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Old 05-27-2014, 03:38 AM   #21
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Originally Posted by squeek. View Post
I'm around and willing to work on stuff.
Welcome back, buddy.

We're going to have a great time, do some amazing stuff.
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Old 05-28-2014, 01:16 AM   #22
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I work in radio. I can do sound stuff.

But I would like to know what the goals are.

You say "remake TFC and in the process we remake FF". This confuses me. TFC is a remake of QWTF, FF is a remake of TFC, I"m unclear on what the "non-negotiables" are.

You said in another thread that you're not necessarily attached to 9 classes, are you necessarily attached to CTF/AvD/CP gameplay?
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Old 05-28-2014, 08:25 AM   #23
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Pffffffffffff, finally..let's do this.

Really need a timeline on Source2, let's get that going. I'm all about UE4, but keeping it Source is the Right Thing To Do.
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Old 05-28-2014, 08:59 AM   #24
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Quote:
Originally Posted by XPelargos View Post
I work in radio. I can do sound stuff.

But I would like to know what the goals are.

You say "remake TFC and in the process we remake FF". This confuses me. TFC is a remake of QWTF, FF is a remake of TFC, I"m unclear on what the "non-negotiables" are.

You said in another thread that you're not necessarily attached to 9 classes, are you necessarily attached to CTF/AvD/CP gameplay?
When I say remake TFC, I mean just that.

Open Steam, run TFC. Now imagine that on a modern engine.

That's what we start with, that's the base.

No need to argue about features and classes and whatever else.

We just remake that.

Once that's remade, we can make any other mode we want, like a version of FF with 2 classes or something, or a sidescrolling mode, or a singleplayer level/campaign/game.

That's the plan, we just remake TFC and everything else will fall into place.
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Old 05-28-2014, 09:55 AM   #25
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Thread cleaned up, let's keep it positive and focus on the good.

More announcements are coming, sit tight.

Stop disrespecting each other (that goes for me too).

Do not attempt to derail this thread anymore.
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Old 05-28-2014, 09:55 AM   #26
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So, why was my post deleted?
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Old 05-28-2014, 10:00 AM   #27
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So, why was my post deleted?
Check your PM, and stop derailing the thread.
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Old 05-29-2014, 08:47 PM   #28
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Hi, I'm Nugzilla.

I'm an artist. I'm going to get started on TFC character concepts. I take inspiration from the original versions of the TFC character class. My goals are to remake characters that are high quality/definition to match the expectations of today's gamer and to pay respect to the original game.

TFC, more than any other game, inspired me to become a developer. I've been excited about being a part of this team for a long time. It is good to see it gaining momentum. I intend to fuel the excitement with some concepts and adding art where I can.
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Old 05-29-2014, 09:28 PM   #29
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original versions of the TFC character class.
Woohoo!
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Old 05-30-2014, 12:00 AM   #30
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Quote:
Originally Posted by Nugzilla View Post
Hi, I'm Nugzilla.

I'm an artist. I'm going to get started on TFC character concepts. I take inspiration from the original versions of the TFC character class. My goals are to remake characters that are high quality/definition to match the expectations of today's gamer and to pay respect to the original game.

TFC, more than any other game, inspired me to become a developer. I've been excited about being a part of this team for a long time. It is good to see it gaining momentum. I intend to fuel the excitement with some concepts and adding art where I can.
When you say original TFC characters, do you mean the old or new TFC models? I tend to lean toward liking the newer TFC models myself, but I didn't start playing TFC until the newer models had been released (in 2001 maybe?) so my opinion might be somewhat biased.

If you need any help with ideas/concepts, please let me know. I may not be the best artist in the world, but I went through high school taking 2 art classes each year and then some in college.

Anyway, good luck to you. I can't wait to see some new character designs.
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Old 05-30-2014, 01:45 AM   #31
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I feel like both old and new models would be cool, aswell as toon models of both http://mrclan.com/avi/file.php?id=165 since I know a shitload of TFC players used the toon models.
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Old 05-30-2014, 04:50 AM   #32
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Originally Posted by KubeDawg View Post
When you say original TFC characters, do you mean the old or new TFC models? I tend to lean toward liking the newer TFC models myself, but I didn't start playing TFC until the newer models had been released (in 2001 maybe?) so my opinion might be somewhat biased.

