07-21-2008, 01:59 PM | #1 |
Join Date: Sep 2007
Class/Position: O Gametype: CTF Affiliations: mimic- Posts Rated Helpful 0 Times
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[Beta 3] ff_draino
Beta 3!
Holy somewhat-lighted map batman! Gameplay has been changed to push-style. The download link at the bottom links to the latest version. ----------------------------------------------------------------- Check out my video of this map here So this is basically a murderball / neutral flag map, where the ball spawns in the middle of a giant drain/funnel. The funnel isn't large enough to fall through (to the bottom floor), but it is certainly large enough for all your corpses to slide down =P Since the funnel is a new dynamic, I made a quick video of a few ways to get/keep the ball. Scout/medic have it easiest, but with a little controlled circular rampslide, any class except hw and sniper can grab it. Of course, this is without all the chaos of a real game, that funnel will be spammed like crazy There are two holes to get to the bottom level. Down there is a wide open space with two teleporters, each going to their respective sides sniper deck / launch pad / whatever. It has enough push to let you fly where you want. I didn't bother with an in-game pic because my laptop has really bad graphics. Heres a hammer screenshot. It looks better in-game. So, I need you guys to check this map out and tell me how it plays with people. I can rebalance it if it's too spammy / whatever. I'll also try to use more textures (suggestions?). Download Last edited by Tsukasa; 07-26-2008 at 05:55 PM. |
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07-21-2008, 05:34 PM | #2 |
Retired FF Staff
Join Date: Mar 2007
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If I ever play this map I'll make sure to be red
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07-22-2008, 04:47 AM | #3 | |
Join Date: Sep 2007
Class/Position: O Gametype: CTF Affiliations: mimic- Posts Rated Helpful 0 Times
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Quote:
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07-22-2008, 04:58 AM | #4 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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i hope there's that not many repeating textures, play with some displacements
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07-22-2008, 06:08 AM | #5 |
Join Date: Sep 2007
Class/Position: O Gametype: CTF Affiliations: mimic- Posts Rated Helpful 0 Times
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I scaled them up a bit, but I can't displace them. The entire thing would die if i had that many oddly shaped brushes. Plus your looking at it from the top, its better at ground level.
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07-26-2008, 05:54 PM | #6 |
Join Date: Sep 2007
Class/Position: O Gametype: CTF Affiliations: mimic- Posts Rated Helpful 0 Times
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Ba-bump. B3 released.
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07-26-2008, 06:35 PM | #7 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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lol one beta per day ^^ gonna beat u for the time lost!
but gg this one looks a lot better |
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