07-14-2005, 06:15 AM | #241 |
Join Date: Mar 2005
Location: In your pants.
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Expect some new screenshots for my map Solidus to replace the current ones... (You know the ones I speak of, what was I thinking with that map? )
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07-14-2005, 05:05 PM | #242 |
Join Date: Jan 2005
Location: Belgium
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cant wait to get some new screens from WIP maps over here
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07-14-2005, 05:06 PM | #243 |
Join Date: Jan 2005
Location: Belgium
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aight aight .. said i would keep the entrance to myself but i wanted some feedback :-p
so here it is: http://users.pandora.be/hlmaster/entrance.jpg |
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07-14-2005, 10:25 PM | #244 |
Join Date: Dec 2004
Location: Melbourne
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Looks promising, gj.
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07-15-2005, 12:16 AM | #245 | |
Join Date: Mar 2005
Location: In your pants.
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Quote:
EDIT: Every time I look at it, I like it even more. I mean I dont think you understand the level at which I love that design. Like holy shit. HOLY SHIT I want that style in my own maps. HOLY SHIT! EDIT 2: HOLY SHIT! |
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07-15-2005, 04:14 AM | #246 |
Join Date: Jan 2005
Location: Davis, CA
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ya, that entrance is awesome.
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07-16-2005, 08:39 PM | #247 |
Join Date: Jan 2005
Location: Belgium
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rofl thx for the comments
first.. update of the main entrance shot from outside http://users.pandora.be/hlmaster/ff_...rance_upd1.jpg second.. the entrance hall, still working on that (lil brushbug on the transition from the ceiling detailbrush to the one leading to the wall) http://users.pandora.be/hlmaster/ff_...trancehall.jpg |
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07-17-2005, 05:12 AM | #248 |
Join Date: Dec 2004
Location: New Zealand
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Ok, ok, ok.
I'll update later, it's my holidays atm :D. |
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07-18-2005, 02:44 PM | #249 |
Join Date: Jan 2005
Location: San Diego
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Flagrun development hasn't been doing so well these passed few weeks.
There are high chances that the map will take alot longer to be made than originally expected; There are so many problems in the brushwork that it is best that I redo everything I have already done. Which isn't much to say, but enough to where it will be annoying. I'll also be working on another map I'll be making for Fortress Forever, title unknown at the moment. |
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07-19-2005, 12:52 PM | #250 |
Join Date: Dec 2004
Location: New Zealand
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* xpress updated
* mortality added * ff_silo added * ff_2fortsniper added * Maps Percentages thingy added (:d) ...and something else, but I forget. I'm gonna re-organise first post again, I have some hassles with updating it D:< Anyways, gg. |
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07-19-2005, 04:30 PM | #251 |
Join Date: Feb 2005
Location: Tennessee
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Hey I just wanted to point out that the second screenshot for mortality isn't OF mortality. That's someone else's map :P
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07-20-2005, 03:22 AM | #252 |
Join Date: Jan 2005
Location: Aotearoa, New Zealand
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Re: Maps in production!
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07-20-2005, 05:03 AM | #253 |
Join Date: Dec 2004
Location: New Zealand
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Haha, wewps.
Both fixed >:| |
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07-20-2005, 05:43 AM | #254 |
Join Date: Jan 2005
Location: Australia
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im doing koochysmum.bsp
will be done in 20 minutes screenshots not suitable for the site ta |
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07-20-2005, 05:18 PM | #255 | |
Join Date: Feb 2005
Location: Tennessee
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Quote:
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07-20-2005, 08:26 PM | #256 |
Join Date: Dec 2004
Location: Melbourne
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just ban him already fs LOLZ
(but seriously, he knows koochy so it's not really flaming) |
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07-31-2005, 12:26 AM | #257 |
Join Date: Feb 2005
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add links of the Rock2 screenies
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08-01-2005, 05:54 AM | #258 |
Join Date: Feb 2005
Location: Modesto, CA
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Someone has GOT to remake oppose2k1, thats probably the only map that I would really miss from the list.
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08-01-2005, 06:10 AM | #259 |
Join Date: Feb 2005
Location: Tennessee
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Why don't you do it!? Or, well, at least give it a shot :P
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08-01-2005, 10:30 AM | #260 |
Join Date: Dec 2004
Location: New Zealand
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Err, I'll update this weekend D;
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