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Old 10-09-2006, 04:29 AM   #1
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FF_EgyptianCurse

Here are some screenshots of a map I'm currently working on for another ctf mod but plan to convert over to FF also. I noticed someone just started a egypt theme map, but two is better then one..no? It's about 75% done atm and any comments are welcome.

Red Spawn Room

Trap to Red Flag Room

Red Flag Room

Hallway on Red Side

Red Base Outside

Blue Base Outside

Red's Outer Courtyard
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Old 10-09-2006, 04:47 AM   #2
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cool theme, i like the indoors, but the outdoors doesn't tie in very well with the egyptian concept... sandy textures would do this map wonders, with a more sedementary rock texture
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Old 10-09-2006, 08:16 AM   #3
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if its an egyptian theme why are there graves with crucifixes on them?
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Old 10-09-2006, 09:39 AM   #4
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roflcakes
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Old 10-09-2006, 12:56 PM   #5
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Quote:
Originally Posted by jarek
cool theme, i like the indoors, but the outdoors doesn't tie in very well with the egyptian concept... sandy textures would do this map wonders, with a more sedementary rock texture
I agree.

With a bit more work and polish this could potentially be a very beautiful map.

My suggestions/comments:

1. Get rid of the grey rock models outside and replace them with a giant pyramid or two.

2. Have a look around the internet for scenic pictures of the pyramids, egyptian artifacts, statues, murals

3. Maybe even design it so that each base is a pyramid.

4. There seems to be no clear cut theme. It is of course Egyptian, but is it in the desert, is it in the middle of an oasis, is it in a well kept garden? If it is set hundreds of years ago, which I am guessing is what you wanted as the buildings are in perfect condition, then the courtyard should naturally be well kept with flora and fauna, palm trees, and grass. If you would rather set it in the present, then there would be desert, or dust, and the buildings would not have perfect angles (a bit like this):



Personally I think a ruined present day look, although more work, would be more beautiful, interesting and possibly more fun as a challenge for you as a mapper to research and recreate. Couple that with a great level design and you are on to a winner.

5. Basically, work out a solid theme in your mind, iron out any inconsistencies, (like the tree type, the yellow hazard symbols and the pipes, the crucifixes etc.) and go for it. The reason you went for an egyptian themed map as opposed to a standard CTF map is surely to impress the player visually, your theme not intending to affect gameplay in any way. So, as long as you justify using a theme by making it great fun to look at, you should do fine.
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Old 10-09-2006, 01:54 PM   #6
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Looks like one of them UT maps with futuristic egyptian theme. If there werent for them maps.
As I have been in egypt, the pyramids didnt look anything like that from inside.

Now dont get me wrong, it's a nice start, but still needs lots of loving hand to make it shine like a diamond.

So here it is in short:
-Nice start
-Still needs polishing (75% anyway, that should be obvious)

EDIT:
-And the textures really need normal maps to make it look not so 2000ish
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Old 10-09-2006, 02:32 PM   #7
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It looks like a good start, and I really like the egyptianish textures. I'd add that you should ditch a lot of the spraypaint decals, like those in the second shot.
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Old 10-09-2006, 02:35 PM   #8
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Old 10-09-2006, 02:36 PM   #9
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The theme isn't bad, just make it consistant in alot of those shots its not egyptian
http://www.members.shaw.ca/Sir_Thomas/ff_curse5.jpg
http://www.members.shaw.ca/Sir_Thomas/ff_curse7.jpg
http://www.members.shaw.ca/Sir_Thomas/ff_curse2.jpg

O yeah and you may want to make this shot ALOT CLEANER http://www.members.shaw.ca/Sir_Thomas/ff_curse5.jpg get some interesting architecture in there, put in some brocken walls with cliffs exposed or sand in wholes in the floor or no floor at all in some places, theres alot you can do here with egyptian theme
some things from deviant art
http://www.deviantart.com/deviation/...+age_scale%3A5
http://www.deviantart.com/deviation/...+age_scale%3A5
http://www.deviantart.com/deviation/...e%2Flandscapes
http://www.deviantart.com/deviation/...ure%2Fexterior
http://www.deviantart.com/deviation/...ure%2Fexterior

