01-29-2010, 12:59 AM | #1 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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concmap_exist
TFC map by exist
Textures/Props from binosaurs party hl2 mode conc / Quad I´m not a huge fan of conc/quad maps just did it cuse zelenjava spamed me to do it, i would prefer wasting my time on trimpz maps : D but meh. I start making it like 3 months ago then rage quit it and now after my latest djump map i started to work on it again. ) Map is ready, i tested a b1 some days ago, and fixed the issues with it, and included locations, more lights and pointed the hearts restock concs to the place you should go. atm just have some lua issues :< TonyCip helped me with a lot of stuff in lua, but still have some issues with it. The map is really hardcore so i wanted to add a 3rd team with quad with unlimited no reload rockets like in ff_dm_squeek to be a bit easier,but dunno how to do it :<, after lua is done and all tested i´ll release the map here. If someone wants to help me with lua ill apreciate it : ) Last edited by zE; 01-29-2010 at 01:12 AM. |
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01-29-2010, 01:51 AM | #2 |
Join Date: Jul 2007
Posts Rated Helpful 1 Times
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looks good gj
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01-29-2010, 03:47 AM | #3 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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redling ff for this.
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01-29-2010, 04:14 PM | #4 |
Beta Tester
Join Date: Mar 2007
Location: Winnipeg Manitoba
Posts Rated Helpful 0 Times
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what did you do to exist!
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01-29-2010, 06:42 PM | #5 |
Lua Team
Join Date: Mar 2007
Posts Rated Helpful 1 Times
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Here's how to do the no reload quad damage
Code:
function player_ondamage( player, damageinfo ) -- instant reload ApplyToPlayer(player, { AT.kReloadClips }) -- multiply the force by 4 for quad classes local class = player:GetClass() if class == Player.kSoldier or class == Player.kDemoman or class==Player.kPyro then local damageforce = damageinfo:GetDamageForce() damageinfo:SetDamageForce(Vector( damageforce.x * 4, damageforce.y * 4, damageforce.z * 4)) end -- invulnerability damageinfo:SetDamage( 0 ) end |
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01-29-2010, 08:17 PM | #6 |
WhenNailGrenWillOut?
Beta Tester
Join Date: May 2009
Gametype: mp_prematch Affiliations: [:)] - Frag Happy, babe| Posts Rated Helpful 29 Times
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Shit's brilliant. Nice work as always.
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01-29-2010, 08:17 PM | #7 |
Join Date: Jan 2010
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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Looks pretty clown like...
gross |
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01-29-2010, 09:27 PM | #8 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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It reminds me of Candyland in a weird nostalgic way.
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