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Old 06-03-2005, 09:15 PM   #1
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HL2 in pics

Found this posted on the TPF forums:

http://www.facepunchstudios.com/foru...ad.php?t=21286

Pretty darned cool ... errrr .... kewl .... errrr ... whatever is the current word / werd for nice!

If you go down thru the thread, you can see what he used and how he did it...

*I haven't seen this posted yet, so if duplicated, my bad and I'll get rid of it pronto like*
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Old 06-03-2005, 09:52 PM   #2
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It says the operation timed out. Get it to workin!
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Old 06-03-2005, 10:06 PM   #3
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Works fine? :P
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Old 06-03-2005, 10:10 PM   #4
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Those are so perfect they are scary...
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Old 06-03-2005, 10:29 PM   #5
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In the post where he explains how it's done, you might get an error for the image links. Simply enter the image URL again (e.g. hit "Go" in Firefox).

http://www.facepunchstudios.com/foru...0&postcount=27
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Old 06-04-2005, 05:28 AM   #6
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Wow that's sweet
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Old 06-04-2005, 06:45 AM   #7
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When they first showed up, it was funny how so many people thought those were Hl3 screenshots.
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Old 06-04-2005, 08:55 AM   #8
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Lol! well from first sights I could tell they were just superimposed with some nice environment settings, its stell very nice looking though. Obviously fakes, if you look at the ball it doesn't reflect any of the objects in the foreground
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Old 06-04-2005, 10:16 AM   #9
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whats fake about them? he told you theyre superimposed to pictures of his house
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Old 06-04-2005, 11:20 AM   #10
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They're HDRI tests for a movie they're making and the sphere is the reflective maps for the lighting.
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Old 06-04-2005, 12:01 PM   #11
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All I meant was that whats the point in the sphere in the scene if it doesn't reflect the scene itself *shrugs* no matter.
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Old 06-04-2005, 03:53 PM   #12
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cool
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Old 06-04-2005, 03:56 PM   #13
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sadly, it will be a good 6-8 years before we even get close to that sort of quality, id say. but OMG we are ever increasingly blurring the divide between CG and reality
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Old 06-04-2005, 07:06 PM   #14
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You'd be surprised at just how fast things are moving. Lighting technology such as HDR is transforming games in terms of realism -- just take a look at the new PS3 & Xbox 360 videos from e3. At times you could do a double take and mistake some of the gameplay (such as the racing games) for being real, or at the very least, pre-rendered cutscenes. Obviously this is partly because the videos are low res, but it just shows you how quickly things are moving. Carmack really started something with the Doom3 engine when he implemented a lighting system that was eons ahead of most game engines. Stuff that has traditionally been employed in movies & pre-rendered techniques is now pushing its way into real-time gaming.
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Old 06-04-2005, 07:15 PM   #15
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while the software side is seeing rapid improvements, hardware is the slower part, but at the end of the day all its about is more processing power and more memory. cram about 10x todays power onto one card, and youve got yourself a winner
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Old 06-04-2005, 08:06 PM   #16
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Quote:
Originally Posted by Maty
Obviously fakes, if you look at the ball it doesn't reflect any of the objects in the foreground
That is why the ball is there, to prove it is rendered and not props.
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Old 06-04-2005, 08:24 PM   #17
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The thing that bothers me about it is the fact that everything looks like its wrapped in plastic wrap, or coated with Thompson's water sealant. So damn shiny.
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Old 06-04-2005, 09:18 PM   #18
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Quote:
Originally Posted by Mervaka
while the software side is seeing rapid improvements, hardware is the slower part, but at the end of the day all its about is more processing power and more memory. cram about 10x todays power onto one card, and youve got yourself a winner
I think it's the opposite. Graphics cards and CPUs are pumping out massive amounts of stuff, but the software is taking forever to catch up. The hardware support for advanced DirectX and OpenGl features is usually there for about a year before they're used in somehting besides benchmarking tools.

I'm sure it'll take just as long for multi-threaded apps to appear to make dual-core CPUs worth buying for the average gamer.
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Old 06-04-2005, 11:23 PM   #19
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Didn't someone post that in here once or something. I don't know I may of read it somewhere else but I thought I seen it here too.
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Old 06-05-2005, 12:56 AM   #20
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The most realistic game I've seen is the upcoming (and by upcoming, I mean repeatedly delayed) S.T.A.L.K.E.R.

http://www.stalker-game.com/download...sb_xray_46.jpg

http://www.stalker-game.com/download...sb_xray_42.jpg

http://www.stalker-game.com/download...sb_xray_58.jpg
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