Last edited by o_own3r; 10-09-2006 at 02:45 PM.
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Old 10-09-2006, 04:49 PM   #10
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Well like I said from the start, it is a convert over from another mod. There it's themed more like the conbines have found a secret temple complex and started converting it for a base. When the rebels find out about this, they well of couse decide to fight for it as well...etc... So that's why it has a old/new/odd way to it with the decals ect. Once it get's done for that other mod, then will custom it more towards this one. Just need to find someone to make custom decals/models etc. lol
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Old 10-09-2006, 05:27 PM   #11
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I personally play the HL2CTF mod for HL2 DM, and I would love to see this map with some of the changes above. Whenever I think of an egypt theme I don't think of spraypaint/water/green, but instead dusty dirty wornout. I hpe you take some of the suggestions, and turn it into an excelent map.
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Old 10-09-2006, 09:06 PM   #12
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http://www.members.shaw.ca/Sir_Thomas/ff_curse5.jpg


please, remove those graphics from the walls
they don't match the theme AT ALL.
Just my 2 cents.
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Old 10-09-2006, 10:09 PM   #13
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hmmmmm..... methinks me recognizes the hosting url and probably the person making this map.

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Old 10-10-2006, 01:43 AM   #14
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Quote:
Originally Posted by SomeOldGuy
hmmmmm..... methinks me recognizes the hosting url and probably the person making this map.

Could be...and how would you know me? From clan [WTF?] or the DOE or someplace?
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Old 10-10-2006, 02:00 AM   #15
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Nice to see something other than two furturistic bases in the middle of nowhere. Keep up the great work, it look great.

*Starts walking like an Egyptian*
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Old 10-10-2006, 02:54 AM   #16
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The cliffs and the trees on the outside of the map really throw everything off. Like other people said, go with more of a desert theme. I think it would be cool if you had a sky cube that could make it look like a court yard out in the middle of the desert, kind of like an oasis.
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Old 10-10-2006, 01:32 PM   #17
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Quote:
Originally Posted by tfcOG
The cliffs and the trees on the outside of the map really throw everything off. Like other people said, go with more of a desert theme. I think it would be cool if you had a sky cube that could make it look like a court yard out in the middle of the desert, kind of like an oasis.
So many idea's...so many things to do. lol Yes, the sky cube has to go with those cliffs. Will be working on a custom sky skybox yet. I'm also trying to stay away from a full egypt type theme and wanted to mix it up, but seems like everyone doesn't like that idea. Oh well, back to work on it I go.

Oh one thing, anyone have any nice blended sand textures? The ones in hl2 also include grass and sort of looks out of place.
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Old 10-11-2006, 06:18 AM   #18
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No please, go with the theme, just do it like in futuristic mode.
Kinda like this:
http://buf.beyondunreal.com/images/ut2003/face.jpg

And I dont mean to copy that or anything, just make it look like a futuristic old egypt.
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Old 10-11-2006, 12:28 PM   #19
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Good looking map so far, can't wait to see what it looks like when it's finished. I loved the idea of having the two bases being pyramids...can't get much more Egyptian than that!
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Old 10-11-2006, 02:07 PM   #20
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Quote:
Originally Posted by Donny
No please, go with the theme, just do it like in futuristic mode.
Kinda like this:
http://buf.beyondunreal.com/images/ut2003/face.jpg

And I dont mean to copy that or anything, just make it look like a futuristic old egypt.
What I really need are those darn models/meshes converted to HL2. That's the only thing really holding the map back is custom egyptian models. If anyony has any, please let me know.

Also I might have to go L shaped for the top bases, having trouble keeping the fps green/yellow and that's with using all the tricks. Think that would kill the feel of it?
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