If you need any help with ideas/concepts, please let me know. I may not be the best artist in the world, but I went through high school taking 2 art classes each year and then some in college.

Anyway, good luck to you. I can't wait to see some new character designs.
My character designs will draw from both versions of the TFC characters (not to be confused with TF2), but more from the originals. The style that I'm thinking is like battlefield or CoD, but a bit more over the top with some key elements from TFC. Like I want the soldier to have the classic berret, but update his body armor to what a modern day soldier would wear. The heavy guy would have more armor almost like a bomb squad soldier would have on. The heavy in both classic versions has his eyes covered, so I want to throw some goggles on him. So for all the characters, they'll all have something to tie them back to the originals.

It'll all make more sense with the concepts. My first pass will be simple silhouettes to make sure each character can be read without having any detailing yet.

At any phase feel free to comment or bounce around ideas.
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Old 05-30-2014, 12:11 PM   #33
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It'll all make more sense with the concepts. My first pass will be simple silhouettes to make sure each character can be read without having any detailing yet.
That, my friend, is a very good idea!

Also just to be clear, are you a concept artist or will you draw the skins for the models too?

One thing I felt when FF first started is that the concept art was great but the models never even got close to them. Be great this time for us to get concept art and then see it come alive.
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Old 05-30-2014, 02:12 PM   #34
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Looking forward to the concepts, while you at it can we please have the models also in wheelchairs.

I really want to make ff_cripplecap

wheelchair ramp sliding is a must, kinda what Jon said, slightly diff game mode, well game play remains the same but just every player in a wheel chair that is available to the mapper. (model replacement)

On player death they fall out of the wheelchair, TeamFortressDisabled ?
Also the animation would be cool if one arm was moving a wheel.

Maybe the hw would have the gun resting on his lap, soldier would have the rocket launcher on a framework attached to the back of the chair etc etc.
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Old 05-30-2014, 02:41 PM   #35
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One thing I felt when FF first started is that the concept art was great but the models never even got close to them.
+1

It's mostly the body and animations that need work. Atm they're just kind of vaguely human shaped polygons with a weird camo texture smeared all over them. Needs a higher res and better designed wireframe, more realistic animations, and enough variation in texture or accessories to avoid the "amorphous blob" effect you get when you shade a mass of polygons with the same texture. Self shadowing helps too. Unreal seems to handle all that stuff pretty well at a fast pace.
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Old 05-30-2014, 07:53 PM   #36
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Also just to be clear, are you a concept artist or will you draw the skins for the models too?

One thing I felt when FF first started is that the concept art was great but the models never even got close to them. Be great this time for us to get concept art and then see it come alive.
To clear things up a bit, I'm not just a concept artist. I'm experienced in concepting, modeling (these will be modeled in Zbrush), texturing (what I call skins), rigging (the skeleton), skinning (how the skeleton affect the model), and animation. I can complete a character from concept to finished product, or at the very least help other artists through the pipeline so we have a polished, consistent product. I'll start with the concepts, then I'd like to complete one character so they we have a benchmark for the other character models.

There were a few issues with the current FF models. The models weren't consistent with their concept art. The rigging and skinning weren't polished causing random polygons and verts to look weird when it was animating. The team didn't have access to the source models, so those problems couldn't be fixed. And, they're a few years old now.
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Old 05-30-2014, 08:22 PM   #37
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I do voicework.

Every class needs a unique voice.

"More armor for the win, yeah?" coming from the hw AND scout is just stupid.

Also each class needs its own melee. Just for aesthetics.
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Old 05-30-2014, 08:23 PM   #38
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Bully gets dibs on Civilian voice, with out a doubt.
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Old 05-30-2014, 08:39 PM   #39
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nope

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Old 05-30-2014, 09:08 PM   #40
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I too can do some voice work!
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