07-09-2011, 06:43 PM | #21 |
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Something like the EMP gernade might be a good addition to the scout for clearing out pipe traps. Why does the engineer have the EMP anyways? It seems better suited for an offensive class since it is most useful for clearing out pipes. Otherwise it seems just like a frag grenade with random damage depending on ammo.
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07-09-2011, 07:20 PM | #22 |
Nade Whore
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Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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EMP IMO needs to stay with the Engi. I think aside from the SG, the EMP is what defines the Engi as his current self and I would be a very sad panda if the Engi got stripped of his EMPs.
The scout would do great with a small sawed off shotgun. Doesn't have to be a double shotty or anything, something that will do just enough damage from a close range and do shit for damage from medium to long range. I definitely dig the first screenshot in this thread. MAke it so each shot takes a while longer than the current shotty to reload. So instead of reloading 8 shells into the gun, the gun would only allow for 1 shot before he has to reload. Yes the scout should get a weapon upgrade, but it's gotta be balanced so scout isn't just running around taking peoples heads off with the new weapon. |
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07-09-2011, 08:50 PM | #23 | |
Heartless Threadkiller
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The Scout taking off people's heads isn't what this is about... it's about being able to deal close range damage to someone who is probably already hurt, while running out with the flag.
I actually like the idea, myself. Nothing major, but a short range weapon that can drop a "blocker" by 8-10 health/shot. I would agree that 2 shots before reloading would be good, though. Reason for 2 instead of 1, is that you could miss with the first(I'm almost notorious for it).... especially if you're conc'd.
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07-09-2011, 10:23 PM | #24 | |
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07-09-2011, 11:06 PM | #25 |
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If you give the scout even half-decent weapons, new players will try and DM with it, which is a losing proposition. Any new abilities we give the class in future will be useful for avoiding combat/grabbing flags, not for doing damage.
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07-09-2011, 11:46 PM | #26 |
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Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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He's a Scout, A SCOUT. He's a wimpy little punk ass.
The peashooter and nailgun are more than enough for him.
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07-10-2011, 01:14 AM | #27 |
The Crowbar Commander
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07-10-2011, 04:51 AM | #28 |
Scouts are not a pussy class. I've seen Hadez get more mini-shotty kills in pickups than the soldiers he is playing. People just don't even think to shoot the mini shotty but its actually awesome.
Last edited by BOSTWIX; 07-10-2011 at 04:52 AM. |
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07-10-2011, 06:19 AM | #29 |
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BABY SHOTTY!
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07-11-2011, 06:52 PM | #30 |
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idd
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07-11-2011, 08:24 PM | #31 | |
I like to spam binds
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