Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 04-10-2008, 03:42 PM   #21
Gator-
FF God
 
Gator-'s Avatar
 
Join Date: May 2007
Location: TX
Class/Position: Scout O, Medic O, Demo D/O, Soldier D
Gametype: CTF 4v4
Affiliations: [milkwood] ( GoodFellas )
Posts Rated Helpful 1 Times
Send a message via AIM to Gator- Send a message via MSN to Gator- Send a message via Yahoo to Gator-
put this in the league and remove derive/duality/session!
Gator- is offline   Reply With Quote


Old 04-10-2008, 03:57 PM   #22
Dr.Satan
Wiki Team
Fortress Forever Staff
 
Dr.Satan's Avatar
 
Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
maybe we'll see...honestly though I really need to fill up the map cycle before I can remove maps.
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:
Dr.Satan is offline   Reply With Quote


Old 04-10-2008, 04:23 PM   #23
zE
Pew pew ze beams
 
zE's Avatar
 
Join Date: Jan 2008
Gametype: Gathers
Affiliations: pew pew
Posts Rated Helpful 11 Times
a queston

Blister how do u put that camera stuff in your maps, before choosing a team , a kinda of camera goes around the map, how u do that .o
zE is offline   Reply With Quote


Old 04-10-2008, 04:30 PM   #24
Gator-
FF God
 
Gator-'s Avatar
 
Join Date: May 2007
Location: TX
Class/Position: Scout O, Medic O, Demo D/O, Soldier D
Gametype: CTF 4v4
Affiliations: [milkwood] ( GoodFellas )
Posts Rated Helpful 1 Times
Send a message via AIM to Gator- Send a message via MSN to Gator- Send a message via Yahoo to Gator-
you create a path_mapguide entity...

the method to creating your guide is very similar to env_laser and their connections. Make your first one, path_mapguide, name it 1 and on next mapguide target put 2. Create another path_mapguide somewhere and name it 2 on next mapguide target put 3....and so on.

Whatever trail you make will be the guide for the map.
Gator- is offline   Reply With Quote


Old 04-10-2008, 04:33 PM   #25
BlisTer
Fortress Forever Staff
 
BlisTer's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 4 Times
yep,

http://www.fortress-forever.com/wiki...z:ath_mapguide

It should be in every map since it help new ppl to see the places of interest, and as such it's one of the few things we mappers can do towards a tutorial.
__________________
Support FF:
untils you cry for the mercy like little shaven squirrel in my eating pot. - deathstriker666
BlisTer is offline   Reply With Quote


Old 04-10-2008, 04:53 PM   #26
VinnytheBoss
Boss 4 all da rite reasons
 
VinnytheBoss's Avatar
 
Join Date: Sep 2007
Location: jersey
Class/Position: O scout/med D sol/demo
Gametype: CTF
Affiliations: Founder of the Goodfellas.
Posts Rated Helpful 6 Times
i like the map...little different from the TFC version (which isnt bad)...i need to play it a little more but it really seems more like a DMing map for offense...maybe 1 scout but who knows maybe u can just rape it up with only scouts...(but I doubt it with a solid defense)
VinnytheBoss is offline   Reply With Quote


Old 04-10-2008, 06:45 PM   #27
zE
Pew pew ze beams
 
zE's Avatar
 
Join Date: Jan 2008
Gametype: Gathers
Affiliations: pew pew
Posts Rated Helpful 11 Times
ty

ty for the info : ) about the camera.
Its a good map, kinda complicated to the offie, for sure not a all scout offie map, wich is good. The only thing i dont like is the stairs that kinda facilitate things. But for sure one of the best maps arounds atm.
zE is offline   Reply With Quote


Old 04-12-2008, 07:03 PM   #28
Elmo
Gets tickled by FF
Fortress Forever Staff
 
Elmo's Avatar
 
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW
Gametype: Any/CTF
Posts Rated Helpful 41 Times
Sorry to be an ass but am I the ONLY guy who really doesnt like this remake?

Some good changes like the bottom enterence being wider, but that colour sheme hurts my eyes and the lighting needs work, ambient seems to high and its just not a nice looking map, like the red lights in fr just dont light up well..

Just somerhing about it in my eyes needs work but I do have high standards. My opinion fair enough. Played OK but whats with the missing 3bag grenbag?? Didnt like the area near top resup felt enclosed, but again that could just be colours and stuff. The colours just dont flow feels too contrasting.

I dont want to come across badly in this, and I was really excited to see a remake but I guess got a little bit disappointed that it didnt seem as nice as I thought someone could make it..

colours and lighting colours and lighting. thats all i'm saying.. sorry for the bad post but I hope you might atleast respect my thoughts. Thanks for making it and its not like I wont play it but its not in my top list - if you bring out new lit and textured version I'll be happy lol
Elmo is offline   Reply With Quote


Old 04-12-2008, 09:19 PM   #29
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Just to show both sides of the coin, I think this is one of the best looking maps in FF. The front entrance is AMAZING, and the lighting/textures inside the base are fantastic. The water entrance looks rushed and the yard looks a bit square, but the rest of the map has some of the best texturing/lighting/architecture in any FF map thus far.
__________________
#FF.Pickup ยค Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 04-12-2008, 10:49 PM   #30
Elmo
Gets tickled by FF
Fortress Forever Staff
 
Elmo's Avatar
 
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW
Gametype: Any/CTF
Posts Rated Helpful 41 Times
fair enough... dont understand how you can think that but, ye ok.
Elmo is offline   Reply With Quote


Old 04-13-2008, 09:36 AM   #31
BlisTer
Fortress Forever Staff
 
BlisTer's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 4 Times
Yeah Elmo the style in my 3 FF maps seems like a love it or hate it kind of thing, let's just leave it at that it's different to the usual FF maps. To me, personally, 90% of FF maps have the same 6 textures used over and over with bland lighting and uninteresting architecture.

ps: if you look at my maps for other mods you'll see lighting is toned down a lot, but for FF you have to make it overall more bright for visibility reasons.
__________________
Support FF:
untils you cry for the mercy like little shaven squirrel in my eating pot. - deathstriker666
BlisTer is offline   Reply With Quote


Old 04-13-2008, 03:04 PM   #32
Elmo
Gets tickled by FF
Fortress Forever Staff
 
Elmo's Avatar
 
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW
Gametype: Any/CTF
Posts Rated Helpful 41 Times
Quote:
Originally Posted by BlisTer
Yeah Elmo the style in my 3 FF maps seems like a love it or hate it kind of thing, let's just leave it at that it's different to the usual FF maps. To me, personally, 90% of FF maps have the same 6 textures used over and over with bland lighting and uninteresting architecture.

ps: if you look at my maps for other mods you'll see lighting is toned down a lot, but for FF you have to make it overall more bright for visibility reasons.
AND I completely 100% agree with you lol, I do analyse maps and crtitque them alot (but usually just to myself).
Elmo is offline   Reply With Quote


Old 04-13-2008, 08:21 PM   #33
RocKwell
Regular or Menthol?
 
RocKwell's Avatar
 
Join Date: Sep 2007
Location: Central MI
Affiliations: :e0: .o`
Posts Rated Helpful 0 Times
Holy shit, I had no idea this map was done and it was my favorite in TFC.
__________________
I'll blow a hole in your face, then go inside and sleep like a baby. Walt Kowalski
----------------------------------------------------------------------------------------
: Mulch_faf (WIP) : FF_Sahara_b1 :
RocKwell is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:45 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.