Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 01-29-2010, 12:59 AM   #1
zE
Pew pew ze beams
 
zE's Avatar
 
Join Date: Jan 2008
Gametype: Gathers
Affiliations: pew pew
Posts Rated Helpful 11 Times
concmap_exist

TFC map by exist
Textures/Props from binosaurs party hl2 mode
conc / Quad







I´m not a huge fan of conc/quad maps just did it cuse zelenjava spamed me to do it, i would prefer wasting my time on trimpz maps : D but meh. I start making it like 3 months ago then rage quit it and now after my latest djump map i started to work on it again. )
Map is ready, i tested a b1 some days ago, and fixed the issues with it, and included locations, more lights and pointed the hearts restock concs to the place you should go. atm just have some lua issues :<
TonyCip helped me with a lot of stuff in lua, but still have some issues with it. The map is really hardcore so i wanted to add a 3rd team with quad with unlimited no reload rockets like in ff_dm_squeek to be a bit easier,but dunno how to do it :<, after lua is done and all tested i´ll release the map here. If someone wants to help me with lua ill apreciate it : )

Last edited by zE; 01-29-2010 at 01:12 AM.
zE is offline   Reply With Quote


Old 01-29-2010, 01:51 AM   #2
oTTo
 
oTTo's Avatar
 
Join Date: Jul 2007
Posts Rated Helpful 1 Times
looks good gj
__________________
http://forums.fortress-forever.com/image.php?type=sigpic&userid=11138&dateline=125242  3503
oTTo is offline   Reply With Quote


Old 01-29-2010, 03:47 AM   #3
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
redling ff for this.
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 01-29-2010, 04:14 PM   #4
Tyrant
Beta Tester
 
Tyrant's Avatar
 
Join Date: Mar 2007
Location: Winnipeg Manitoba
Posts Rated Helpful 0 Times
what did you do to exist!
Tyrant is offline   Reply With Quote


Old 01-29-2010, 06:42 PM   #5
Sidd
Lua Team
 
Join Date: Mar 2007
Posts Rated Helpful 1 Times
Here's how to do the no reload quad damage
Code:
function player_ondamage( player, damageinfo )
    -- instant reload
    ApplyToPlayer(player, { AT.kReloadClips })
    
    -- multiply the force by 4 for quad classes
    local class = player:GetClass()
    if class == Player.kSoldier or class == Player.kDemoman or class==Player.kPyro then
    local damageforce = damageinfo:GetDamageForce()
    damageinfo:SetDamageForce(Vector( damageforce.x * 4, damageforce.y * 4, damageforce.z * 4))
    end
    
    -- invulnerability
    damageinfo:SetDamage( 0 )
end
Sidd is offline   Reply With Quote


Old 01-29-2010, 08:17 PM   #6
moosh
WhenNailGrenWillOut?
Beta Tester
 
moosh's Avatar
 
Join Date: May 2009
Gametype: mp_prematch
Affiliations: [:)] - Frag Happy, babe|
Posts Rated Helpful 29 Times
Shit's brilliant. Nice work as always.
moosh is offline   Reply With Quote


Old 01-29-2010, 08:17 PM   #7
Foamster
 
Foamster's Avatar
 
Join Date: Jan 2010
Gametype: Capture the Flag
Posts Rated Helpful 0 Times
Looks pretty clown like...

gross
__________________


Conc_foamy2
Foamster is offline   Reply With Quote


Old 01-29-2010, 09:27 PM   #8
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
It reminds me of Candyland in a weird nostalgic way.
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:01 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.