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Old 03-14-2008, 02:05 PM   #1
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[Release] concmap_b00n_r

This is my first map release and it's a pretty basic looking concmap but I just wanted to get it released so there was something else for the skills community to play.



There are 20 jumps ranging from easy to low-medium difficulty.

Can be completed with Scout & Medic (concing) and Soldier, Demoman & Pyro (quad).

Thanks to Mule for the loading screen and to Lt Llama for some jump ideas.

Revised version can be had from the link below.

Download

Last edited by DD`; 03-16-2008 at 12:05 AM.
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Old 03-14-2008, 02:06 PM   #2
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Nice map dude, very enjoyable :> Looking forward to another
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Old 03-14-2008, 02:06 PM   #3
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Thanks for the map
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Old 03-14-2008, 02:09 PM   #4
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Great work hanging in there until j20.
If there is no pool at end I wont play it
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Old 03-14-2008, 02:25 PM   #5
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Very nice...I'll check it out and let you know more!
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Old 03-14-2008, 03:52 PM   #6
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Really clean map, nice work!
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Old 03-14-2008, 04:23 PM   #7
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about time theres some better maps floating around one's that aren't just slapped together in a minute.

Nice job DD! Good to say your a new friend of mine.
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Old 03-14-2008, 05:08 PM   #8
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Thanks for the comments. I've started work on a harder difficulty better looking map so look out for that in the future
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Old 03-14-2008, 07:08 PM   #9
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Looks great, can't wait to try it.

I've always enjoyed this style of concmap. I try to stray away from the darker concmaps if I can, so this looks like it will be fun. If the jumps are easy enough, we might be able to do some speed runs on it.
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Old 03-15-2008, 02:32 AM   #10
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Awsome map DD' great job on the map played it couple hours this afternoon.
Its rly fun on thirdperson too, havnt tried quad yet, thats next.
Deffintly looking forward to seeing more maps from you. Keep up the good work.
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Old 03-15-2008, 08:28 AM   #11
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w00t! beat it just now. That last jump is a bitch! I also didn't like the one where you had to conc over the wall, then have another conc drop below you, but behind you, to get thru hole and up to platform.

Great map. Decent solid medium to hard map.
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Old 03-15-2008, 12:55 PM   #12
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Yeah, Kubedawg there's a little trick to that, from an old TFC concmap :P Through the second conc at the wall of the hole, really simple and it will go behind you perfect, then its down to timing
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Old 03-15-2008, 03:56 PM   #13
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I have found an annoying bug with the map (see the 2nd fix) and I'm going to release an _r version so if anyone has noticed anything that needs changed/fixed etc please post it here.

I have done this so far:

Fixes:

* Added a trigger_teleport to the sign on jump 5.
* Removed a rouge info_ff_teamspawn from jump 6.
* Added more lights in the tube on jump 13.
* Added more lights in the drop of jump 18.
* Changed a few trigger_teleports to match the depth of the water on some jumps (it was possible to go through the trigger_teleports without it triggering at very high speeds).

Changes:

* Changed a few brushes here and there, nothing you will probably notice.
* Increased the lightmap scale a little.
* Added a platform in the water of jump 10, similar to that of jump 17.
* Moved the location of the barrier on jump 15.
* Added fortress points for finishing the map.
* Added Pyro to the selectable quad classes.
* Added sound to the teleports.

Last edited by DD`; 03-16-2008 at 12:04 AM.
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Old 03-16-2008, 12:06 AM   #14
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Revised version released with changes from the above post, see first post for download link.
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Old 03-19-2008, 06:03 AM   #15
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Quote:
Originally Posted by DD`
Revised version released with changes from the above post, see first post for download link.
So do you want the old version replaced with this one cause I have both? I see that you added the _r so I'll do what ever you want.
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Old 03-19-2008, 04:19 PM   #16
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Quote:
Originally Posted by 82694
So do you want the old version replaced with this one cause I have both? I see that you added the _r so I'll do what ever you want.
The _r is better if only for the fact there isn't a rogue info_ff_teamspawn at jump6. There was 14 spawns at j1 and the rogue at jump 6 so it didn't happen often but when it did you were thinking wtf happened there?

Is probably better just to have the revised version on your server to save people the confusion of not being able to play pyro in the original then can in the _r.
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Old 03-19-2008, 05:09 PM   #17
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