10-17-2007, 08:38 PM | #201 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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This thing lokks really good man! well done, can't wait to play it.
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10-21-2007, 05:32 PM | #202 |
Join Date: Apr 2007
Posts Rated Helpful 0 Times
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well due to copy/ paste errorz for pasting the blue base i am now calling the map a fail... sorry to kill everybodys hope for playing the map. its retarded errors that has to due with hammers limp dickness
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10-21-2007, 05:45 PM | #203 |
D&A Member
Fortress Forever Staff Join Date: Mar 2007
Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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duuuuuuude you cant just quit after all that work and awesomeness. FIX IT I WANT PLAY! dont make me start the release train...
RELEASE |
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10-21-2007, 06:17 PM | #204 |
When patch will out?
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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make hammer stop being a piece of junk and let you copy the base!!! this looks too good to throw away!
p.s. thanks for the help on my mappy
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MAKE MORE ESCAPE MAPS Ingame: punkrock Idle and support #nozoom, #ff.pickup |
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10-21-2007, 06:27 PM | #205 |
The one and only
Join Date: Mar 2007
Location: Texas
Posts Rated Helpful 0 Times
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NOOoOooOOooooOOOo you must never give up boh!
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10-21-2007, 08:04 PM | #206 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Ask Someone for Help, but please do not give up
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10-21-2007, 11:08 PM | #207 |
Join Date: Apr 2007
Posts Rated Helpful 0 Times
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well, its done it 2 times now last weekend and this one. i saved before i pasted for the blue base this time... which is what is killing it. after i paste it says too many vertice translations blah blah blah and when in game sertain brushes will cut out and dissapear, ah well that brings me to thinking that its because i pasted to much at once.. hmhm ill have to try to paste incremental setments next time ... dunno
-edit also this time it said a whole bunch of lights and ambient generics leak but there inside the damn map ! |
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10-21-2007, 11:38 PM | #208 |
Retired Mapper
Join Date: Mar 2007
Location: Tulsa, OK
Posts Rated Helpful 1 Times
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If you cant mirror it just make it half the map and change gametype around.
Looks really big anyway. |
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10-22-2007, 12:57 AM | #209 |
Black Cyclops
Join Date: Mar 2007
Location: Scotland
Posts Rated Helpful 0 Times
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Post your compile log. It will probably say your maxing out the compile limits. That means you have too much brushes and stuff. You can see how far over you are and see if its worth cutting a few bits of detail out to get it under the limits and it will work fine. In theory...
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10-22-2007, 04:43 PM | #210 | |
Join Date: Apr 2007
Posts Rated Helpful 0 Times
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Quote:
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10-22-2007, 09:07 PM | #211 |
OHH! OHHH NOOO!
Wiki Team
Beta Tester Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Do it and I KEEEEEEEEEEEEEEEL YOU!
Release
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What was left of my sanity implored me not to enter...but that voice was just a whisper now. |
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10-27-2007, 04:12 PM | #212 | ||
Join Date: Apr 2007
Posts Rated Helpful 0 Times
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ok heres the scoop all, im done( gave up ) with the map and actually hoping to start a new badass ctf map, for the life of me i dont know wtf is going wrong here but i get this error in compile
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also "only" when i paste the blue base i get this error Quote:
i have no clue as to what the deal is but i dont think i can salvage this one |
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10-27-2007, 04:26 PM | #213 | |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Quote:
If you still have trouble I can have a go at figuring it out if you like, I would be more than happy to help you out. Pm me if you want me to take a look. |
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10-29-2007, 01:42 AM | #214 |
Retired Mapper
Join Date: Mar 2007
Location: Tulsa, OK
Posts Rated Helpful 1 Times
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I had a error like that in a map I started.
My problem was that there wasn't any entities I guess, the info_ff_teamspawn wasn't cutting it, adding just one single light let the map compile. If you really are done, please post your map file so we can all look at what a mess you made ;P |
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10-29-2007, 03:08 AM | #215 |
Join Date: Apr 2007
Posts Rated Helpful 0 Times
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major: actually i let owner take a look at it and i guess hes got it working now, he had to cut out a lot of things that i was hoping would make it into the final product but i guess if it runs who cares ! i would like to thank you owner for the hard work....i hope everybody has a blast and i will give owner credits in the map txt
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10-29-2007, 03:44 AM | #216 |
Retired Mapper
Join Date: Mar 2007
Location: Tulsa, OK
Posts Rated Helpful 1 Times
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ahh sweet
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10-29-2007, 04:21 AM | #217 | |
in-game as Dr.Ainpipe
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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Quote:
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10-29-2007, 07:39 AM | #218 |
nobuild in the yard.
Lolz. Anyway, how much does it look like the original Hall Of Giants? I'll have to admit, I haven't followed this thread but it does spark my interest quite a bit, also what's the FPS like on the final product? I know my crappy computer is keeping me behind when I like to play FF currently, I expect it'll only hinder me more on your map :P |
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10-29-2007, 09:12 AM | #219 |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Gameplay tweaks were removing a direct physical link between spawns and removing a doorway, theres an alternative route so its not a big deal and the spawns could be linked via teleporter. That was done to try and make it run faster so it was for a good reason and shouldn't affect things too much.
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10-29-2007, 01:20 PM | #220 | ||
Join Date: Apr 2007
Posts Rated Helpful 0 Times
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yea it wouldn't be much of a gameplay tweek at all, i just thought it would be cool to have as one of those oh whats this over here... oh wow ...
bah and now im geting this Quote:
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oh and wet mule/ i think it should run fine once it get debuged.. theres no really much to the map but its a b**** geting it to work at all lol Last edited by barronofhellion; 10-29-2007 at 01:30 PM. |
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