01-24-2005, 04:39 PM | #1 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
|
Team Fortress Story
Hey is there a story behind team fortress team's? (no not the history of team fortress)
I'm just wondering, i remembered i read somewhere that according to some plot, the blue and red teams are mortal enemies rite? the blue team are like the established good government that takes care of their people, while the red are the rebels who want anarchy. Well, something like that. Anyways, i makes sense when u look at the team's logos.. Blue = fort, Red = skull... Yellow = Triangle with a sword (mercenaries?) and green = i dont know.. i forgot :X Anyone know if there's a story why the teams (red/blue/yellow/green) are fighting one another? im quite sure there's some kind of narrative in the tf world. |
|
01-24-2005, 04:44 PM | #2 |
Join Date: Dec 2004
Location: SCOTLAND (above England)
Posts Rated Helpful 0 Times
|
I heard red = George W, Blue = world peace and yellow = oil companies?
other than that I have never read anything |
|
01-24-2005, 04:46 PM | #3 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
|
prolly some fan literature on it but i've never heard anything official. prolly just made it up on the fly
|
|
01-24-2005, 04:50 PM | #4 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
|
cmon.. we need to dig up everything we can about tf now.. we need a strong charge to rekindle the tf spirit in all the hearts of our young boys and girls...
or i can just shut up nows :P |
|
01-24-2005, 05:14 PM | #5 |
Join Date: Jan 2005
Location: North Augusta, SC
Posts Rated Helpful 0 Times
|
TF>cs
|
|
01-24-2005, 05:20 PM | #6 |
Join Date: Jan 2005
Location: Stevenage, UK
Posts Rated Helpful 0 Times
|
To the original post, thats fan literature im pretteh sure.
Couldnt hurt someone coming up with a basic premise or story for the MOD to draw in real newbies; im guessing thats what you were getting at? |
|
01-24-2005, 05:38 PM | #7 |
Join Date: Jan 2005
Location: Seattle, WA
Posts Rated Helpful 0 Times
|
lol no there isnt a story overall
some maps might have a plot but mainly its cap the flag, kill hunted, cap the command points, push the ball, ect thats whats nice abotu tfc, is its simplicity and lack of complex story and plot |
|
01-24-2005, 05:53 PM | #8 | |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
|
Quote:
- theunknownsith Ha! I found it! :P okay, so this IS a fan fict story line for a battlefield-team fortress mod.. haha.. i must have read this years ago, that i kinda got blurred if this is fanfict or part of tf concept :P my bad |
|
|
01-25-2005, 09:52 AM | #9 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
|
TF never had a story of any kind, neither did TFC (and neither does CS, CSS or HL2DM).
|
|
01-25-2005, 01:41 PM | #10 |
Join Date: Dec 2004
Posts Rated Helpful 1 Times
|
When we started the intial design phases of the mod over a year ago we thought about a back story and had some interesting ideas we never really took this futher . When it comes down to it tho, it really is as simple as red vs blue =]
|
|
01-25-2005, 01:55 PM | #11 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
|
The closest thing to a story the original TF for quake had was a cool little demo movie showing the red storming the blue base with gibs everywhere set to cool music.
|
|
01-25-2005, 02:13 PM | #12 |
Join Date: Jan 2005
Location: Arkansas
Posts Rated Helpful 0 Times
|
Red vs Blue...a classic struggle between Indians and Smurfs. huzzah!
|
|
01-25-2005, 02:38 PM | #13 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
|
ow... dont forget about the green and yellow team
---------------------------------------------------------------- won't it'd be cool to have a tf world (mmorpg kind of world) u could see Fatty's Academy.. or Medical academy in a city where the 4 team live peacefully. then they have their job which is to fight in arena type of maps and compete for the team's glory and thus getting paid |
|
01-25-2005, 05:25 PM | #14 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
|
the evil trolls and smilies?
|
|
01-25-2005, 05:45 PM | #15 |
Join Date: Jan 2005
Location: Pennsylvania
Posts Rated Helpful 0 Times
|
HL2DM has more of a story than the other games. Rebels verses the Combine
That's all the plot development I need for DM game. |
|
01-25-2005, 05:55 PM | #16 |
Join Date: Jan 2005
Location: Arkansas
Posts Rated Helpful 0 Times
|
So your saying....? If you want to get technical CS has a storyline too. But honestly when you play these games are you thinking that your contributing to the story or that your trying to get that bastard that has the most powerful gun?
|
|
01-26-2005, 01:45 AM | #17 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
|
i always imagined tfc as some sort of future sport, and thats all the story i need.
|
|
01-26-2005, 01:47 AM | #18 |
Join Date: Jan 2005
Location: Pennsylvania
Posts Rated Helpful 0 Times
|
Actually sobe it was a joke.
The point being that you can tell from just the names of each team, that there is a history. But that it was not intended and no story line is required. It wasn't funny but geez you take things seriously. |
|
01-26-2005, 01:57 PM | #19 | |
Join Date: Jan 2005
Location: Sweden
Posts Rated Helpful 0 Times
|
Quote:
And honestly with the rate that all kinds of new, stupid, crazy entertainment shows pop up on TV I wonder how long it will be until we are there. DM on TV, thunderdome from MadMax, etc. It would not surprise me the least if this was in circulation in the next decennia or even before that. I mean I know people would do this for money, and I know TV producers would make these programs for ratings, and I know many people would watch it to. |
|
|
01-26-2005, 04:21 PM | #20 |
Join Date: Jan 2005
Location: Wichita, KS
Posts Rated Helpful 0 Times
|
The first version of Team Fortress, an add-on for Quake, was released on August 24, 1996. It was originally written because the authors wanted a first-person perspective, team strategy game for LAN competitions. Version 1 .0 only included the Scout, Sniper, Soldier, Demolitions Man and Medic classes and did not support any map entities.
Shortly thereafter version 1.1 of Team Fortress was released, which incorporated the beginnings of TF map support, some playability improvements and the Heavy Weapons Guy. These features were followed by the incorporation of team objectives into the game design and the 2Fort map, perhaps the most copied map design on the Internet.. On the 22nd of December 1996 Version 2.0 was released for Quake World. It was the first released Quake World add-on. At this point, interest in Team Fortress exploded, with over 40% of the Quake community running servers dedicated to Team Fortress within several months. TF Software incorporated on April 4, 1997 to commercially develop updates and future releases of Team Fortress. TF Software combines the efforts of approximately 20 developers, artists, musicians, modelers, and map makers in Australia, Canada, the US, Germany, and Japan. Shortly after, TFS was bought by Valve Software, merging thier talent together to create the series everyone knows as Half-Life. Since then, TF seems to have taken a back burner role for the guys at Valve, only releasing TFC for HL1, and seldom updates. We all keep hearing little bits and pieces of TF2, but we will never know what is to come of it until its release. If its ever released. And there you all have it, a little history lesson on how TF came about and why. Hope this helps you all understand a little bit more about TF, and how you can come to appreciate the game and its origins. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|