06-04-2008, 12:45 AM   #61
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Quote:
Originally Posted by $h4m3
Average TF pub player generally has no interest in coordination. They (generally) are constantly aware of their own personal K2D ratio though.
I disagree. the majority of FF games I've played have been o vs. d games, not deathmatches. that was true for TFC, but the majority of FF players have at least some knowledge of how to play the game, I think.
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Old 06-05-2008, 09:56 PM   #62
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Quote:
Originally Posted by $h4m3
I'm pretty sure TF2 is easier on computers than FF is also, being cell-shaded and all.
Wrong. Except for waterpolo, that map is worse on my PC then any game.

Quote:
Originally Posted by squeek.
It's not about game design... it's about the gametype of the map. CTF is not meant for public servers, and that's become far too obvious.
Quote:
Originally Posted by squeek.
CTF is not new-player friendly. It is not played correctly, or even at all (meaning flags are unimportant or discarded), on pubs. THAT is the flaw you're talking about. Again, it's not the GAME; it is the GAMETYPE. We are working to solve this in future maps.
Flags are the only thing I concentrate on. If it was kill death ratio I would fail get mad and quit the game.
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Old 06-05-2008, 11:03 PM   #63
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Quote:
Originally Posted by jordan10la
Flags are the only thing I concentrate on. If it was kill death ratio I would fail get mad and quit the game.
Kill-Death ratio is not a focus of the game (except on DM maps, where certain classes are excluded; hence it being a non-typical maptype). New gametypes will provide a clear objective that people will want to achieve, while keeping the aspects of CTF that work and discarding the aspects that don't. If all goes well, these new maps will act as a link between skilled and new players.
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Old 06-06-2008, 02:10 AM   #64
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i see tf series not progressing beyond tf2, BTW have u changed the heavy model yet?
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Old 06-06-2008, 02:35 AM   #65
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Quote:
Originally Posted by squeek.
CTF is not new-player friendly. It is not played correctly, or even at all (meaning flags are unimportant or discarded), on pubs. THAT is the flaw you're talking about. Again, it's not the GAME; it is the GAMETYPE. We are working to solve this in future maps.
I completely agree. Aside from getting familiar with the flow of the map I think that A vs D tends to encourage pub teamplay more than anything else. I believe that territorial control maps also suffer from not being new-player friendly...
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Old 06-06-2008, 03:56 AM   #66
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Quote:
Originally Posted by fireb0rn
I disagree. the majority of FF games I've played have been o vs. d games, not deathmatches. that was true for TFC, but the majority of FF players have at least some knowledge of how to play the game, I think.
or the occasional deathmatch league games, right?

i think the sad truth is that fortress gaming is either going to die, or continue on in the tradition of tf2, with probably even more mmorpg elements (in other words, die).
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Old 06-07-2008, 01:44 AM   #67
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Originally Posted by Skanky Butterpuss
..mmorpg elements..
..make me go a big rubbery one.

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Old 06-07-2008, 07:33 AM   #68
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same here, amigo
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