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Old 09-15-2008, 11:13 PM   #161
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That classic lua really just means 1.0, so it won't have any of the new stuff like the locations and objective icons.

But I think all that was changed were the team and class limits, which you can easily do to the default lua if you want.
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Old 09-15-2008, 11:16 PM   #162
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Yeah, that is what I figured. It's not a problem, if I can code my own gamemode for a map, modifying hunted is a non-issue.
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Old 09-16-2008, 03:37 PM   #163
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I didn't play if for long, but things I noticed rather quickly:

Pyro is much stronger and the IC is crazy badass.
HW is no longer easily killed and I like that.
The SG is tougher, but in the circumstances I fought it it was still easily killed with just a few flame grenades and a frag grenade. (as well were the poor engineers who wouldn't run away)

The visuals and the movement were much better and much smoother. I had no lag problems or anything, thankfully and played fluently. (still kinda sucked though lolzors)


All in all I think it's a great patch. There's always small things to complain about, and it seems we're running out of big things that actually damage the game play and the like. It's turning out quite nicely and it's great to see the work you devs did pay off.
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Old 09-16-2008, 05:00 PM   #164
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Quote:
Originally Posted by BlisTer
(for me) it shows correctly, but after a 5 sec delay
looks like you have to hit <TAB> everytime you changed the tracked player to make it refresh the shown name ...
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Old 09-16-2008, 05:45 PM   #165
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I think this patch is amazing
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Old 09-16-2008, 08:17 PM   #166
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Quote:
Originally Posted by BinaryLife
Pyro is much stronger
Weird that you think that. This is the changelog for the pyro:
Quote:
Pyro:
* Pyros spawn with 2 napalms instead of 4.
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Old 09-16-2008, 08:26 PM   #167
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The new IC ass-badery gives him extra strenght, in terms of psychological power. Enemies fear the new, sexy sound of death whenever a raging skull is shot from the Cannon, giving the Pyro an additional +14 Strength during the attack.
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Old 09-16-2008, 09:38 PM   #168
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Quote:
Originally Posted by squeek.
Weird that you think that. This is the changelog for the pyro:

Well, he was always vastly overpowered, just not as many people spent time learning him. Now with the new model they do
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Old 09-16-2008, 09:44 PM   #169
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Tiger isn't popular enough.


WHY ISN'T TIGER POPULAR?
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Old 09-17-2008, 12:32 AM   #170
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Quote:
Originally Posted by im2cool4uroflolz
Tiger isn't popular enough.


WHY ISN'T TIGER POPULAR?
Too
Fucking
Dark.
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Old 09-17-2008, 01:50 AM   #171
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Pssh, my gamma's always at max. :P

...Anticitizen does not blind me. o_o
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Old 09-17-2008, 01:56 AM   #172
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Quote:
Originally Posted by im2cool4uroflolz
Pssh, my gamma's always at max. :P

...Anticitizen does not blind me. o_o
I swear I read that as "my granma's always at max"....... and I was sitting here for 3 seconds thinking....... "uhhhhh.....what?!"
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Old 09-17-2008, 03:32 AM   #173
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she uses the viagra for old women
*shivers*
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Old 09-17-2008, 10:02 AM   #174
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my first impressions.. still looks good, runs smooth on my old specs, though havent tested the new maps yet, i still see a few bugs, that were on, when 1.0 was out, spectators first of all. if you spec a person, and the person dies, it just switches to the next, and when it does, the name on the bottom doesnt follow, also theres still that non textured square inside ppl, kinda makes me think, why make new stuff instead of fixing some old bugs? and its no offense, but if such bugs from 1.0 still are on, when you have released 2.1, then what are you dev's even doing? making new maps, new gameplay and stuff, instead of getting some small bugs fixed? also, the good old bug with teleports, when you're on a concmap for example, and you hit the floor with a velocity, the speed continues through the tele, and not stopping, like in good old tfc. else, nice work.

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Old 09-17-2008, 10:10 AM   #175
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Quote:
Originally Posted by squeek.
Weird that you think that. This is the changelog for the pyro:
You're also leaving out the IC doing more damage and the pyro now having light armor. Napalms really matter very little when playing a pyro as you'll probably only be able to get one person to burn level 3 per run. They're still mainly used as an annoyance rather than a tool for killing.

But the IC is really the primary weapon for the pyro now. I need to get better at aiming with it as I really do feel the pyro can replace a soldier on maps where the soldier can't reload fast enough (startec... eww) to compete with the offense.

I really just wish the flamethrower was more than a light n' switch weapon.
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Old 09-17-2008, 11:10 AM   #176
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Very pleased with AntiCitizen and Tiger. Assuming they was released this patch they are very very sexy additions.
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Old 09-17-2008, 09:31 PM   #177
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Quote:
Originally Posted by Credge
You're also leaving out the IC doing more damage and the pyro now having light armor.
No, I'm not. The IC and armor didn't get changed. Well, they did in the beta, but then they were changed back to 2.0 values.
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Old 09-17-2008, 10:11 PM   #178
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Quote:
Originally Posted by squeek.
No, I'm not. The IC and armor didn't get changed. Well, they did in the beta, but then they were changed back to 2.0 values.
Yes they did . Despite what the patch notes say, something has changed.

2.0 self damage to pyro from IC:

100/150 Full Health
76/115 First Shot 59 damage
52/80 Second Shot 59 damage
28/45 Third Shot 59 damage
4/10 Fourth Shot 59 damage
Death Fifth Shot

2.1 self damage to pyro from IC:

100/150 Full Health
67/100 First Shot 83 damage
33/50 Second Shot 83 damage
Death Third Shot

Overall the weapon does more damage. I can provide .dem's or wegames of them if you'd like.

The exact same damage is recorded on a point blank enemy pyro shot.

I can't tell if the armor has been changed due to the nature of the numbers. What is 100% certain is that the pyro IC damage has been changed.
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Old 09-17-2008, 11:20 PM   #179
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Quote:
Originally Posted by Credge
I can't tell if the armor has been changed due to the nature of the numbers. What is 100% certain is that the pyro IC damage has been changed.
Weird. It wasn't meant to be. Maybe the armor got reset to below what it was before.
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Old 09-18-2008, 01:17 AM   #180
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I thought the pyro did more damage now too (which works for me), though the devs here were saying otherwise. Thanks for going Mythbusters on us Credge.
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