04-17-2015, 12:02 PM | #761 |
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AfterShockFF commented on issue fortressforever/fortressforever#201 ('Add in-game on-screen keyboard functionality'):
v minor point. You can actually bind arrow keys to turning left/right, so those icons might be confusing to 0.001% of players.View on Github |
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04-17-2015, 06:13 PM | #762 |
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squeek502 commented on issue fortressforever/fortressforever#203 ('Flag popping up in the air on death?'):
It's pretty significant in TFC:View on Github |
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04-18-2015, 09:49 AM | #763 |
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AirTrek opened issue fortressforever/fortressforever#204 ('Add a cooldown timer to spy's cloak')
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04-19-2015, 12:21 PM | #764 |
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AfterShockFF opened issue fortressforever/fortressforever#205 ('Reduce spam effectiveness')
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04-19-2015, 12:27 PM | #765 |
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AfterShockFF opened pull request fortressforever/fortressforever-scripts#40 ('Reduce max rockets for soldier (50 -> 30) and demo (50 -> 40)')
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04-19-2015, 04:33 PM | #766 |
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fpsmoto commented on issue fortressforever/fortressforever#205 ('Reduce spam effectiveness'):
I kind of agree with this, however instead of an arbitrary max number for each class, how about it stays in a series of 4 so as to be easier to see how many launcher-worths of rockets you can shoot before being empty, or similarly use 6 for demoman.View on Github |
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04-19-2015, 06:47 PM | #767 |
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AfterShockFF opened issue fortressforever/fortressforever#206 ('Consider lowering the Super Shotgun spread')
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04-19-2015, 08:41 PM | #768 |
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squeek502 commented on issue fortressforever/fortressforever#206 ('Consider lowering the Super Shotgun spread'):
Shouldn't be too difficult to get a direct comparison of FF vs TFC damages as range increases. I'll work on doing that sometime.View on Github |
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04-20-2015, 01:03 AM | #769 |
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AfterShockFF opened issue fortressforever/fortressforever#207 ('Clean up CompatibilityAttenuation out of sound files')
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04-20-2015, 02:16 AM | #770 |
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squeek502 commented on issue fortressforever/fortressforever#206 ('Consider lowering the Super Shotgun spread'):
This might give a rough idea:View on Github |
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04-20-2015, 06:19 AM | #771 |
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squeek502 commented on issue fortressforever/fortressforever#206 ('Consider lowering the Super Shotgun spread'):
Here's a more understandable graph as @FDA- pointed out that the above graph is ridiculous.View on Github |
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04-20-2015, 07:27 PM | #772 |
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AfterShockFF commented on issue fortressforever/fortressforever#206 ('Consider lowering the Super Shotgun spread'):
Well the top graph is only ridiculous if you don't know how the shotgun works. The shotgun fires 14 pellets of 6 damage each, so your damage will depend on how many pellets you get hit by.View on Github |
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04-22-2015, 12:01 AM | #773 |
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squeek502 opened issue fortressforever/fortressforever#208 ('Add server cvar and/or Lua-based method of disabling soft clipping')
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04-22-2015, 05:12 PM | #774 |
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AfterShockFF commented on issue fortressforever/fortressforever#184 ('Dynamic gib threshold.'):
I think this is a really good idea. We can probably do something really simple likeView on Github |
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04-22-2015, 05:12 PM | #775 |
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04-22-2015, 05:32 PM | #776 |
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pizzahut2 opened pull request fortressforever/fortressforever-scripts#42 ('Update classcfg_default.cfg')
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04-22-2015, 05:33 PM | #777 |
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pizzahut2 opened pull request fortressforever/fortressforever-scripts#43 ('Update userconfig_default.cfg')
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04-22-2015, 06:40 PM | #778 |
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AfterShockFF merged pull request fortressforever/fortressforever-scripts#42 ('Update classcfg_default.cfg') from pizzahut2 to master
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04-22-2015, 06:41 PM | #779 |
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AfterShockFF commented on issue fortressforever/fortressforever-scripts#43 ('Update userconfig_default.cfg'):
:+1:View on Github |
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04-22-2015, 06:41 PM | #780 |
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AfterShockFF merged pull request fortressforever/fortressforever-scripts#43 ('Update userconfig_default.cfg') from pizzahut2 to master
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